Friday silliness: Bayonetta proportions in real life

After doing my recent post about Bayonetta 2, I regretted I’d given up doing a corrected redraw as completely pointless. The problem was that Bayonetta’s proportions are so inhumanly wrong that a “corrected” version wouldn’t match the original at all. So then I got to thinking…

Maybe what I needed wasn’t a drawing over top of the original artwork to illustrate exactly where the figure went wrong. (Ie: everywhere) Maybe what I needed was to photoshop an actual human woman to have the same proportions as Bayonetta for it to really hit home about how weirdly inhuman her proportions are.

So I decided on Scarlett Johansson as Black Widow, since she’s someone we’re used to seeing obviously-Photoshopped images of. Case in point, this awful Cap 2 poster:

captain-america-2-poster-black-widow

Then I just needed to find a mostly-not-foreshortened picture of Bayonetta that WASN’T posed like a porn still. That turned out to be… a lot harder than I thought. But finally, I found this render here:

bayonetta-imagen-i244178-i

Lastly, I needed a full-body still of Scarjo as Black Widow to make sure that I got something un-photoshopped (like pretty much all of her promo photos). I would have preferred her in the catsuit, since that’s most similar to what Bayonetta herself is wearing. But this is what I settled for, since the pose is the most similar:

captain-america-2-black-widow-bhdznrru

All right! So with the images sourced, it was time for some photoshop magic. In order to do this, I overlaid Bayonetta as a transparent layer on top of Scarjo and then just resized-stretched things until they matched the Bayonetta’s proportions. Once that was done, I did some half-assed cloning to blend it together and… ta-da!

scarlett-johansson-black-widow-5 (1)
I’ll admit I got lazy photoshopping the background back in

Yes Scarlett’s head looks tiny, but it is the same size as Bayonetta’s. Bayonetta’s weird beehive hairdo just serves as an optical illusion. I’ll admit that I also should have smudged her thighs a tiny bit wider, but honestly it was close enough to illustrate the point. It’s easy to look at a computer-rendered figure and ignore obvious distortions, because there’s already a level of removal there by virtue of it obviously not being real. But seeing these anatomy distortions on an actual human? I find that really emphasizes how very inhuman Bayonetta is.

I’m not anti-sex, video games just suck at not failing at it

One of the charges that routinely gets hurled at me is that I’m a sex-hating prude that hates sex in games and thinks that people who put sex in games are just the worst. Which is pretty ludicrous, but it’s the lowest-hanging fruit of dismissive criticism aside from “she’s crazy”, which means it’s something I hear a lot. For a lot of people, it’s easier to attack the messenger than it is to engage with the message, especially when the message is openly critical of something that you like.

However, it’s also true that about 99% of the things that I write here pertaining to sex and female sexuality as they are portrayed in video games are harshly critical. It’s something I’ve been thinking about since writing my last post, because Bayonetta is a character that you really can’t write about without examining how her sexuality is portrayed and how that portrayal is actively harmful.

Sex in videogames: seriously, why is it so bad?

The reality is that as a medium, video games are 10-15 years behind other art forms in their portrayal of female sexuality[1]. That’s not to say that the rest of art and pop culture get it right – there are still an awful lot of terrible things to be found in movies, comics, and television. But there are also a wealth of examples of non-video-game pop culture in which female sexuality isn’t demonized, punished, or objectified[2].

As for video games…? Even after wracking my brains, I was only able to come up with a handful of games with totally positive portrayals of female sexuality, and even then half of those had caveats:

good_depictions

Although romance has been a staple of the Final Fantasy series, it’s been pretty much void of sex, with the exception of that not-a-sex-scene-that’s-still-totally-a-sex-scene in FFX. Which is a shame, because as much as Squeenix fails at costume design, their writers are really top notch at writing believable female characters who are a mix of strong and vulnerable and everything in between. And despite the fact that they didn’t technically have sex, I thought X’s not-a-sex-scene was a really touching portrayal of Yuna and Tidus allowing themselves to be mutually vulnerable to each other. (And you will never convince me that they weren’t totally having sex offscreen and that the music montage was just some epic afterglow.)

BioWare is a better example in that its sex scenes are actually sex scenes, although this hasn’t always been the case. While Dragon Age: Origins takes the cake for the BioWare romance I found most compelling (I know he’s not to everyone’s taste, but my female warden fell for Alistair so frigging hard), the fact that the designers chickened out and rendered all of the sex scenes with characters in their underwear really bugged me. It actually felt more objectifying than the Mass Effect series’ sex scenes, which were underwear free, just because at least Mass Effect wasn’t specifically calling attention to people’s junk.

Still, ridiculous underwear aside, BioWare has done really well in their portrayals of female sexuality. There are women who are lesbians, bisexual, hetero, and cheerfully ambiguous. They have women who just want casual sex, women who are after romance, and women who aren’t really sure what they want. And none of these women are presented as wrong, or as being punished for their sexuality. Even better, there’s no difference between how sex scenes are handled between FemShep and BroShep. No matter who you play, there’s real tenderness there.

And sure, there are missteps. Like Morrigan’s blatant and stereotypical sexuality, or Jack with her ridiculous nipple straps and her MaleShep romance option of fixing her with sex, which I just find really terrible. (Seriously, feminists get told all the damn time that what we need to “fix” us is a good dicking, so I find that trope particularly offensive.)

But beyond Final Fantasy and recent BioWare titles, I was stuck. An informal straw poll on Google+ yielded a few more like Saint’s Row IV (which I haven’t played) – a notable example that was put forth by several people. (I’ll admit to being surprised.) Gone Home also came up, as did The Sims[3]. ..aaaand that was about all any of us could come up with. Sadly, it seems AAA game studios (that aren’t BioWare) simply don’t have a clue how to write sexual content that doesn’t exist to solely to objectify female characters.

Not that that should come as a surprise. 88 percent of game industry devs are male, and it’s been well documented that harassment for women in the industry is pretty much a given. (Zoe Quinn, Brianna Wu, Elizabeth Shoemaker-Sampat, Jennifer Hepler, Jade Raymond… the list is very long and very depressing.) Much as we think of games as an interactive medium, interactions have to be programmed. Every interaction has to be scripted and its potential outcomes defined, and the people doing that programming are largely white and male – and all of that is happening in an environment steeped in misogyny and brogramming culture.

Is it any wonder, then, that AAA games nearly always fail to deliver genuine portrayals of female sexuality? How can they, when the few women in the industry can’t effectively advocate for themselves, let alone for a fictional female character? So when AAA game studios try to include honest portrayals of female sexuality, the result is nearly always something like this:

So_romantic

Oof. Right in the feels.

But you know what? It doesn’t have to be this way.

Sex in tabletop game design: an example to be emulated [4]

The conversation about how to handle sex at the table is hardly a new one in tabletop land. Of course, being a different medium, that conversation has resulted in different tools. Some of those tools can best be described as “safety nets” – tools to help people feel safe in playing through content that makes them vulnerable. I’m only going to mention those tangentially as a separate conversation worth being aware of; though if you’re not familiar with lines and veils  and the X-Card, you should definitely read up on them.

What I find more interesting, however – at least for the purposes of this conversation – is the different mechanical approaches that varying designers have taken to solving this problem of how to address sex in a mechanical way in ways that feel meaningful, without resorting to cheap stereotypes. While this is far from an exhaustive catalog of games worth considering, here are some games that explicitly include sex mechanics I have played and enjoyed:

1) Kagematsu – a game in which the sole male character (a ronin) is played by a woman, and all of the other characters are trying to seduce him with the purpose of convincing him to stay and protect their village. In playing this, I loved how it greatly inverted players’ default point of view.

2) Apocalypse World focuses on the consequences that result from sex, with custom sex moves that only take effect after characters have sex, and with varying results, depending on just who it is that’s doing it. (And let me tell you, things get real interesting when it’s two PCs having sex.)

3) Much to my regret, I have yet to play Monsterhearts as anything other than a convention game. Still, Monsterhearts is a fantastic game for exploring themes of emerging sexuality – queer or otherwise – and the confusion that this can cause. As an Apocalypse World derivative, Monsterhearts has sex moves. However, it’s worth noting that a Monsterhearts-specific move lets all PCs make rolls to turn someone on – the person targeted is either turned on or not as determined by the dice.

Of course, the main thing that all of these systems have in common is that these are systems that aren’t exclusively engineered to model violence. Violence is definitely a large part of Apocalypse World, because hey – apocalypse. But Apocalypse World is also designed to model relationships, sex, fucking, psychic horror, and general social dysfunction. Monsterhearts does include harm (damage), but that’s far less central to the system than the mechanics modeling relationships, obligation, arousal, and sex. And Kagematsu doesn’t even have any violence mechanics at all! Kagematsu’s rules focus on modeling affection versus desperation, and about the most violent thing that players can choose to do mechanically is slap Kagematsu – which doesn’t leave any lasting effect, aside from the effect on what he thinks of you.

These sorts of mechanics lead to sex that feels messy and vulnerable and real. Sex that can feel fun or fraught; romantic or deeply unhealthy or even both; complicated and wonderful and meaningful. And the mechanics drive that story!

The best example I have witnessed of this is actually something that just happened in an Apocalypse World campaign that I’m part of. My character and another PC had been “circling the drain” (as I had previously described our relationship), with sex as an almost-inevitable conclusion that we somehow hadn’t managed until the end of our most recent session. And when it did finally happen, I was so very excited because of this little rule on my character sheet:

quarantine
For those of you familiar with AW, it was my Quarantine and the Hocus. Yes it was just as messed up as it sounds.

And let me tell you, knowing that this was a move that was going to come into play, the rest of the players were super invested in the scene! There wasn’t any phone-checking or side conversations, because the Quarantine sex move is so goddamn sweet in a post-apocalyptic world composed almost entirely of awfulness! Which is how this happened:

loved-oh-snap

And then the rest of the scene happened, and it was great and we moved on with our lives. It wasn’t until later that it really struck me that people had reacted as if we were playing D&D and I’d just rolled a one-shot on a dragon, which just goes to show why I love Apocalypse World so very much. It is absolutely possible to get player investment and excitement in things other than death and violence!

The problem is that the complete lack of these sorts of mechanics is where the majority of video games run into problems. The majority of AAA video games are violence simulators, with a couple other sub-systems thrown in. And that’s not to decry their worth as games – I’ll admit that I find using Adrenaline’s slow-mo effect in Mass Effect to line up a sniper rifle shot through an eye-slit in a riot shield immensely satisfying! But when 90% or more of a game’s mechanics revolve around various flavors of how to kill things, it shouldn’t be surprising that portrayals of female sexuality wind up as hollow retreads of awful sexist stereotypes.

Even BioWare games, which I feel generally handle female sexuality pretty well, rely on an incredibly shallow sub-system slapped on top of their violence simulator. If you do things a, b, and c and say things x, y, and z – you can accumulate enough points sleep with a woman, so long as the option has been programmed to allow you to do so. Their very sophisticated script-writing obscures the fact that the only design that has gone into modeling character relationships is a simple system of one-time bonuses and penalties, hidden behind pretty graphics and clever dialogue.

And as a game designer, I just feel like we can do so much better! Yes video games are a different medium with different constraints than tabletop. But tabletop designers have been learning from video game design for years. Maybe it’s time for video game devs to start looking at tabletop systems for solutions to the problem of how to use mechanical systems to drive satisfying stories about sex and relationships.

Sadly, until that happens I think the best we can expect is a thin veneer of romance on top of games about killing things and taking their stuff.

[1] Worth noting, that I’m almost exclusively writing about cisgender female sexuality here, simply because of the dearth of examples available to me.

[2] Granted, those examples are almost always indie-affiliated. But that’s a different conundrum.

[3] Which I wouldn’t have thought of, since the Sims don’t have any character beyond what the player constructs for them. But at the same time, any punishment of female Sims for having sex comes entirely from the player and not from the game. And given that having recreational sex is an entirely different option from having procreative sex, the mechanics are pretty darn feminist.

[4] I’m going to speak specifically about indie tabletop design, mostly because that’s the type of game that I play and the type of games that my friends design. That’s not to say that there aren’t games outside of Indie Tabletop Land that might not also provide positive examples.

On Bayonetta 2 and Female Sexuality in Video Games [TW]

[TW: The first part of this post contains some content looking at rape-as-punishment-of-in-game-failure, as well as a link to a rapey cut scene.]

Recently, I had a decent-sized traffic spike on my old post about Bayonetta and the male gaze… from three years ago. (Usually that post averages 200-300 direct links per month; in October of this year it got 3700+.) Apparently, a bunch of guys on Reddit got really sore that I said nasty things about Bayonetta and hate-read the article so they could talk about how terrible I was.

…weird. And they say the feminists are just “looking for things to be offended by”.

My reaction initially was along the lines of ‘oh well – I feel pretty much everything I said about Bayonetta back then certainly applies to the new game’, so I’d planned on leaving well enough alone. But a few things caught my attention recently that made me think it would be worth revisiting. So first, some thoughts, and then a redraw.

Part the first: you can oppose #GamerGate and still be misogynist

One of the things that made me want to revisit Bayonetta is that her creator, Hideki Kamiya, has actually gained a small amount of notoriety as a game dev opposed to #GamerGate who attracted moderate levels of harassment. (And by that I mean that he was harassed by #GG proponents, but certainly not anything comparable to what women like Zoe Quinn and Anita Sarkeesian have faced.)

However, it’s very important to remember that even though he opposes #GamerGate, Hideki Kamiya is still very much a misogynist. Here are just a few things he’s said about Bayonetta in the past:

Well, if I had to pick one, I would say it is the scene where Joy first appears in the game, with Bayonetta and her impostor getting into a pose battle. That was my way of expressing the feminine notion that, to one woman, all other women are enemies. Even women walking by each other will check out what the other is wearing, and might smolder a bit with antagonism. Women are scary. (source: Bayonetta dev: to one woman, all other women are enemies)

I strongly feel that women outside should dress like her. Like, when she does a hair attack, you’d see the skin. I want women to wear fashion like that. (1up.com: Bayonetta developer interview)

But anyway that’s how we’re creating Bayonetta’s moves and all that, and that’s actually the most fun part of this game, thinking about all that stuff. So you will be able to see what everybody in the team likes in a girl from the finished project. (1up.com: Bayonetta developer interview)

[On whether her outfit really is just hair] Yes, completely hair. That means that she’s actually naked, but naked because that’s just hair, that’s not clothing. She has strong magical powers, she’s using her strength, her magical power to keep her hair on her body, to make it form an outfit. So when she gets weak or something, she might just lose her magical power, and if that happens…you know what that means. (1up.com: Bayonetta developer interview)

In other words, Hideki Kamiya is someone who has zero problems objectifying women, whether in real life or in fiction. He also has designed Bayonetta explicitly to appeal to male sexuality, and has no problem equating a woman’s worth with her sexual appeal.

Still, some people point to Bayonetta as a character to be celebrated because empowerment! And choice feminism! Bayonetta’s chosen to be this way!

But that ignores the fact that Bayonetta is not real. All of the choices she makes – how to dress, how to act, who to flirt with and when – are actually being made by her creator, whose only priority is to present Bayonetta as a sexual object that is pleasing to men. Her sexuality isn’t presented as something to be celebrated – it’s something that is explicitly punished.

Part of Bayonetta 2 includes a secret fight against Rodin, a character from the first game who is a friend of Bayonetta’s. Unfortunately, the sequence that plays if you actually lose this boss fight is… suuuuper rapetastic.

If you win the fight, Bayonetta doesn’t have sex with Rodin. Sex is only something that happens if you lose. And yeah, a lot of people would argue that the flirtatious dialogue at the beginning of the scene means that it’s not rape. I mean, how can it be rape if she flirted with him, right? But that’s just victim-blaming of the worst sort. I point again to the fact that Bayonetta only has sex with Rodin if she loses; if sex can only happen with violence, that looks an awful lot like rape.

And then there’s just the whole way it’s presented. Bayonetta is naked lying face down, trying to cover herself while Rodin smokes a cigarette. All of which really just screams rape to me – especially when you consider that “rape” is (disgustingly) still widely used as a synonym for “defeat” by many gamers.

I hate Bayonetta as a character and all of the hollow, awful stereotypes about female sexuality that she represents, but I still find this sequence utterly repugnant.Yes Bayonetta is presented as in charge and blatant in her sexuality. Yes she is aggressively flirtatious. Yes she dresses provocatively. But she is not “asking for it”. No woman is ever “asking for it”.

This is categorically not what female empowerment looks like.

Maybe Kamiya isn’t a misogynist in the sense of hating women. I really can’t say – I’ve never met the guy, nor am I ever likely to have the chance to. But in terms of being someone who promotes the objectification of women and perpetuates toxic sexist stereotypes? Absolutely he is a misogynist.

Besides, have you seen her character design?

Part two: everything about Bayonetta is wrong

So here’s the image that I decided to work with:

20140615210025!Cereza_Bayonetta_2_renderHoo boy. Looking at this, I’m actually a little terrified of Hideki Kamiya, because Bayonetta isn’t even remotely human. Clearly Kamiya has a fetish for weirdly elongated, rubber-boned snake women. Literally every part of her body is wrong.

Let’s start with the easy part. Heads:

Bayonetta-heads

Bayonetta is a whopping nine heads tall. So if you at Bayonetta and think “wow, her head looks really small”, that’s because it’s weirdly tiny. The average human is 7 heads tall, with half a head variance on either side. That’s an extra two heads of height!

Furthermore, Bayonetta’s legs by themselves are 6 heads tall. So just like Hyung Tae Kim’s anatomy nightmares, you could put Bayonetta’s head on just her legs and it would be as tall as a real human. Brr. (I did try to draw that, by the way, but it wasn’t nearly as funny as I’d hoped.)

When doing redraws, parsing the anatomy is usually pretty simple. But with Bayonetta, I found myself stumped and had to resort to drawing part of her skeleton to figure out what was going on:

Bayonetta-skeleton

Oh god. My head hurts.

Looking at this, about the only thing that I can give Bayonetta’s creators for is that she does, at least, have a ribcage and internal organs. However, Bayonetta’s spine is just ridiculous – it’s bent at a 130 degree angle there. And sure, there are contortionists out there who can sit on their own heads, but even they can’t fold their spine sharply in half in the middle.

There’s also this confusing thing that happens in order to elongate Bayonetta’s breasts (we’ll come back to that in a second) that results in her having the world’s longest sternum. The average human sternum is 17cm (6.69 inches) – and is significantly shorter in women. But despite spending way too much time trying to figure out a base for an estimate, all I can say is that her sternum is just too long, okay?

Her arms are also weirdly messed up:

Bayonetta-boobs-elbow

 

To be honest, I don’t know what the fuck is happening with her right arm, other than her shoulder is completely dislocated. I can partially dislocate one of my shoulders (on purpose) and I still can’t reach backwards that far. As for the rest of her arm… Man, I don’t know. I mean, it looks like it might be correct? But the foreshortening combined with the extreme anatomy distortion makes it really hard to tell.

As for her left arm, it’s waaaay hyper-extended. Now I’ll admit that it’s actually not beyond the realm of anatomical possibility – I have a few friends with hyper-bendy elbows and they like to squick me out by bending them freakily. (Stop it bendy friends!) But a choice was clearly made to hyper extend the arm so that the foreshortened hand wouldn’t block the view of her breasts, which. Okay. I guess most dudes don’t share my squick over elbow hyper-extension, but it still strikes me as really weird.

And her breasts! (I said I’d come back to those…) I can’t get over how weird and elongated they are. They look like baguettes stapled to her torso and… just… what? What’s up with that? I mean, when’s the last time you heard a guy say “hey, look at the sub buns on that chick”? Never, that’s when. Because normal humans fetishize round breasts. Melons. Basketballs. Not baguettes.

But the thing I find most disconcerting of all is Bayonetta’s pelvis:

Bayonetta-pelvis

When I was drawing her skeleton, I was weirded out by how tall Bayonetta’s pelvis is. It just seemed out of proportion, and way too large in comparison to the ribcage. So I drew a perspective box around the pelvis, duplicated the layer, rotated it, and stuck it on top of the ribcage. And her ribcage is only a tiiiny bit bigger than her pelvis, which is just about a million kinds of wrong:
Human-SkeletonThe pelvis on this (real, not fake) skeleton is slightly more than HALF the height of the ribcage. It’s true that there is an awful lot of variance in the length of the human ribcage, but we’re not talking anywhere near enough variance to make Bayonetta’s freaky pelvis remotely plausible.

All of which leaves me incredibly stymied. Normally this is the point where I’d try to correct everything and redraw the figure over the original art with normal human proportions. But in this instance, I’ll concede defeat because really – what’s the point? When literally everything about Bayonetta is wrong, it seems easier to just point you to photos of Bayonetta cosplayers. (Who, it’s worth noting, still manage to be very sexy despite their handicap of having an “ordinary” human skeleton.)

Concluding thoughts

There’s a legal concept that I find useful in this situation – namely, fruit of the poison tree. Basically, Bayonetta is not an empowering feminist figure, because everything that she is has been tainted by the deeply-held misogyny of her creators. At no point does Bayonetta have any real agency over her sexuality because she is entirely fictional. Rather than being a celebration of female sexuality, Bayonetta is a shallow stereotype constructed out of sexist stereotypes and objectification who only serves as a mirror for the misogynist views of the people who designed her.

Bayonetta and the Male Gaze

Bayonetta is hands-down my least favorite character in any type of gaming ever. I hate her more than Ivy, more than Princess Peach, more than Other M Samus put together. She is one of the most blatantly sexualized and objectified characters in all of gaming. So it never fails to baffle me that she manages to generate a fair bit of controversy. That might sound counter-intuitive, but controversy is something that requires fervor on both sides of an argument, and I really don’t see how anyone could possibly defend Bayonetta as a positive role model. And yet, people do. So I’m going to take a look at both sides of the argument, and then weigh in with what I feel is some compelling evidence.

Pro

This is an issue I feel strongly enough about that I don’t trust myself to accurately summarize the arguments for Bayonetta as a positive character, so I’m going to let some other people do the talking for me for a moment. First, a defense of Bayonetta as a male fantasy:

She’s sexy, sexUAL, funny, ungodly strong,supremely confident, always composed, fiercely independent and often (chidingly) protective of others.

She’s on top of every situation, kicks an apocalyptic amount of ass and, though sexual, does not (as far as I can see) ever use her sexuality in an instrumental way. Instead, she relies on a personal power that would make Satan himself wet himself.

Are women actually offended that the modern man fantasizes about a woman like that? Are these poor qualities to put on a pedestal? If we think Bayonetta is an awesome character, are we somehow hurting the collective female consciousness? (Gamepot forum thread: Granted, B is a male fantasy…but is she a bad one? Are women offended?)

Also, an argument that Bayonetta is an empowering figure for women:

Bayonetta takes the video game sexy woman stereotype from object to subject, and it’s tremendously empowering. The title character uses the mantle of her sexuality as a power source. Between Bayonetta and her equally fierce rival, Jeane, it’s a women’s world — the boys just play in it. The Umbra Witches aren’t to be messed with. With this unique theme, the game itself is an artistic representation of the concept that female sexuality is its own kind of weapon. (Bayonetta: empowering or exploitative?)

Lastly, we’ll throw in a dose of “people who hate Bayonetta are just slut-shaming” for good measure:

I’ve learned something from this. If you are a God of war that wants to screw 2 concubines at once for red orbs it’s kosher. If you are a game designer that wants to include the function of jiggling the tits of the supporting female protagonists in a ninja game it’s okay. (Ninja Gaiden Sigma 2) If you are a shirtless devil hunter doing a rant about your newest thrusting and penetrating weapon you’re fine! Yet heaven forbid if a woman in a game is the main heroine and expresses she is comfortable with her sexuality!

Up until this point I thought we were making progress. I believed we could accept games as the enjoyable unrealistic fantasies they were, not compare them to reality, and let females have just as much mature rated kinky fun in video games as men did. (Bayonetta at her witch trial(It’s not feminists trying her by the way) – How some people take stuff [sic]to seriously and don’t realize how sexist they are being)

Those are generally the three main points that pro-Bayonetta advocates like to hit when they’re arguing for Bayonetta as a positive character in gaming. I don’t agree with any of these points, but I wanted to give the pro-Bayonetta camp a chance to speak for itself rather than trying to put words in their mouth.

Con

First of all, I think it’s important to consider the context in which Bayonetta was created. Bayonetta is not a real person, and as such we have to consider the source as well as the character herself in considering whether she is a positive figure. Bayonetta is the brainchild of Hideki Kamiya, a Japanese game designer who has been pretty open about describing Bayonetta as his idea woman. Furthermore, in reference to Bayonetta, Kamiya has said some pretty sexist things:

Well, if I had to pick one, I would say it is the scene where Joy first appears in the game, with Bayonetta and her impostor getting into a pose battle. That was my way of expressing the feminine notion that, to one woman, all other women are enemies. Even women walking by each other will check out what the other is wearing, and might smolder a bit with antagonism. Women are scary. (source: Bayonetta dev: to one woman, all other women are enemies)

Hair attacks are something that only a woman can do, it’s a woman’s beauty. So that’s why I came up with the hair idea. (1up.com: Bayonetta developer interview)

I strongly feel that women outside should dress like her. Like, when she does a hair attack, you’d see the skin. I want women to wear fashion like that. (1up.com: Bayonetta developer interview)

[in reference to Devil May Cry sequel being done by someone else] I wanted to do the sequel. I used to want to do the sequel, but now it’s like, some other guy’s chick. It’s not my chick anymore. And my chick got fooled, and played all around from all over, so I don’t want her anymore. I’m only concentrating on my current chick. (1up.com: Bayonetta developer interview)

But anyway that’s how we’re creating Bayonetta’s moves and all that, and that’s actually the most fun part of this game, thinking about all that stuff. So you will be able to see what everybody in the team likes in a girl from the finished project. (1up.com: Bayonetta developer interview)

[On whether her outfit really is just hair] Yes, completely hair. That means that she’s actually naked, but naked because that’s just hair, that’s not clothing. She has strong magical powers, she’s using her strength, her magical power to keep her hair on her body, to make it form an outfit. So when she gets weak or something, she might just lose her magical power, and if that happens…you know what that means. (1up.com: Bayonetta developer interview)

So. Bayonetta is a sexy character who technically goes around naked designed by a guy who is pretty sexist and coded by a studio of men who are all spending their time thinking about the types of sexy moves they want to see Bayonetta do. This for me is the biggest nail in the coffin.

If Bayonetta were an actual person, then it would make sense to proclaim that her sexuality is a choice and that she’s an empowering female figure. But she’s not a real woman. Everything about her was designed to be sexually appealing by a man who in his own words thinks that all women should strive to be as sexual as Bayonetta. These are not the words of someone who was looking to create a character that would turn stereotypes on their head, nor are they the words of someone who is genuinely interested in creating empowering female characters. Kamiya’s sole concern in creating Bayonetta was to create an action character who was his ideal woman and designing her for maximum sex-appeal for the straight male viewer.

It all comes back to the male gaze. (Seriously, please visit that link if the male gaze is a concept you’re not familiar with.) When looking at fictional characters like Bayonetta, you can’t disregard the creator. It’s not enough to say that she embraces her sexuality, because at no point did Bayonetta ever get to make a choice. Her creators made the choices for her. So I totally agree with Jonathan Holmes in his assessment of Bayonetta:

she’s an empty shell of a character; a shell made from here creators’ sexual fantasies, negative stereotypes, and misconceived notions of the female gender.

As for the people who claim you are somehow sexist or slut-shaming when you hate on Bayonetta, the same point applies. Bayonetta is not a person with agency, she’s a fictional creation devoid of any free will or choice. It is not slut-shaming to decry Bayonetta as a hollow stereotype whose sexuality is nothing more than a harmful perpetuation of the stereotypes surrounding female sexuality. It is a judgement on the designers and writers who created her to be what she is. Bayonetta is not for women, plain and simple. She is designed by men for men. As such, I feel no need to pretend that she’s a positive role model.

The compelling evidence

Sometimes, a picture is worth 1000 words. Moving pictures can be worth even more than that. So I took it upon myself to edit some clips together that illustrate Bayonetta at her most sexual and pair it with some appropriate music. (Although I realize that my choice in songs will date me, alas.) Therefore, I submit the following as an argument for why Bayonetta typifies the male gaze:

>Apologetic linkspam: Have some WTF, and also some win

>

Okay, folks. As promised, here’s a bit of extra WTF to carry you through the weekend. I resolve to fail less starting next week, but as I’ve discovered I need my weekends. Those two days to detox from all the icky shit I look at during the week in the name of research for this blog are important. Srsly. You don’t even want to know some of the shit I stumbled across by accident while researching “clothing damage”. Brr.

Anyway. Here’s some WTF to console yourself with.

WTF the first: yet more creepy shit from Japan

So. There’s this thing in Japan called a hostess club, where lonely young men go to spend time with women who are employed by the club, and by spend time I mean just that. Some of them will have board games, others will just have coffee… whatever. Anyhow, I stumbled across this article about a Japanese romance game centering around young women who work at a particular hostess club.

…yeah. Because stalking women home from work is totally romantic.

Anyway. No idea on if it’s being translated – these screens are all in Japanese. But here’s a taste:

If you want to see more, you can see the full article with lots, and lots, and LOTS of creeptastic screens here. Just don’t say I didn’t warn you. (And don’t get caught reading it at work.)

WTF the second: dear Nukezilla, I heart you

Okay, this isn’t so much WTF as an awesome repudiation of WTF. So remember the fail-tastic IGN Gamer Girl Christmas Gift Guide? If you haven’t seen it, please do go glance through it. Don’t bother reading the text if you’re in a hurry – just check out the photos. Go ahead. I’ll wait.

… yuck, right? I mean, I’m pretty sure anyone who would attach a photo like this to an article supposedly about gifts for “girl gamers”…


Okay, why is she making Seductive Face at SACKBOY? That’s just creeping me out.
…has never really talked to a woman that games. (And yelling ‘tits or GTFO’ over XBox Live doesn’t count, fellas. Neither does sending ASCII penises in chat.)Anyway. John Kershaw over at NukeZilla wrote this amazing rant about how horrific that feature was. It starts off with “girls, meat, what’s the difference?” and gets better from there.

John Kershaw, I don’t know you, but you are my new hero.

WTF the third: The Bayonetta creator said something misogynist? NO! SAY IT ISN’T SO!

So everyone is familiar with Bayonetta, right? I have to say that she’s hands down one of the best female characters to come out of the gaming industry in the last few years. She’s strong, well rounded, not sexualized and… okay even I can’t maintain the sarcasm.

Anyway. She’s inspired a fair amount of controversy, which isn’t too surprising since one of her main attacks involves spreading her impossibly long legs to kill things with her ladybits sword.


Bayonetta. Feminist icon and role model.
Anyway, Hideki Kamiya – the creator of Bayonetta – apparently thinks that all women view each other as enemies. Which begs the question… He designed a title with a female lead… why?Oh right! The tits. I mean, sorry – the ass. Almost forgot. Kamiya is clearly an ass man.

…okay, that’s enough fail. So here, have some win:

Troll data analysis

Blogger Kirbybits got involved in that whole Penny Arcade internets fiasco and got a lot of internet traffic to her blog. Interestingly, she decided to analyze comments to see what sort of trends troll comments display. The results are super-interesting! You can read the post here, but be warned there’s lots of super-graphic language involving threats of rape.

And that’s all I have time for today. I’ll check in a few times this weekend just to make sure people aren’t setting themselves (or each other) on fire in the comment threads, but otherwise I’ll see you Monday!