Friday silliness: Bayonetta proportions in real life

After doing my recent post about Bayonetta 2, I regretted I’d given up doing a corrected redraw as completely pointless. The problem was that Bayonetta’s proportions are so inhumanly wrong that a “corrected” version wouldn’t match the original at all. So then I got to thinking…

Maybe what I needed wasn’t a drawing over top of the original artwork to illustrate exactly where the figure went wrong. (Ie: everywhere) Maybe what I needed was to photoshop an actual human woman to have the same proportions as Bayonetta for it to really hit home about how weirdly inhuman her proportions are.

So I decided on Scarlett Johansson as Black Widow, since she’s someone we’re used to seeing obviously-Photoshopped images of. Case in point, this awful Cap 2 poster:


Then I just needed to find a mostly-not-foreshortened picture of Bayonetta that WASN’T posed like a porn still. That turned out to be… a lot harder than I thought. But finally, I found this render here:


Lastly, I needed a full-body still of Scarjo as Black Widow to make sure that I got something un-photoshopped (like pretty much all of her promo photos). I would have preferred her in the catsuit, since that’s most similar to what Bayonetta herself is wearing. But this is what I settled for, since the pose is the most similar:


All right! So with the images sourced, it was time for some photoshop magic. In order to do this, I overlaid Bayonetta as a transparent layer on top of Scarjo and then just resized-stretched things until they matched the Bayonetta’s proportions. Once that was done, I did some half-assed cloning to blend it together and… ta-da!

scarlett-johansson-black-widow-5 (1)
I’ll admit I got lazy photoshopping the background back in

Yes Scarlett’s head looks tiny, but it is the same size as Bayonetta’s. Bayonetta’s weird beehive hairdo just serves as an optical illusion. I’ll admit that I also should have smudged her thighs a tiny bit wider, but honestly it was close enough to illustrate the point. It’s easy to look at a computer-rendered figure and ignore obvious distortions, because there’s already a level of removal there by virtue of it obviously not being real. But seeing these anatomy distortions on an actual human? I find that really emphasizes how very inhuman Bayonetta is.

6 thoughts on “Friday silliness: Bayonetta proportions in real life

  1. Actually, one thing you missed on the ScarJo version was to lift her tits so they’re effectively floating almost directly out from her collarbones – Bayonetta doesn’t appear to have much by way of upper torso.

  2. Brilliant! I was going to recommend a gender swap in the last post, but I figured you were probably busy. Instead, you surprised us with something new that makes the point really well!
    Imagine watching that picture “walk” *shivers*

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