Inside industry sexism: Q&A with a former female BioWare employee

First: How this came about

Last month, I wrote a post about the lack of options to play fat female characters in video games. The genesis of that post came from the fact that I’d recently started playing Star Wars: The Old Republic again, and was irritated all over again that you could play a fat male character, but the fattest female character option looked like… well… me. (And despite what internetbros like to tell me, I am definitely not fat.)
In the comments on that post, Leslee commented about one aspect of her experience as a former BioWare employee who had briefly worked on SW:TOR:
I worked at Bioware-Austin on SWTOR, and I know exactly why there is no option for a fat female character. When I worked there (2010-2011) the ratio of male to female employees was so bad that they converted one of the women’s restrooms to a third men’s room to accommodate all of the guys. (I cursed under my breath every time I had to hike all the way across the entire building to use the bathroom.)

There wasn’t a single female artist on the animation team (that I remember).

At the age of 43, I was one of the oldest employees who wasn’t a manager. ALL of upper management was male.

When the majority of a studio’s entire creative team is young (under 30) and male, the potential for realistic representation in female characters is significantly decreased.

Since Leslee volunteered to answer further questions, I contacted her privately to talk about the possibility of doing a Q&A about her experiences – since it’s not often that I get to see an honest account of what it’s like dealing with industry sexism as a female games industry worker. What follows are my questions and her answers about her experiences in the video games industry.

(Full disclosure, I have Leslee’s permission to make this a patron-supported post. In fact, I initially proposed doing this as a freebie.)

Q&A

How long did you/have you worked in the games industry? (Are you currently working in games now, or did you switch fields?)
I spent about a year, total, working in the games industry.  First at Bioware-Austin, then at Stoic.  Both were short-term contract positions that were problematic for a variety of reasons. Sadly, after these experiences I decided that the games industry was not a good career choice for me at this stage of my life and I retired shortly thereafter.
What was it like working in such a male-dominated environment? Were your supervisors supportive of your concerns, or did you feel you would get penalized for voicing your honest opinions?
The honest answer to the first question is: tiring.  I’ve spent the majority of my adult life working in male-dominated fields. I spent 4 years on active duty in the Army. A year doing contract archaeology. 7 years working as a land surveyor and autocad operator.  I’ve been the only woman – in the field or in the office – more times than I can count. So on my first day at Bioware, as I take a tour of the building and see the disproportionate amount of male heads sitting behind monitors (at that time it was at least 90% male), my immediate reaction was, “Ugh. Not again.”  So, what was it like working in such a male-dominated environment?  Annoying, disappointing, tiring, and way too damn familiar.
Were my supervisors supportive of my concerns?  Well, that probably would have depended upon which one of them I asked. During the later part of my time at Bioware I had 3 different bosses at the same time (all men, of course), and it was never entirely clear as to who was my direct supervisor.  Since they frequently contradicted each other, I never bothered to express my concerns to any of them. It didn’t seem worth my time.  There was also the issue of age and experience. I was considerably older than 2 of my 3 supervisors and that factored heavily into my lack of confidence in their managerial abilities.
Did you ever experience harassment or any other sort of gender-based discrimination, or did you hear of instances of it happening within the company? How were such complaints generally handled?
I didn’t experience harassment. I experienced prejudice, bias, condescension and devaluing. I often felt that I was discounted because of my gender.  During my second week on the job a friendly but utterly clueless coworker said, “Don’t take this the wrong way, but since you’re a woman, how much experience do you actually have playing video games?” (He was a bit taken aback by my answer of, “…since the Ford administration”.) One coworker became openly hostile to me when he discovered (accidentally) that I was being paid $2 more an hour than he was.  Another, who had initially been friendly and helpful towards me, became distinctly unhelpful and dismissive after discovering that I was married.  One of the programmers refused to respond to any of my email questions, despite the fact that Ineeded his answers in order to complete my own work. I finally had to enlist a sympathetic project manager (also male) to intercede on my behalf and get the information I needed. He literally dragged the programmer over to my desk and forced him to answer my questions!
I was never aware of any overt sexual harassment toward my fellow female coworkers. The few times that I had the opportunity to speak to any of them (usually in the bathroom), our collective attitude was one of long-suffering weariness and exasperation.
Did you ever try to speak out against issues of sexism within the company? If so, how did that go over? If not, why not?
Oh yes. I did not hesitate to point out the fact that I was almost ALWAYS the only woman at every meeting I attended.  Or to speak up whenever I heard someone make a sexist comment at me, or near me.  For the most part, the reaction I got for my overt feminism was begrudging recognition followed by some variation of “That’s just the way it is in the gaming industry.” I think a lot of people knew it was a problem, but they saw it as an intractable one.  To be honest, after the years of blatant sexual harassment that I suffered while working in construction, what I experienced in the gaming industry felt tame by comparison.  It was still annoying as hell, but at least no one was groping my ass.
After BioWare, what was it like jumping into a tiny, bootstrapped startup?
 
After Bioware I briefly worked for Stoic, a game studio created by 3 ex-Bioware employees.  This was also a problematic work environment, but for slightly different reasons. I was the only woman in an office of 6 people, and our “office” was a shack that was part of a historic farmers market located behind a bar. We called it the Goat Shack.  It had no running water, but plenty of dirt, dust and dead roaches. Once we lost electricity for a day because a (probably intoxicated) patron from the bar had accidentally hit the front of our office with their car the night before, taking out our electrical box.

I think that on some level my coworkers derived a sense of pride by working in such “rustic” conditions, as if it was a testament to their frugality as a startup, or to their dedication to the project. But having already spent time in the military, I found these conditions to be less than appealing or conducive to productivity.  When the level of dirt on the floor (and on my desk, computer, etc.) became unbearable I convinced one of the developers to allow me to hire a cleaning service – for which I took responsibility for myself and was reimbursed by the company afterwards.Problems quickly arose at Stoic, due mainly by the fact that my role and responsibilities were never clearly defined.  Some of my coworkers would express annoyance or irritation whenever I asked them a question, but I was never clear on who I was supposed to ask. One of them became openly hostile towards me when I asserted myself too strongly in an effort to get a particular objective completed.  When I tried to talk to him privately, he accused me of being “too critical and opinionated”.  He immediately deflated when I pointed out to him that being critical was a defining characteristic of doing QA work, but I was never able to reestablish rapport with him afterwards.

Tensions finally came to a head when some of my coworkers discovered that I had publicly criticized another game on an online forum for its poor representation of female characters and its male-only protagonist. Both coworkers separately wrote me private emails, chastising me for my comments. They felt that my comments reflected badly on them because the developers of the other game were their personal friends.
How was working at a startup similar to working for BioWare?

In some ways, Stoic felt like a magnified version of Bioware.  The lack of clear supervision and direction was significantly more problematic when the entire company was only 6 people. The isolation I felt at Stoic was increased a hundredfold. I had no support and no allies. I lost track of how many times I was locked out of the office because my coworkers would go to lunch without me and forget that I was in the bathroom. (The restrooms at Stoic were in another building.)

The combined experiences of working at Bioware and Stoic made me realize that my 25+ years of working almost exclusively in male-dominated environments had finally taken its toll on me. As much as I enjoyed working on video games I felt that my time and energy were better spent speaking and writing directly about gender inequality, rather than experiencing it myself on a daily basis.

Based on your experiences and where you see the industry heading, what would you say to women interested in getting into the game industry? Would you advise them to choose another profession?

I would strongly encourage women who are considering going into any male-dominated profession to develop a good female support network.  Seek out women’s organizations that are affiliated with your interests and obtain a female mentor, if possible.  This is imperative, because the isolation that you may feel will greatly impact your self-esteem and confidence.
I also recommend that the gaming industry not be your first job, even if it’s really what you want to do. Having some traditional work experience under your belt (even if it’s really boring) will give you a better foundation with which to deal with the unique challenges of working in games.

In conclusion

As dire as this might sound, it’s important to point out that this is not intended as a universal indictment of the video games industry. I know women working for games companies that are quite happy with the work they are doing, and the companies they are working for. There are also increasingly companies that are owned and operated by women, especially in the area of mobile games.
So I’ll end by quoting Leslee one more time, since hers is a sentiment I agree with whole-heartedly:
My only request for this post is that I don’t want it to be wholly negative in nature. I also don’t want it to simply be a criticism of Bioware and Stoic, because I had some really good experiences at both companies and I don’t hold any animosity toward either of them.
Yes, I’ve endured a great deal of workplace sexism over the past quarter century, but I’ve also spent nearly as long discussing the issue with almost anyone who would listen to me. Sure, I got a lot of eye rolls and dismissals, and sometimes blatant antagonism. But I also got a lot of people to think, and talk, and sometimes change. It can be a burden, but a necessary one, and one that I know I’m strong enough to handle.  I want this article to be about awareness and acknowledgement of the problem, and an opportunity for dialogue.

Thoughts on Dragon Age:Inquisition from someone who probably won’t finish it

So here’s the deal. It pains me to make this admission. I love BioWare games, and I am something of a completionist. I have played some pretty terrible games in the name of completionism. Hell, I played all of Lightning Returns in the name of completionism. However, I’m probably not going to finish playing Dragon Age: Inquisition.

I tried! Believe me, I tried. I tried to the tune of playing 20 hours, then starting over and playing another 15 hours… and I just can’t. Seriously, folks, Dragon Age: Inquisition is the worst PC port of a console game that I have ever played, and I’ve been playing both PC and console games for a long time. The UI is just insanely bad, inventory management is punishing, and combat is about as exciting as waiting in line[1].

So even though I make a point of trying not to write about games until I have completed them (or mostly completed, in the case of Lightning Returns), I’m going to call it and write about my impressions of DA:I.

Spoiler warning, obviously, but only if you think shit no more than 20 hours in even counts.

Stuff that is bullshit

Because I like to end on a positive note, let’s start with stuff that I didn’t like. Which can be mostly summarized as “Vivienne”.

First, while I appreciate that BioWare’s developers were trying to make a character who is beautiful, empowered, and romantically appealing while also being a black woman – they really, really dropped the ball on Vivienne’s character design:

viv

God dammit, BioWare. THIS IS WHY WE CAN’T HAVE NICE THINGS. This is literally one of the worst pairs of breasts I have ever seen in video games. Everything has texture in your graphics engine except for the weirdly lustrous plastic of Vivienne’s breasts, which are perfectly spherical and somehow never fall out of that dress, despite that all of the garment tape in the world would not prevent at least some areola peeking out.

Dammit, even Samara had breasts that were less bullshit than Vivienne’s, and that was previously one of the high (low?) bars of awful BioWare boob design.

The thing that sucks most is that Vivienne’s promo art was gloriously free of bullshit boob window:

Vivienne_inquisition_promotional

Why couldn’t we have had that Vivienne? I’ll take a tiny bit of stomach over a boob window big enough to fit a corgi through any day.

So anything positive the BioWare devs might have been trying to do flew right out the damn window, because every time I returned to base to talk to Vivienne, all I could focus on were her bizarrely artificial breasts. Instead of portraying a black woman who is complex and intelligent and attractive, Vivienne winds up as just another objectified black lady. (Literally. Because she is an object. You will never convince me those breasts are real.)

Second, Vivienne also had me throwing major amounts of side-eye at BioWare’s writers.

(It’s important for me sidetrack a moment here to note that I was playing as a Dalish Elf mage. Elf, because why would you play as anything but an elf if “elf” is an option? And mage, since – what with all of the demon-possession shenanigans that go along with magery in the DA setting – mages are automatically the most interesting character type. (Warriors don’t have to worry about accidentally turning into demons whenever they hit people, after all.) With all of the Dragon Age games, the writing is just more interesting if you’re playing a mage, because all of a sudden all sorts of shit gets really personal.

…anyway, back to Vivienne.)

So at the outset of DA:I, the mages – who had previously allowed themselves to be kept in golden cages and basically enslaved – have gotten tired of that shit and have had themselves a nice little rebellion because freedom! Yeah! And then you meet Vivienne, who immediately starts lamenting about how isn’t it a shame that the old system has broken down. You know, that system that incarcerated mages “for the public good” and effectively had no real checks against abuses by those in power who were supposed to look after the well-being of those supposedly “in their care”.

And according to Vivienne, this really is just the worst! Because now those stupid mages are going to run around, letting their magery hang out everywhere, and they’ll go drunk with power and let themselves get possessed by demons so they can go on blood-magic fueled murder rampages. Right? Of course. Because that’s what you do when you don’t have a bunch of murderous, mage-hating fuckheads in full-plate hanging over your every goddamn move. Way to go, you stupid freedom-wanting mages! There go our property values.

…yeah. Holy internalized oppression, Batman. That is some Bill Cosby-level respectability politics.

Naturally, as a mage myself, I tried to challenge her on the… uh… problematic implications of her view that the Circle needed to be reformed and all those pesky mages locked down right away. At which point Vivienne started accusing me of being “just as bad” because everyone knows that the Dalish are child-murderers!

Which. What? No. Just. No. Please, Vivienne. Just go die in a fire, or something. Okay? Okay. Great. (Also, BioWare character designers? Go to your room and don’t come out until you’ve thought about what you’ve done.)

Stuff that I hated but wasn’t bullshit

There was another character that I also hated, but it felt a bit unfair to lump him in with Vivienne because I kind of felt like I was supposed to hate him: Solas.

solas

In addition to looking like a constipated egg with pointy ears, Solas had the most terminal case of mansplaining I have ever encountered in a BioWare game. (And let me tell you, there have been some serious contenders over the years! Like Anders “let me mansplain your magic to you, Merill” in Dragon Age 2, or The Illusive Man and his serious love of “deeply” cynical Ayn Randian monologues in Mass Effect 2 and 3.)

First, let’s talk about how the way to win Solas’ approval is to listen to him talk about his magical research, which is about as exciting as watching paint peel. I went into my first playthrough thinking I would romance him, despite the whole constipated egg thing, because we were both outcasts! And elves! And mages! We had so much in common! Except it’s hard to have a relationship with someone whose idea of romance is “listen to me talk about how amazing I am, and then maybe you can tell me that I am amazing if you want”.

The straw that broke the camel’s back was when he started trashing the Dalish as know-nothing posers. And when I broke in with, “uh, standing right here. Still Dalish”, he doubled down by elfsplaining my own fictional culture to me. At which point I said, “fuck you, I’m going to go romance Cullen, the relentlessly hetero Teutonic guy, because literally anyone would be better than you”, and restarted my game since I’d already passed on my chance earlier.

And yet, even after all that, I still feel that Solas is a feather in the cap of the BioWare writers, because I just couldn’t shake the feeling that he was wearing an invisible fedora whenever he opened his mouth. I’m sure when I’m not playing that he tries to talk to Vivienne about ethics in magery.

Stuff that I loved!

Dorian

Let’s start with Dorian, who is fucking amazing. Can we just take a moment to appreciate how amazing he is?

dorian

Oh, Dorian. I hate mustaches, but I could never bring myself to hate you. I mean, look at you pulling it off with that mustache and fabulous hair and the inexplicably-one-sleeved robe you’re rocking there, you glorious zero-fucks-giving bastard.

I would have romanced Dorian in a heartbeat if he weren’t completely and irrevocably gay. Which, you know what? Cool. Because that whole “I’m gay, except for you because you don’t count because we’re soouuullllmates” trope that you see in a lot of games and other media always struck me as kind of creepy anyway.

Even better? If you don’t try to romance Dorian or Iron Bull (who is also a romance option for female protagonists), the two of them actually hook up partway through the story! And I’m actually sad that I didn’t get that far, because dammit that is just awesome.

Krem

I would be remiss if I didn’t mention Krem, who is second-in-command of the Chargers – Iron Bull’s mercenary company – and also trans.

tumblr_nf3jz7Rsb81sip22jo1_1280

Krem met up with Iron Bull pre-transition when Iron Bull saved his life, and it’s never treated as a big deal. And later in the game (alas, again I did not get that far), Krem tells the story of his transition, and it’s allowed to just be a thing that happens. In other words, Krem is just a normal (for Dragon Age values of normal) mercenary who happens to be trans, and is out and accepted. And it’s kind of horrible to realize this, but I think this might be the first time I’ve ever encountered an out trans normal-ass character in a video game – so good on BioWare for thinking to make a character like Krem.

My oooonly quibble is that he is voiced by Jennifer Hale – a cis woman. And yes, I do appreciate just how amazing Jennifer Hale is. (FemShep 5evvvvaaaaaa!) However, there’s a lot of amazing talent out there and it would have been nice to see such an important trans role go to someone who is actually trans. Jennifer Hale being who she is, she totally killed it! It just feels like a missed opportunity.

Cassandra

Cassandra is interesting, because she was part of the story framing device in Dragon Age 2, but actually returns for Dragon Age: Inquisition as a playable character.

Cassandralarge

I didn’t expect to like her as much as I did! She’s rigidly inflexible and a total hardass – which combined with the whole “religious zealot” angle made me think I was going to wind up totally hating her. But she also gives the fewest fucks of anyone in the party, except perhaps Dorian[3]. And even better, she makes no apologies for being completely and totally awesome.

Since I was playing a female character, Cassandra wasn’t a romance option – although I flirted with her anyway – mostly because flirting with Cassandra consisted of telling her “you know you’re amazing, right?” and her getting annoyed and asserting that it was all just her job or that someone had to do it or somesuch.

I also greatly appreciated that Cassandra is not conventionally attractive. She’s scarred, and dirty, and her jawline is decidedly masculine. And yet, if she had been a romance option, I would consoled myself about my inability to romance Dorian by romancing her instead. And given that Cassandra is both a party member and a member of the ruling council of the Inquisition, she’s definitely written as one of the strongest romance contenders – which is pretty cool.

Last: CANONICAL MISANDRY

The last thing I loved about Dragon Age: Inquisition isn’t so much a character as a writing/design decision by the BioWare team.

At the beginning of the game when the Inquisition is formed, a ruling committee is formed consisting of the protagonist, Cassandra, Leliana, Kirkwall’s former Templar Knight-Commander Cullen, and a new diplomat character – Josephine. Which means if you’re playing a female protagonist, your ruling committee looks a little something like this:

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SWEET SWEET MISANDRY.

Best of all, Cullen doesn’t crack any jokes about the level of estrogen, or about periods, or about that time of the month. He just accepts that the best people to fill these jobs happen to be women and moves on with his life. Ruling council of mostly women? Whatevs. That’s just how it is.

And predictably, some dudes think this is just the worst thing ever, which makes me love it even more. My Male Tears mug was starting to get a little empty.

[1] To be fair, that’s a sport here. Canadians call it “queuing”, but I haven’t assimilated enough to find it amusing yet[2].

[2] It’s been nearly 9 years since I moved to Canada and I’m still not tired of expat jokes.

[3] And now I want someone to draw fanart of Cassandra and Dorian arguing about who has the fewest fucks

I enjoy having unpopular opinions

There’s this weird thing that happens where something I wrote a year ago (or two, or three) doesn’t get much attention at the time that I write it, but then someone on Reddit (or Twitter, but usually Reddit) finds it and posts a link and all of a sudden I get a flurry of views and nasty comments about GOD HOW WRONG AND AWFUL I AM.

This has actually happened a few times with my post about the ways in which The Last of Us could have been better, which is especially amusing given that I wrote that post after writing my post about the reasons why I loved The Last of Us to little bitty pieces. But apparently, expressing criticism of a thing completely invalidates any other statements you might make about the thing and I should have known that. Because saying “here’s how thing thing I love could have been even better” is the same as saying “here is a thing that should be destroyed with fire and if you like it you should feel bad because you are bad.”

And I thought that if people are determined to misread me writing about a thing that I actually really, really liked, well shit. Why don’t I at least give these guys some decent ammunition?

So with that in mind…

Unpopular opinion the first: Violence is boring

VIOLENCE IS BORING.

And games where the system or mechanics exist only to create violence? Those games are boring as shit. Hell, I’ll go even further and say that any piece of media centered on violence and/or murder and nothing else is just really, really dull.

For example – this weekend, at the insistence of a friend, I watched John Wick, which is basically 20 minutes of Keanu Reeves being sad about his dead wife (always with the dead wives[1]…) and then like 1 hour of Keanu Reeves just straight-up murdering like a jillion guys, interspersed with people speaking subtitled Russian. Except it was even more boring than how I made it sound, because he didn’t even go on a murderfest because of his wife, it was because someone killed his dog and stole his car – which for some reason inspired this total murderpalooza that happened while Keanu Reeves displayed absolutely no facial expressions. ACTING! And Christ it was So. Goddamn. Boring. It wasn’t shocking or edgy or any of that. It was just the dullest fucking thing I’ve watched in at least a year.

Increasingly – how I feel about John Wick is how I also feel about games.

I’m not saying because I think violence in games is evil and it should go away forever! I was part of the first generation of people to grow up playing video games with explicitly graphic violence beyond just a few red pixels[2] – so it’s certainly something I’m used to seeing.  Plus I’m addicted to Final Fantasy and BioWare games, which means I’ve played a lot of games that feature violence. But unless a game brings some significant not-violence gameplay to the table along with the “murder a ton of [bandits / orcs / demons / robots / aliens / zombies / whatevers]”, I’m just plain not interested.

Call of Duty? Counter-Strike? Hell, even any of the Hitman games? Yeah I have less than zero interest in ever playing them. BioWare at least brings relationships, romance, sex, diplomacy, and alliance-building to its games, and advancing the game means you have to take breaks from murdering all the things in order to deal with the talky bits – which are just as important as the murdery bits. And even despite my deep-seated love of BioWare games, I’m finding the gameplay of Cities: Skylines more engaging and compelling than Dragon Age: Inquisition right now[3].

The same goes for tabletop games. If the rules support only killing things and maybe taking their stuff? I’m just not interested. So things like Warhammer? War Machine? Yawn. No thanks. And even D&D I find I’m increasingly bored with. There’s very little room for innovation in tabletop murder/violence-simulators these days. The design stuff that excites me are the people working on different ways of telling stories that aren’t centered on violence.

But wait, there’s more!

Now that I’ve said I don’t like violence in games, that’s pretty much the same as admitting that I’m not a real gamer, right? However, I’m still concerned that these might not be grounds enough for you to dismiss me, here are some additional opinions that I hold that you can use to completely discount anything I have to say from now on.

I am bad at being a gamer (in the spirit of #badatfandom)

We ❤ Katamari is a better game than anything made by Ubisoft

For that matter, so is Bejeweled Blitz.

So is Angry Birds.

Hell, so is Triple Triad.

I hate every Final Fantasy before 7.

I didn’t finish FF6 because I didn’t care what happened to any of the characters.

Final Fantasy X-2 is a fucking masterpiece and I will cut anyone who says it’s not.

Payne forever and always.

I would rather play Chocobo Hot and Cold for three hours than play a tabletop minis game.

I would rather do laundry than play Warhammer.

I would rather clean my bathroom than play StarCraft.

I hate playing D&D and wouldn’t be sad if I never played it again.

That said, point buy all the way. Random stat rolling is for chumps.

Larry Elmore’s art is okay, I guess, but it’s really not my cup of tea.

Despite having written for Vampire, I’ve never played a tabletop WoD game and I don’t really mind that.

Steampunk is not a genre, it’s an aesthetic, and a baffling one at that.

No BioShock isn’t some deeply philosophical journey. It’s just Ayn Rand plus bazookas.

I enjoy things inspired by Cthulu far, far more than I enjoy anything that actually adheres to the mythos. For that matter, I don’t ever intend to read any Lovecraft.

I only buy one or two roleplaying games per year, and I’ve only ever backed two KickStarters.

I think origin stories are tedious and boring.

I would kill Ashley every time. In a heart beat. EVERY TIME. Don’t like Kaidan? Don’t care. At least he’s not some xenophobic asshole.

I romanced Kaidan.

Peter Molyneux’s games aren’t that great.

The last decent fighting game was Soul Calibur 2. Everything after that is dead to me.

I’ve never played a Zelda game.

Kirby is more interesting than Link.

I only played 3 hours of Elder Scrolls: Oblivion. I found it tedious and boring.

I played 10 hours of Skyrim. I found it tedious and boring also.

I played in a Vampire LARP for 12 years and I still think that the system is complete fucking gibberish.

The “dumbed down” gameplay of Civ 5 (before the expansions) was better than any of the Civ games that came before it.

Xenogears/Xenosaga are terrible terrible games and I would rather do just about anything than play them.

The exploration in Dragon Age: Inquisition is way, way more fun than the combat.

Describing something as “gritty”, “dark”, or “grim” is the perfect way to get me to never ever play it

[1] Jesus. It’s enough to make me say that any movie where a wife/mother dies in the first 20 minutes is automatically a bad movie. That shit is so overused it’s just plain BAD WRITING.

[2] I remember specifically promising my mother to never become an axe murderer if she would let me buy Mortal Kombat.

[3] Though to be fair, that’s probably because DA:I is hands down the worst PC port I’ve ever played. The UX is SO SO BAD.

I’m not anti-sex, video games just suck at not failing at it

One of the charges that routinely gets hurled at me is that I’m a sex-hating prude that hates sex in games and thinks that people who put sex in games are just the worst. Which is pretty ludicrous, but it’s the lowest-hanging fruit of dismissive criticism aside from “she’s crazy”, which means it’s something I hear a lot. For a lot of people, it’s easier to attack the messenger than it is to engage with the message, especially when the message is openly critical of something that you like.

However, it’s also true that about 99% of the things that I write here pertaining to sex and female sexuality as they are portrayed in video games are harshly critical. It’s something I’ve been thinking about since writing my last post, because Bayonetta is a character that you really can’t write about without examining how her sexuality is portrayed and how that portrayal is actively harmful.

Sex in videogames: seriously, why is it so bad?

The reality is that as a medium, video games are 10-15 years behind other art forms in their portrayal of female sexuality[1]. That’s not to say that the rest of art and pop culture get it right – there are still an awful lot of terrible things to be found in movies, comics, and television. But there are also a wealth of examples of non-video-game pop culture in which female sexuality isn’t demonized, punished, or objectified[2].

As for video games…? Even after wracking my brains, I was only able to come up with a handful of games with totally positive portrayals of female sexuality, and even then half of those had caveats:

good_depictions

Although romance has been a staple of the Final Fantasy series, it’s been pretty much void of sex, with the exception of that not-a-sex-scene-that’s-still-totally-a-sex-scene in FFX. Which is a shame, because as much as Squeenix fails at costume design, their writers are really top notch at writing believable female characters who are a mix of strong and vulnerable and everything in between. And despite the fact that they didn’t technically have sex, I thought X’s not-a-sex-scene was a really touching portrayal of Yuna and Tidus allowing themselves to be mutually vulnerable to each other. (And you will never convince me that they weren’t totally having sex offscreen and that the music montage was just some epic afterglow.)

BioWare is a better example in that its sex scenes are actually sex scenes, although this hasn’t always been the case. While Dragon Age: Origins takes the cake for the BioWare romance I found most compelling (I know he’s not to everyone’s taste, but my female warden fell for Alistair so frigging hard), the fact that the designers chickened out and rendered all of the sex scenes with characters in their underwear really bugged me. It actually felt more objectifying than the Mass Effect series’ sex scenes, which were underwear free, just because at least Mass Effect wasn’t specifically calling attention to people’s junk.

Still, ridiculous underwear aside, BioWare has done really well in their portrayals of female sexuality. There are women who are lesbians, bisexual, hetero, and cheerfully ambiguous. They have women who just want casual sex, women who are after romance, and women who aren’t really sure what they want. And none of these women are presented as wrong, or as being punished for their sexuality. Even better, there’s no difference between how sex scenes are handled between FemShep and BroShep. No matter who you play, there’s real tenderness there.

And sure, there are missteps. Like Morrigan’s blatant and stereotypical sexuality, or Jack with her ridiculous nipple straps and her MaleShep romance option of fixing her with sex, which I just find really terrible. (Seriously, feminists get told all the damn time that what we need to “fix” us is a good dicking, so I find that trope particularly offensive.)

But beyond Final Fantasy and recent BioWare titles, I was stuck. An informal straw poll on Google+ yielded a few more like Saint’s Row IV (which I haven’t played) – a notable example that was put forth by several people. (I’ll admit to being surprised.) Gone Home also came up, as did The Sims[3]. ..aaaand that was about all any of us could come up with. Sadly, it seems AAA game studios (that aren’t BioWare) simply don’t have a clue how to write sexual content that doesn’t exist to solely to objectify female characters.

Not that that should come as a surprise. 88 percent of game industry devs are male, and it’s been well documented that harassment for women in the industry is pretty much a given. (Zoe Quinn, Brianna Wu, Elizabeth Shoemaker-Sampat, Jennifer Hepler, Jade Raymond… the list is very long and very depressing.) Much as we think of games as an interactive medium, interactions have to be programmed. Every interaction has to be scripted and its potential outcomes defined, and the people doing that programming are largely white and male – and all of that is happening in an environment steeped in misogyny and brogramming culture.

Is it any wonder, then, that AAA games nearly always fail to deliver genuine portrayals of female sexuality? How can they, when the few women in the industry can’t effectively advocate for themselves, let alone for a fictional female character? So when AAA game studios try to include honest portrayals of female sexuality, the result is nearly always something like this:

So_romantic

Oof. Right in the feels.

But you know what? It doesn’t have to be this way.

Sex in tabletop game design: an example to be emulated [4]

The conversation about how to handle sex at the table is hardly a new one in tabletop land. Of course, being a different medium, that conversation has resulted in different tools. Some of those tools can best be described as “safety nets” – tools to help people feel safe in playing through content that makes them vulnerable. I’m only going to mention those tangentially as a separate conversation worth being aware of; though if you’re not familiar with lines and veils  and the X-Card, you should definitely read up on them.

What I find more interesting, however – at least for the purposes of this conversation – is the different mechanical approaches that varying designers have taken to solving this problem of how to address sex in a mechanical way in ways that feel meaningful, without resorting to cheap stereotypes. While this is far from an exhaustive catalog of games worth considering, here are some games that explicitly include sex mechanics I have played and enjoyed:

1) Kagematsu – a game in which the sole male character (a ronin) is played by a woman, and all of the other characters are trying to seduce him with the purpose of convincing him to stay and protect their village. In playing this, I loved how it greatly inverted players’ default point of view.

2) Apocalypse World focuses on the consequences that result from sex, with custom sex moves that only take effect after characters have sex, and with varying results, depending on just who it is that’s doing it. (And let me tell you, things get real interesting when it’s two PCs having sex.)

3) Much to my regret, I have yet to play Monsterhearts as anything other than a convention game. Still, Monsterhearts is a fantastic game for exploring themes of emerging sexuality – queer or otherwise – and the confusion that this can cause. As an Apocalypse World derivative, Monsterhearts has sex moves. However, it’s worth noting that a Monsterhearts-specific move lets all PCs make rolls to turn someone on – the person targeted is either turned on or not as determined by the dice.

Of course, the main thing that all of these systems have in common is that these are systems that aren’t exclusively engineered to model violence. Violence is definitely a large part of Apocalypse World, because hey – apocalypse. But Apocalypse World is also designed to model relationships, sex, fucking, psychic horror, and general social dysfunction. Monsterhearts does include harm (damage), but that’s far less central to the system than the mechanics modeling relationships, obligation, arousal, and sex. And Kagematsu doesn’t even have any violence mechanics at all! Kagematsu’s rules focus on modeling affection versus desperation, and about the most violent thing that players can choose to do mechanically is slap Kagematsu – which doesn’t leave any lasting effect, aside from the effect on what he thinks of you.

These sorts of mechanics lead to sex that feels messy and vulnerable and real. Sex that can feel fun or fraught; romantic or deeply unhealthy or even both; complicated and wonderful and meaningful. And the mechanics drive that story!

The best example I have witnessed of this is actually something that just happened in an Apocalypse World campaign that I’m part of. My character and another PC had been “circling the drain” (as I had previously described our relationship), with sex as an almost-inevitable conclusion that we somehow hadn’t managed until the end of our most recent session. And when it did finally happen, I was so very excited because of this little rule on my character sheet:

quarantine
For those of you familiar with AW, it was my Quarantine and the Hocus. Yes it was just as messed up as it sounds.

And let me tell you, knowing that this was a move that was going to come into play, the rest of the players were super invested in the scene! There wasn’t any phone-checking or side conversations, because the Quarantine sex move is so goddamn sweet in a post-apocalyptic world composed almost entirely of awfulness! Which is how this happened:

loved-oh-snap

And then the rest of the scene happened, and it was great and we moved on with our lives. It wasn’t until later that it really struck me that people had reacted as if we were playing D&D and I’d just rolled a one-shot on a dragon, which just goes to show why I love Apocalypse World so very much. It is absolutely possible to get player investment and excitement in things other than death and violence!

The problem is that the complete lack of these sorts of mechanics is where the majority of video games run into problems. The majority of AAA video games are violence simulators, with a couple other sub-systems thrown in. And that’s not to decry their worth as games – I’ll admit that I find using Adrenaline’s slow-mo effect in Mass Effect to line up a sniper rifle shot through an eye-slit in a riot shield immensely satisfying! But when 90% or more of a game’s mechanics revolve around various flavors of how to kill things, it shouldn’t be surprising that portrayals of female sexuality wind up as hollow retreads of awful sexist stereotypes.

Even BioWare games, which I feel generally handle female sexuality pretty well, rely on an incredibly shallow sub-system slapped on top of their violence simulator. If you do things a, b, and c and say things x, y, and z – you can accumulate enough points sleep with a woman, so long as the option has been programmed to allow you to do so. Their very sophisticated script-writing obscures the fact that the only design that has gone into modeling character relationships is a simple system of one-time bonuses and penalties, hidden behind pretty graphics and clever dialogue.

And as a game designer, I just feel like we can do so much better! Yes video games are a different medium with different constraints than tabletop. But tabletop designers have been learning from video game design for years. Maybe it’s time for video game devs to start looking at tabletop systems for solutions to the problem of how to use mechanical systems to drive satisfying stories about sex and relationships.

Sadly, until that happens I think the best we can expect is a thin veneer of romance on top of games about killing things and taking their stuff.

[1] Worth noting, that I’m almost exclusively writing about cisgender female sexuality here, simply because of the dearth of examples available to me.

[2] Granted, those examples are almost always indie-affiliated. But that’s a different conundrum.

[3] Which I wouldn’t have thought of, since the Sims don’t have any character beyond what the player constructs for them. But at the same time, any punishment of female Sims for having sex comes entirely from the player and not from the game. And given that having recreational sex is an entirely different option from having procreative sex, the mechanics are pretty darn feminist.

[4] I’m going to speak specifically about indie tabletop design, mostly because that’s the type of game that I play and the type of games that my friends design. That’s not to say that there aren’t games outside of Indie Tabletop Land that might not also provide positive examples.

Wednesday Freebies: the getting back to normal (for now) edition

I’m currently working on a post about Bayonetta 2 that’s hit a snag. (I wanted to include a redraw, but holy shit, folks. This is the hardest redraw I’ve ever tried. Harder even than re-drawing HTK, which was a nightmare.) So I thought I’d share a few things worth reading, since it seems like the internet awful is finally (finally!) creeping back into its usual corners and it might be safe to start reading things about gaming again.

For now, that is. Because let’s not kid ourselves. The internet awful has not gone away. The volume dial has just been turned back down. But the next time another one of these faux scandals occurs – and it will occur, have no doubt – #GamerGate has really raised the bar for just how bad things can get for whichever woman finds herself being targeted by a hatemob next.

So anyway, here are some things worth checking out. And I plan on getting up that Bayonetta post tomorrow.


#GGish things that I promise are funny and not awful

This comic about how to complain about video game review scores is perfect, and I can’t think of anything I would add to it.

There are very few things I love more than sarcastic charts, and this sarcastic pie chart by a former BioWare game dev about “the true impact of SJWs on Game Development” is a masterpiece.

Not #GGish things that are rad

Speaking of BioWare, a group of game devs at the BioWare Montreal studio recently helped a woman propose to her girlfriend by making a custom Mass Effect level, and really just go read the story right now it will definitely make you smile. I know I go after BioWare a lot on this blog, but it’s fantastic to see something like this.

And lastly, over Google+, the ever-perfect Avery McDaldno is killing it as usual in this post about creating queer-friendly games and spaces. It’s definitely a must-read for game designers concerned about making inclusive, queer-friendly games.

The double-standard against women in activism [swearing]

At this year’s Game Developers Conference, Manveer Heir, a senior gameplay designer for BioWare, gave a talk about the need for increasing diversity in games. It was a great talk! If you have an hour, I recommend watching it. (GDC has posted the talk in its entirety here.)

But here’s the thing. As a long-time BioWare fan, it’s refreshing to see someone at BioWare come out and say that they need to stop treating women and minorities like shit. (I’m still pissed about the atrocity that was that Liara statue. And don’t even get me started on bullshit fanservice character design like Samara the Space MILF.) And listening to the talk, I was totally cheering Manveer on.

BUT.

The coverage of the talks? The coverage made me furious. In talking about Heir and his delivery of the speech, here’s how Heir was described:

On Polygon, in this piece here:

In what can only be described as a call to arms, he challenged…

Heir’s argument went on to debunk…

Heir posited…

On OS News, in this piece here:

Heir backed up his ideas with research throughout the presentation…

Heir’s speech got a lot right…

It was an important and powerful moment…

It was a well-reasoned, well-researched and impactful…

Venture Beat titled their piece here as:

BioWare developer Manveer Heir challenges colleagues to combat prejudice

Notice a trend? The coverage of Heir’s speech was 100% positive. Every gaming outlet that covered the speech described Heir in only the most laudable terms. Because of course Heir is deserving of praise for making such a clear and cogent call for increased equality of representation in video games. The more pieces I read praising Heir’s speech, the more betrayed I felt.

Bitches, I’ve been saying the same damn things for two-and-a-half years, and it’s not like feminist games blogging was exactly a new endeavor when I started. But no matter how much research I do, no matter how many facts I cite, no matter how well-reasoned my posts are, the best response I can hope for is mixed. Mixed as in some people tell me they love my work and they totally agree, some people politely disagree with me, and some people periodically start hate campaigns calling me a fat, ugly, lesbian, whore, feminazi, cunt, dyke, etc etc etc. You get the idea.

Hell, it was just last month that J. Scott Campbell and Mark Brooks sent their legions of angry comic fans to tell me what a fucking ignorant bitch I was, resulting in nearly 30,000 views in 24 hours. (Something, I’ll note, that they appear not to have suffered any professional consequences over. Not that I ever expected them to.) All because I had THE GALL to criticize a comics artist for prioritizing sexual objectification over actual human anatomy.

I know. God. What a fucking cunt I am.

Well you know what? I wasn’t going to write about my sour grapes. It fucking sucks that once again a man has said something that a woman has been saying all along, but considering the importance of the message it felt really petty of me to say “well sure Heir gave a great speech but here’s why you should feel sorry for meSo I kept my mouth shut and resolved not write about it.

That is until this happened:

CLICK TO VIEW LARGER IMAGE

Jeff Atwood, who writes the blog Coding Horror, stole content from Shanley, a female tech blogger, tone policed her, and then sicced his followers on her to shut her up when she spoke out against the theft. (You can find Shanley’s original post here, Jeff Atwood’s post is here.) And ironically, the content that was stolen was about how men can be effective allies in the tech world. He even used the same title – “What Can Men Do?”.

So, uh, okay. Yeah that sucks, but what am I getting at? Am I crazily accusing Manveer Heir of stealing my feminism?

Uh, no. Heir’s talk was about basic human decency, and also objective facts about the industry, which you can’t really “steal”. No, the point that I’m trying to make is that I am PISSED. I am pissed about the fact that feminism only seems to be palatable when it comes from MEN.

I am pissed about the fact that what matters isn’t the message, but the messenger. I’m pissed that despite the fact that people are falling all over themselves to praise men like Heir and Atwood for being positive voices for change within their respective communities, while women like me have to expect abuse for saying THE SAME DAMN THING. And I’m pissed that there are strong, vibrant women who are silenced every day by the fear of becoming the next Anita Sarkeesian[1].

Here are just a few excerpts from the many comments I’ve deleted since starting my blog:

If you call yourself an artist then [sic] your a total moron.

Your critique smacks of jealousy and transference.

I think whoever wrote this has too much time on their hands and needs to go get laid.

You review and correction is full of ASS like your FACE[2]

If I was you, I’d take this post down before you become an embarrassing meme.

Blah blah blah blah sexism! Blah blah blah [sic] misogamy!!!

Awwww did the little cunt get her feelings hurt?

Now you can delete this post if you want cause that seems to be what you do but hopefully you’ll read it first and take note to turn down the snob factor a notch or two

You post inflammatory comments, then try to play the victim when you’re called out on it.

In the end, whatever you think of yourself, all you’ve done here is to show that you are one of those who “can dish it, but not take it.”

You’re just another “angry feminist with an axe to grind.”

If she does not want people to say negative things about her, then she is in the wrong line of work.

And it’s not like I had to look very hard to find these. All of these comments were deleted from just two posts on my blog. TWO.

So you know what? It’s great that men are starting to realize that gaming has a problem and are beginning to speak out about it. But let’s not go patting ourselves on the back, not when the women who have been saying THE SAME THINGS ALL ALONG are still here and still getting harassed. If Heir’s talk was “challenging” but my blogging is “whining”, then we still have a long fucking way to go.


[1] And let me just make clear here that I’m not comparing Heir and Atwood here. Heir is awesome and I support him 100% and am happy that he is where he is doing what he’s doing. Atwood is gross and used his audience to harass a woman in an attempt to silence her, which is never okay, especially when it’s supposedly in the name of “equality”. So basically Heir =/= Atwood is what I’m saying here. Got it? Good. Moving on.

[2] Okay, I’ll admit that this one actually made me laugh.

Mass Effect Fail: the stuff BioWare didn’t get right (Part 2)

So in my last post I looked at the visual gender fail that is all too common in Mass Effect. A lot of the commenters mentioned Tali, so I’ll just mention that Tali goes in my books as win and not fail, so you won’t see her here. But I’ll save my reasons why for my next post about non-Shep win, since she deserves more space than just a sentence or two.

Some people also mentioned that I was probably reading too much into some stuff, and sure. I’ll agree that’s probably the case. The problem I have is that having gotten an education in Fine Art, I can’t stop seeing this stuff. The bar for what pisses me off is just lower than everyone else’s, and that’s cool. I recognize that not everyone spent five years of their life having the rules of composition drilled into their brain.

Lastly, obligatory spoiler warning. This post deals with the writing of ME2, so there will be a lot more spoilers. And again, commenters if you could please refrain from DA2 spoilers in the comments that would be awesome. (I will play it, honest, as soon as I can not feel like having to choose between food and BioWare.)

(Tough choice, that.)

World-building fail: alien races

The gendering of alien races is the most obvious bit of writing fail. Only two races in Mass Effect have male and female models – the humans and Quarians. The rest of the alien races have only one model. Now that’s not terrible in and of itself – not every species on earth has sexual dimorphism; it stands to reason that not all alien races would be sexually dimorphic as well. The problem all non-Quarian and non-Asari aliens are voiced by men, which genders these alien races as male.

According to the codex, some species – the Salarians, Krogans, and Turians – have males and females – we just don’t ever see the females. For the Salarians, a complex “social code” revolving around reproduction means that very few females are produced and are all kept on the home world for breeding purposes. And for the Krogans, it’s even worse; because of the genophage, female Krogan are kept on the homeworld and any that have proven fertility are fought over as prizes of war. So two of the most prominent races essentially have their women being sexual/reproductive slaves. That’s just… great. Really progressive of you, BioWare.

As for the Turians, the codex mentions that female Turians don’t have the same crest of horns that males do, but otherwise do not differ visually from the males. The codex also mentions that all Turians go into public service at a young age. What it fails to mention is just why it is that we never see any female Turians at all? Similarly, we know from Thane’s discussions of his wife that female Drell exist, but the codex does not mention them, nor do we see any female Drell. Now in the case of the Drell, the fact that they rarely if ever leave the homeworld is a bit more acceptible. We only see 2 Drell in all of ME2. But both games are fairly drowning in Turians, and not a single one of them female. What gives? Is “public service” for female Turians glorified housekeeping back on the Turian homeworld? With the number of Turians you run into in the game, you’d think at least a handful would be female.

As for the others – Volus, Hanar, Elcor, and Batarians, only the Hanar’s codex entry specifically mentions gender, and only then to say that it is unknown whether the Hanar have gender. And of the four races, only the Batarians appear as if they might have sexual dimorphism. The Volus wear pressure suits, the Elcor are giant armored quadrupeds, and the Hanar are sentient jellyfish. So it seems puzzling to me that all of these races would be implicitly gendered as male. I realize that the difficulty in gendering aliens lies with making two different models, but that difficulty need not exist for the Volus, Hanar, or Elcor. Why not split their voice acting evenly between male and female? Or at least throw a note in the codex that ‘hey, some Elcor are female, despite the super-deep voices’?

It’s bothersome because they only race that is ever explicitly sexualized (as a race, mind, not as individuals) are the Asari, who are also the only alien race explicitly gendered as female:

You never see Salarian strippers, or Drell strippers, or (god forbid) Krogan strippers. You never even see human strippers, which is at least something we have a cultural tradition of. No, all strippers in Mass Effect are Asari – which is baffling considering that their background essentially makes them blue space-elves. If they live a thousand years and all have biotic powers, why do so damn many of them work as strippers? Answer me that, BioWare.

Even worse is the fact that Asari can breed with any other race and have some kind of super-sex appeal that makes them attractive to all races, even ones that don’t really have sex, like Salarians. The whole bit about them having one gender is pretty interesting, but why does that gender have to be female? Oh wait, I know. It’s so that you can have hot lesbian alien sex. Right. How could I forget? After all, if the Asari can breed with anyone, then why wouldn’t they jump at the chance to breed with women? Because that’s just hawt.

Ugh.

And then there’s the Asari Commandos, supposedly the most fearsome warriors the galaxy have to offer. Only when you run into them in ME1, they’re only mildly challenging to kill and you NEVER SEE THEM AGAIN. Seriously, even the frigging vorcha are harder to kill than the stupid Asari Commandos – the Commandos at least don’t regenerate so fast that you have to take them down with one shot.

So all in all, when it comes to world-building, D-.

Writing fail: party members

There’s also a fair amount of sexism to be had when it comes to the writing of crew missions and conversations. As I complained in my last post, it’s bad enough that I have to look at Miranda’s ass cleavage all the time, but what made it worse was how every conversation came back to how perfect she was and how she was genetically engineered for hawtness. She’s supposed to be this super-smart, super competent commander, and she can’t stop obsessing over how she looks like Barbie because she had such a terrible father. Give me a break.

[Sidenote: I’ll admit that part of my dislike for the writing of Miranda’s character is based on some comments made by the BioWare devs in regards to Miranda’s design, justifying the sexy costume and camera angles by calling her a femme fatale. Since Miranda fits none of the traditional criteria for being a femme fatale except for being hawt, this made me very cynical when hearing any of her dialogue.]

I also have to say that Miranda’s loyalty mission bugged me in terms of premise. They spend so much of the game building up Miranda as a hardass commander – I mean, the first time you meet her she shoots a dude in the face without any sort of preamble. So why is it that her loyalty mission had to be a touchy-feely “show Miranda’s emotional side” sort of mission?

Why couldn’t she have had a loyalty mission like Grunt’s? Or Garrus? Or, hell, what if Miranda had gone on a Zaeed-style killing spree? Miranda’s mission was well-written, I will admit. The betrayal and the choice to whether to allow her to shoot Niket are interesting, and the dialogue where Miranda wrestles with her doubts about Niket is well-written. Still, it was disappointing that Miranda’s mission was stereotyped, even if it was entertaining and better written than some of the other missions.

Jacob’s loyalty mission, however, was a whole different kettle of fish. Unlike Miranda’s mission, it was not terribly well-written. (Jacob’s dialogue was often clunky or awkward, though the voice actor was clearly doing the best he could with what he was given.) In his mission, you discover that Jacob’s father basically creates a harem for himself and kills off those few unaffected officers who could, ahem, enjoy their company. He lets this persist for ten years until the men he exiled become a serious threat and only then signals for help.

The women are, in the words of the log, passed around the officers “like pets”. And there’s even a snippet of  voice recording by one of the unaffected officers about how you can do terrible things to them and then distract them with something shiny and they’ll forget all about how unhappy they were. And, god. This mission was just… painful. I knew what was coming as soon as I stepped into the settlement and saw that it was nothing but women:

No one ever comes out and says the word rape, but it’s there. Even more horrific is that the women who are being taken advantage of are mentally compromised and not really able to give consent in the first place. All of this is supposed to establish what a terrible, awful person Ronald Taylor is and make the moment of truth a tough decision between whether Jacob should tell his father to kill himself or turn him over to authorities. But the whole time I was playing I couldn’t stop asking myself – really? Is this necessary?

We live in a culture where so much of our entertainment is saturated with rape, it’s almost become a shorthand for evil. How do we establish a man as a villain? Have him rape someone! Playing through this mission felt like reading through one of the Sword of Truth novels. It seemed like the writers were saying to themselves, “vanilla rape is too vanilla – what we need is extreme rape”. And the thing is, the bones of the mission are interesting. A situation where officers have to select who will decay mentally and who will not and the temptation to kill to prevent yourself from being one of the people who loses their mind – that’s interesting. All the rape stuff just felt like gratuitous baggage.

This is just my opinion

Okay, so I know there are those of you who disagree with me on this, which is why I’m tacking this on briefly at the end. I think that Jack is a prime example of sexist, over-sexualized character design. I know not everyone agrees (hell, my husband disagrees with me on this point). But the whole time I was playing, I couldn’t escape the feeling that Jack was not designed for me. That she was designed to appeal to a male audience. A male teenage goth audience, specifically. It’s hard to know really what the writers were thinking when they came up with Jack, but I don’t get the feeling that they really cared how women would react to her. (Again, my opinion)

As for her loyalty mission? I’m really not sure how I feel about it. It’s one of the very few times that we see anything approaching vulnerability from Jack, and the only time that I came close to feeling anything resembling sympathy for her. I did at least feel for little-girl Jack even if I hated psychopathic, unrepentant mass-murdering Jack. But I can’t decide if that’s a good thing or a bad thing. Sure it provides insight into who she is, but why do we have such an obsession with making strong women “vulnerable”?

Look at the new redesign of Lara Croft where she gets cut up and bruised to show her “vulnerability”. Or look at The Third Birthday where Aya’s clothes get torn off as she takes damage to show that she’s “vulnerable”. So I go back and forth between thinking that Jack’s loyalty mission is a necessary attempt at establishing that Jack is at least a human being and thinking that it’s just another instance of undermining a strong female character (albeit without tearing her clothes off or abusing her physically).

Mass Effect Fail: the stuff BioWare didn’t get right (Part 1)

Female Shepard is an easy example of what BioWare got right with the Mass Effect series, but that doesn’t obviate the massive amounts of gender fail that can be found throughout both games. So I thought I’d take a look at the things that stuck out to me as irksome. Obviously, spoilers will abound for the Mass Effect series – though I’ll request that commenters tag spoilers for DA2, which I haven’t played yet. (Thank you.)

Anyhow, I had planned to make this one post but discovered that I can’t fit everything I want to say into just one post, so I’m splitting it into two. Today’s post focuses on gender fail in character design; next time I’ll look at the gender fail in writing. And then I’ll come back and talk about the few bits of non-FemShep related gender win, just to end on an up note.

Gender fail: character designs

I’ve bitched about Matriarch Benezia in a previous post, so I won’t revisit that particular rant except to say that it’s pretty ridiculous that a female villain is showing more cleavage than her daughter, who is supposed to be a potential love interest for the protagonist. As bothersome as I found Benezia, though, BioWare actually managed to design female characters that were even worse in Mass Effect 2: Miranda, Samara, and Jack.

Jack, of course, wears those ridiculous nipple straps. I made a point on my second playthrough of doing her loyalty mission first, despite caring nothing for her as a character, just because I wanted to get her a goddamn shirt. Samara’s outfit is unbelievably cleavagey, and with Miranda you have to choose between a white outfit that emphasizes her tits and crotch or a black outfit that is so tight you can see her belly button. Great. That’s bad enough, but then we constantly get bombarded with camera angles and shot compositions that emphasize their bits even more.

See, there are some pretty predictable ways in which humans look at images. The closest thing to the camera will be a natural focal point. The center of the image also tends to be a focal point. Because humans are very face-oriented, we tend to follow lines of sight if we can see someone’s eyes. And strong lines often lead a viewer’s eye along that line. So with these basics of composition in mind, let’s look at some screenshots:

Miranda’s pretty infamous because at THREE DIFFERENT POINTS in her conversation tree, you get presented with a closeup of Miranda’s ass cleavage – which is just ridiculous. Yes, yes, I get that she’s beautiful. Do you have to constantly wave her ass in my face? Even worse is the fact that she’s constantly talking about her genetic modification, which includes her hawtness. Because her hawtness is part of what gives her an edge, and btw did you know that she was genetically engineered to be hawt and OH MY GOD I GET IT STFU ABOUT BEING HAWT.

Sadly, Miranda is the most tame of your non-Tali female crew. Samara is even worse. Miranda only shows a little bit of cleavage. Samara shows off half her chest, which is considerable given that her bazongas are even bigger than Miranda’s. And with Samara, it always seems like she’s either being shot from boob perspective (from below looking up) or that she’s standing in ridiculously sexualized poses that have her arching her back or curving her spine while simultaneously cocking her hips. Sometimes she doesn’t look so much like a badass Asari warrior as she looks like Bayonetta painted blue with some headtentacles:

YOU’LL HAVE TO CLICK THIS ONE TO READ MY NOTES. IT’S RATHER BIG.

The thing I find especially baffling is that Samara is wearing much less clothing than her daughter Morinth, who is supposed to be this terrifyingly badass sexual predator that microwaves your brain with sexy. Shouldn’t their character designs be reversed if that’s the case? Because really, I have a hard time being intimidated by Samara when her every move seems calculated to provide a wank-factor.

Samara is pretty awful, cleavage down to the middle of her chest, constant stripper poses, unrealistic sphere boob, terrible camera angles. Just about the only way that you could get a character worse than Samara is to have a female character with no shirt at all. Which is exactly what BioWare did with Jack:

CLICK FOR LARGE VIEW (Again, this one is large.)

Okay, can the nipple strap school of character design die now and forever? A leather strap is not clothing. TATTOOS ARE NOT CLOTHING. Yes I get that she’s supposed to be a “bad girl”, but this is just ridiculous. Unless she’s using industrial-strength body glue, there’s no way that thing would cover up her nipples 100% of the time. Then again, Jack is a powerful enough biotic that maybe she just keeps it in place biotically. It seems like a bit of a waste of her biotic superpowers, but maybe she wasn’t feeling challenged enough. Or something. Anyway, if I had to pick “worst character design in a BioWare game ever”, Jack would win hands down. (She’s even worse than Morrigan, which is saying a lot.)

Like Samara, they just can’t seem to resist putting Jack in shots where the camera angles practically scream OMG BEWBS. But honestly, Jack is such a despicable human being – she’s completely selfish, amoral, and totally unsympathetic. I fail to see the appeal of Jack as a romance, or even as a quick roll in the hay. What Jack needs is a bullet between the eyes for the good of the whole galaxy, so this whole JACK IS SEXAY thing is totally lost on me. But that gets into the writing fail, which I will have to tackle next time.

Female characters done right: FemShep (Spoilers, of course)

I spend a lot of time complaining about all of the sexism fail to be found in the gaming world, so it’s nice every once in a while to have something to point at as an example of things done right. So BioWare, I know I get down on you for your sexist character designs and for your refusal to promote female avatars as an option in your advertisements. But I can’t stay mad at you forever because you gave me FemShep, possibly the best female character in the history of video games ever.

My Shepards: Teresa (Renegade, obviously) and Alanna (Paragon)

First off, I can’t say how much I love that FemShep isn’t Barbie, like the vast majority of video game women. For one thing, she’s not terribly busty unlike Miranda or Samara, which is awesome. She’s slender, sure, but kicking ass burns a lot of calories. I guess it’s a sad statement about the state of game design when a female flagship character with a flat-ish chest can make me so happy, but there you go.

That’s not to say FemShep is dowdy. So I love it even more that her feminine attributes are never blatantly on display like… well… this:

About as subtle as a brick to the face.

Thank god that they never inflicted that indignity on FemShep. It was bad enough having to put up with Miranda going on about how her looks were part of her genetic modifications designed to “give her an edge”, and it was worse getting shots of Miranda’s ass cleavage or of Jack’s bizarre nipple straps. No, FemShep is definitely female, attractive, and so not on display for your benefit. (Which, of course, makes some male gamers unhappy. To them I say, grow up. You got Miranda, Samara, and Jack. Don’t be ungrateful.)

This is a woman who doesn’t take any guff; she’s out to kick ass and take names:

In a way, it feels to me like FemShep is the realization of the wasted potential found in so many ass-kicking video game women like Samus and Lara Croft. FemShep is not Barbie-fied supermodel who kicks ass in revealing clothing so that male gamers can have their violence with a side of tits and ass. And while the option exists for her to have sexy moments if you pursue a romance, that romance is still on her terms. This isn’t any of the Metroid games, or Dead or Alive, or Tomb Raider. FemShep’s nudity is never a reward for the gamer – it’s part of her story.

As a side note, it is nice to see that the option for romance is still there for FemShep. It would have been easy to make her “one of the boys”, yet another woman who divorces her gender as the price for being a high achiever in a traditionally male role. Sure the romance options were a bit lackluster in the first game, but they certainly made up for that with a vengeance in ME2.

Perhaps the thing I love more than anything else about FemShep is that she’s the boss and everyone knows it. No one ever questions her ability to lead, no one ever makes any suggestions that maybe someone else should be in charge. FemShep is a born leader with the ability to inspire those around her. Despite being surrounded by hyper-competent people, many of whom like Tali, Garrus, or Mordin are leaders in their own right, it feels right that FemShep is in charge.

Guns? She don’t need no stinkin’ guns.

She never winds up playing second fiddle to her team members because in the end it’s all about helping her get the job done. And, ohmigod I can’t possibly articulate how much I love BioWare for this. Honestly, sitting right here I can’t name a single female video game character besides FemShep that is 1) not sexualized 2) in charge and 3) the main character.

And all of this is improved by the massive amounts of choice the player gets in deciding the fate of the universe. FemShep is a character whose decisions affect the entire galaxy, again not a role that you often see female characters in. And she gets to do all manner of epically awesome things. FemShep isn’t just a person – she’s a force of nature. So when people ask me what exactly it is that I do want in games? This. I want this. More of it. A lot more.

With all of this in FemShep’s favor, I can’t imagine why anyone would ever play Male Shepard. Male Shepard is such a stereotyped character – the white space marine messiah figure with a buzz cut and a chiseled jaw. Yawn. That trope is just so tired these days. Give me a female messiah figure who manages to be feminine and still save the universe – way more interesting. The comparison is even more lopsided when you start comparing voice acting. Jennifer Hale’s performance as female Shepard is amazing. Mark Meer is totally bland and uninspiring.

So you’ve got some pretty high expectations to live up to for the third game, BioWare. In the past two games, FemShep has gotten to do some seriously awesome things like kill an ancient machine-god and come back from the dead. Let’s make this a hat trick and not ruin the streak with gratuitous FemShep sexiness, okay? Okay.

>Dear, BioWare: you’re awesome, except for when you suck

>[Warning, this post contains spoilers for Baldur’s Gate, Dragon Age: Origins and Mass Effect. If you haven’t played them by now and think you might care about being spoiled, turn back now.]

I’ve been playing BioWare games since the original Baldur’s Gate. I played through NWN and a substantial amount of Shadows of Undrentide. I loved KOTOR and KOTOR2 (except for the last three hours), was completely obsessed with Dragon Age (no really, ask my husband), and only just recently discovered the joy that is Mass Effect. (I have plans to play ME2 some day, but for now I’m working on FFXIII.) I love BioWare games for their rich story lines and the staggering amount of freedom that their games allow – especially the more recent ones.

Best of all, I love the well-written and engaging characters. I’ll admit to giggling like a lunatic while playing through the romance plot with Alastair in DA:O. BioWare has definitely mastered the art of creating believable and memorable NPCs. They’re also perhaps the most female-friendly game publisher out there – hence the title. So this is both my love letter and my disapproving stare going out to the BioWare folks. Don’t get me wrong, BioWare. I love you – I need you. You rock my socks. Except for when you don’t.

Rock: Female avatars

So can I say how much I love being able to have female avatars? Because I love it – I really, really do. I do tend to play male characters on second play-throughs, but for my first play-through, I want to have a female character.

You did okay with this in the Baldur’s Gate series. The romance subplots were obviously geared toward male players, but that’s okay. You were still finding your voice. KOTOR was better, but after my first playthrough I still felt like I had missed something important. And then I discovered that only male Revan had the option of romancing Bastila. Don’t get me wrong, Carth was a nice guy and all and I appreciate that a real female romance option was included. I just didn’t find him a very useful character and thus didn’t really do a lot of plot stuff with him. Sorry, Carth.

With Mass Effect and DA:O they totally hit it out of the park. I played both of these with female avatars and thought that the writing was spot on. Both female Shephard and the protagonist of DA:O are strong female characters without anyone ever having to point out that OMG UR A CHICK. After playing these games, I wasn’t left with the feeling that a male-centric plot had been shoehorned into a female avatar and had all the pronouns changed. So kudos, BioWare for including a viable and well-written female protagonist. And also kudos for having the good sense to choose Jennifer Hale as the voice of female Shephard. She kicks seven kinds of ass.


This is what my female Shephard looked like, except mine was more brown and didn’t look goth.

Anti-Rock: Ads don’t feature female avatars

The problem is that from the advertising that BioWare puts out, you’d never know that female avatars are a viable option. Only the canonical male Shephard – a rather boring pasty space marine – is ever shown in ads for the ME series:


Wow. Another white space marine. Yawn.

You’d never get the idea from the ME ads that Shephard’s gender and race are customizable. And it’s the same with DA:O, Dragon Age: Origins – Awakenings (the expansion), and the promos for the upcoming Dragon Age 2. Again, despite being able to choose a female avatar, the ads feature only male avatars.

Given a recent study of how many registered users choose female Shephards over male Shephards in ME2, it’s not too surprising that the marketing bots made this decision, even if it is disappointing

Further Anti-Rock: BioWare mod response to forum complaints

BioWare’s official response to calls on their forums for more (or, you know, any) female avatars in their advertising is pretty mixed too. In one thread, BioWare forum mod Chris Priestly responded to a complaint that ads never feature female avatars with:

While the percentage population of online gaming audence may be growing or higher, the audence for our games is still predominantly male. This does not mean the female gamer, or again, the male gamer who prefers to play a female character is less important, but it should in part explain why some marketing campaigns are targetted as they are.

As I said in another thread, BioWare always has and continues to greatly support and value our female gaming audience. I hope in the (roughly) 8 months between now and launch female gamers find materials in our marketing that they enjoy.

In other words, the ads have male avatars because they’re the ones who buy the games, silly! But don’t worry, we’ll throw you a bone and expect you girls to be content.

And in another thread asking the same thing, BioWare forum mod Mike Laidlaw said:

We will show her eventually. I don’t have a firm timeline, but we well. And she is -hot-.

Yes. Because that is what I as a female gamer need to know. Is my female avatar going to be hot?

Ugh.

Mitigating Rock: Forum mod who thinks wanting female avatars in ads isn’t crazy talk

Thankfully, contrasting this rather patronizing response we have a thread wherin BioWare forum mod John Epler made many responses in a thread asking to see models of Female Hawke – the protagonist in the upcoming DA2. Among other things, he says:

Honestly, I don’t see a desire for more female-focused attention in development to be an unreasonable request.

No one’s asking for a game and story based around the ideals of second-wave feminism, but merely that we as developers acknowledge that there are more than one audience interested in our product. And I honestly don’t see that as unreasonable in the slightest.

Please keep the gender stereotypes (on both sides of the fence, mind) out of this thread, folks. It’s been pretty productive and positive thus far! Let’s not end up turning this into a ‘men like this’ ‘well women like THIS’ debate.

Phew. Thanks for restoring my faith, John. I mean, I’d buy your games anyway, because they’re just THAT GOOD, but I’d rather not get all resentful about it. So, moving on:

Rock: Female NPCs

BioWare has some of the best female NPCs ever, hands down. From Dynaheir in BG to Bastila in KOTOR to Ashley in Mass Effect, the female NPCs that join your party are well rounded, engaging, and memorable with nary a personality stereotype to be found. Not for BioWare the helpless princess primadonna who needs rescuing. (Okay, excepting Imoen in BG2. But at least she’s your sister and not your love interest.) No, the female characters who join your party are ass-kickers with complex motivations and compelling story lines.


Don’t mess with us. We will ruin your day.

Anti-rock: Sexist character designs

With all of that in mind, why oh WHY the sexist character designs? Seriously!

Okay, so in Mass Effect, one of your party members is Liara – an Asari. (Think blue space elves without the pointy ears.) She wears the same type of form-fitting body suit that all of the human military types do when they’re not all armored up. And while the ‘daughter seeking to atone for the misdeeds of her mother’ story line didn’t do much for me, the fact that she’s a scientist certainly goes against stereotypes. Awesome.

But then you finally meet her mother – Matriarch Benezia. They spend the first few hours of the game building her up as this huge threat and then I’m confronted with massive cleavage. It was one of the most jarring, anti-immersive moments I have ever encountered in a game.


Oh my god, Mom. Are you seriously going out in that? I’m, like, SO EMBARRASSED.

It happens in DA:O as well. The first NPC you meet is Morrigan, an awesomely useful sorceress who is playing some very deep games and has all kinds of hidden motives that the player is left to guess at. The only problem is that she walks around half naked the entire game:


I guess she’s hoping to distract that ogre with her tits.

And of course, Morrigan is prominently featured in a lot of the ads for DA:O.

And what about Leliana – the somewhat crazy assassin turned bard? If you stick with her as a thief, any suit of leather armor that she wears exposes a good portion of her chest. That same armor on a male character covers them up to the neck. Again, WTF? I mean, not wearing pants, fine. It seems like not-pants-wearing is pretty equal opportunity in DA:O, but why the difference?


I find it ironic that Zevran, perhaps BioWare’s sluttiest character ever, is more covered than Leliana.

Maybe Rock?: Leliana redesign

Apparently Leliana gets her own DLC and has gotten a bit of a makeover:


Yay, covered chest! Yay, pants!

So that’s at least mildly encouraging.

So what is it that you want?

I want more female avatars in BioWare’s game ads! (And for that matter, some non-white avatars would be fantastic too.) And I’d like to not have random sexism show up in your character designs. It’s hard to focus on your awesome and compelling stories when I keep getting distracted by irritating random cleavage.

Now go and sin no more! Or I’ll sic Jaheira on you.


(She’d actually kinda like that.)