Open Letter to BioWare Part 2: I am a female who wants to give you money for your games. Please stop treating me like shit.

[This is an open letter to BioWare. Like the previous open letter I posted about this topic, this has been sent to the folks at BioWare. Unfortunately, my first letter’s only response was an autoresponder promising that it would be forwarded to a human. I have yet to receive a response, and considering that it’s been nearly a month I’ll assume that one isn’t coming.]

Hi, BioWare. This is wundergeek again. I haven’t heard from you since my last letter, but I was really hoping that you might have taken some of what I said to heart about the depth of loathing and betrayal that I feel about this awful Liara statue that Kotobukiya is producing.

You’ve made some pretty positive steps in recent titles. The variety of same-sex relationships in Dragon Age and DA2 was awesome, and I’m thrilled to bits that there will be a gay romance option for both men and women in Mass Effect 3. And while there were some problematic elements to the contest to choose the FemShep on the ME3 Collector’s Edition box, I’m willing to believe that your heart was in the right place and that you really were trying to reach out to the legions of fans, female and male, who love FemShep and want to see her get the love that she deserves.

With all of this positive progress, I really wanted to believe that the backlash that you received would convince you that this awful perversion of a great character by Kotobukiya was a mistake and a cheapening of a great brand. On the facebook page, you said you wanted to know what the fans thought, and we told you. There were thousands of comments posted in less than 24 hours. I would have commented myself had I seen the page before the comments were closed not long after the page was put up.

And I definitely wasn’t alone in my dislike of Kotobukiya’s vision of Liara. Thousands of us voiced our dismay, that you would take one of Mass Effect’s strongest characters – male or female – and turn her into an over-sexualized figure in a cheap grab for a few more bucks. Liara is an adult, a brilliant scientist, a powerful biotic, information broker, and total badass. This reduction of a strong, funny, awesome female character to a collection of sexy bits… this isn’t just a betrayal of your fans. It’s a betrayal of your own writers. I really feel for them, because if Liara was a character I had written, I’d be pretty pissed too.

The backlash was huge, negative, and spread across several fansites – including The Escapist, Daily Joypad, and even Kotaku. There was also a lot of backlash on your own forums – backlash that spread across multiple threads. Hundreds, if not thousands of people spoke out against Kotobukiya’s version of Liara, and most of their comments can be summarized thusly:

DO NOT WANT. This is not my Liara.

So after all of this, I had hoped that your desire to solicit feedback from fans was genuine and that you would take this anger to heart, that you would tell Kotobukiya to modify the design of the statue to at least partially mollify your many, many angry fans. Even after all the times you’ve let me down lately, BioWare, I still hold out hope that you’ll listen to your better nature. You have it in you to be so very good, it really pains me to see this kind of stuff.

But I guess I shouldn’t be surprised that, nope, you weren’t really interested in soliciting fan feedback after all. You never intended to take fan feedback to heart in the first place; this was all a clumsy attempt to generate buzz for licensing tie-in to rake in cash from male gamers who would happily pay $55 bucks to stare at some random Asari with balloons tacked to her chest who happened to have stolen Liara’s Shadow Broker outfit. Because here’s the pre-order for the figure.

Were you trying to slip this under the radar? I hope not. I hope it’s nothing more than a simple case of the many fan sites I read being tired of the story and not picking up on the pre-order. I want to believe that, but after all of the awfulness you’ve put your fans through recently, I’m not sure that I can bring myself to believe in your good intentions anymore, BioWare.

I beg, implore you, even. Please reconsider. Scrap this awful, awful doppleganger of a beloved character. Consign the Kotobukiya statue to the trash heap and get it re-designed right, in a way that honors the spirit of the character. I’m not against a sexy Liara figure, when it comes to it. But I want a figure that honors the strength and intelligence of her character without simply putting her bits on display for horny male gamers.

Don’t just do it for me. Do it for all of your fans that you claimed to want to listen to who have told you that this is something WE DO NOT WANT. Mass Effect is a beloved franchise with thousands, if not millions of fans. We are not the people who think that video games are creating rapists, or making children stupid, or causing the moral decline of our society. We are people who love games, who specifically love your games and want to give you money for your games and merchandise based on your games. Rather than alienating your fans by asking for feedback and then ignoring it when it goes against an established marketing plan, how about you try actually listening to us? Because again, we’re the folks who are prepared to give you money! You have a vested interest in listening to us, right?

And if you decide that even after all of the hurt and anger your fans have expressed over this issue you still want to push forward and bring this godawful Kotobukiya Liara to market, then do us a favor. Next time, be up-front in your pandering. Have the balls to admit that you’re selling boobular figures to horny male nerds because you think they’ll buy anything with breasts and it’s an easy way to make some quick cash without having to do any of the work yourself. As much as I hate the pandering, this dishonest pandering is even more distasteful.

Ever your devoted fan,

wundergeek

New Liara Figure: DO NOT WANT

Or – An Open Letter to BioWare – Why this blatant pandering to the (straight) male portion of your audience represents a betrayal of your female fans.

(I realize the second title isn’t as catchy.)

Dear BioWare,

I think it’s no secret that I’m a huge fan, and that I’m slightly obsessed with the Mass Effect series. I’ve been a fan since the Baldur’s Gate days, but I think you guys really found your voice with the KOTOR series and have continued to hone your craft more and more with each game. Dragon Age: Origins snags the honor of the first PC game that made me cry, and I am so in love with the Mass Effect series that I’ve finished 3 games of ME1 and 2 games of ME2 and I cannot freaking wait for ME3. (Seriously. Hurry up, please.)

One of my favorite things from Mass Effect 2 (that wasn’t FemShep) was the Lair of the Shadow Broker DLC. At the time, here’s what I had to say about Liara:

Okay. So I’ll confess that Liara wasn’t exactly my favorite character in the first Mass Effect. … But I couldn’t escape the feeling that she was a bit fetishized for male audiences since her innocence and youth were constantly played up and the dialogue between her and Shepard is decidedly awkward in many places.

So I was definitely pleasantly surprised at the transition Liara had apparently undergone between the first Mass Effect and ME2. Rather than being some awkward innocent pining after Shepard, Liara had come into her own as an independent character with her own goals – goals that didn’t necessarily align with Shepard’s. That was great in and of itself – it’s always refreshing to encounter female characters who have goals of their own rather than just being like I WANT WHATEVER THE HERO WANTS TEE HEE.

Even now that the afterglow of having finished my first ME2 playthrough has faded (at least as much as it’s ever going to), the Lair of the Shadow Broker DLC remains one of my favorite parts of the game. Liara is an awesome, competent, not-sexualized female character who has her own agenda – which is exactly what I have been asking for by writing this blog. I can’t emphasize how important the not-sexualized aspect of that is, either. See, Liara should look like this:

See? Awesome sci-fi female character in a non-sexualized pose displaying emotion that’s not OH GOD PLZ SAVE ME HALP or I AM TEH SEX.

But that doesn’t mean that she shouldn’t also look like this:

Again, awesome. Again, non-sexualized. Competent? Definitely. Badass? Yup. This, too, is acceptable.

But not this. Never ever this:

WHAT THE CRAPPING CRAP. THIS IS NOT MY LIARA AT ALL.

Seriously, what the hell is it? What is this pose? Her back is arched, her ass is thrust out, and she’s squeezing her tits together to make her cleavage look huge – none of which, I might add, will help you aim better. In fact, I’m going to go on a limb and say that it would present a bit of a handicap.

Honestly, let’s do a little comparison between Liara in the game and this b.s. Liara statue:

Let’s review. You didn’t do so hot when it came to female crew in Mass Effect 2. There was Miranda of the ridiculous ass cleavage, Jack of the absurd leather nipple-strap, and Samara the Space MILF. Besides Tali, Liara was the only female who wasn’t Shepard who got to wear some damn clothes without having to fork out extra cash for a DLC that would fix their various wardrobe issues.

So what happened? Were your male fans upset that Liara wasn’t sexy enough? Because I just don’t understand this blatant pandering. Even after you said that FemShep would only be on the collector’s edition cover of ME3, I was still encouraged and elated that you were making such a step at all. You’ve been talking with your fans this time around – letting us choose the FemShep we wanted on the cover, promising a FemShep trailer… It made me think that you were maybe, finally turning over a new leaf.

And then this. I feel upset. I feel angry. I feel betrayed.

I mean, come ON! You guys aren’t Atlus, here.

You said on your facebook page that you wanted to know what we thought of this statue? Well comments are closed, otherwise I would have commented, but I hate it. I hate the design, I hate the concept, I hate everything it represents.

I think the most upsetting part of all is that I can’t refuse to vote with my dollar because there’s nothing else to vote for. This kind of pandering is the sort of bullshit that tells us female fans that we do not count, that we are not welcome. This Others us, pushes us to the margins. And I can’t even ‘take my ball and go home’, because there’s nothing to go home TO. As angry as you make me, as upset as I am with you, you’re the folks who make games that insult me the least.

So, come on, BioWare. I don’t want to be this angry with you. You guys are masters of your craft. The art, the writing, the game play – you guys are industry leaders in all of these things. When are you going to see that you don’t need bullshit sexism to push your titles? Your games sell because they’re good games, and anyone who says that they’re not going to buy ME3 if it doesn’t have enough hawt T&A in it is lying. Anyone who has played ME1 and ME2 is going to buy ME3 because we know it will be awesome and we want more Shepard.

Please, I implore you, if you sell a Liara statue – make it something true to the design and the character that you created, not this dumbed down, sexualized version of an awesome character just so you can make a quick few bucks. BioWare, you’re so much better than this.

Sincerely,

~wundergeek

Mass Effect Win: Awesome things that aren’t FemShep

Okay, guys. I promise this will be my last post about Mass Effect for a while. I just wanted to round up with some non-FemShep related awesomeness, lest people think that the only reason I played the Mass Effect games was an unholy obsession with Jennifer Hale.

Now I’ll have to add here, since I do mention some of the ME2 DLC, that I was pretty selective in what DLC I was willing to pay for. I didn’t pay for extra costumes, even though it would have been a worthwhile investment for Samara, Jack, and Miranda. I also didn’t spring for the Kasumi DLC. So if there’s something that you like particularly about a DLC not mentioned, it’s probable that I never played it.

Lair of the Shadow Broker: SO MUCH WIN

Okay. So I’ll confess that Liara wasn’t exactly my favorite character in the first Mass Effect. She was pretty useful mechanically, since my first playthrough was as a soldier, and it wasn’t like she was actively offensive like Ashley. (I know, I know. Some people love Ashley. Her xenophobia completely turned me off.) But I couldn’t escape the feeling that she was a bit fetishized for male audiences since her innocence and youth were constantly played up and the dialogue between her and Shepard is decidedly awkward in many places.

So I was definitely pleasantly surprised at the transition Liara had apparently undergone between the first Mass Effect and ME2. Rather than being some awkward innocent pining after Shepard, Liara had come into her own as an independent character with her own goals – goals that didn’t necessarily align with Shepard’s. That was great in and of itself – it’s always refreshing to encounter female characters who have goals of their own rather than just being like I WANT WHATEVER THE HERO WANTS TEE HEE.

But the thing I especially loved about Liara’s motivations in Lair of the Shadow Broker is that the mission is essentially a “save the damsel” mission turned on its head. I love the fact that Liara is out to save Feron, her (male) friend that helped recover Shepard’s corpse and was captured by the Shadow Broker in the process. What’s even better is that Feron is just Liara’s friend, not anything more. It turned the “save the damsel” stereotype on its head in every way possible, which was thoroughly enjoyable.

Yes I realize how weird this makes me.

The premise of the mission completely rocked, and BioWare delivered on execution as well. I wouldn’t have believed that the Liara from the first Mass Effect could have been capable of becoming the new Shadow Broker, but I could certainly believe it of the Liara you encounter in ME2. The emphasis that they placed on Liara’s biotic powers was certainly cool, especially when she pulled stunts like jumping two stories out of a window. But I also really appreciated, again, the fact that Liara was being written as someone who had found an identity separate from Shepard, despite their interests coinciding for the sake of the mission.

There were also some really great character interactions between Shepard and Liara, one of my favorites being the car chase and the banter between the two of them. It was something straight out of a comedy action film, and I found it especially cool while playing FemShep since it’s the sort of banter you associate with either Male-Male or Male-Female action heroes. Certainly not the kind of dialogue you’d expect out of two women.

In addition to badass Liara, we also got to see a female rogue Specter-turned-terrorist – yet another example of an non-typical gender role. I realize this is dating me, but I was a bit reminded of Dennis Hopper’s villain from Speed – the cop-turned-terrorist. The Specter in Lair of the Shadow Broker might have had slightly more noble intentions (possibly), but the fact remains that “terrorist” is a role that still gets cast almost exclusively as male. Calling the Specter a “rogue agent” makes it a bit more normal for her to be female, but the fact that she isn’t sexualized at any point during the mission still makes her atypical in my books and pretty awesome as a female villain.

And of course, who could forget the completely fucking awesome moment at the end where Liara is standing in front of the bank of monitors as she takes up the mantle of the Shadow Broker?

It was so unbelievably epic and very well done. And the whole mission really gave Liara a new depth that you don’t see often with female characters. So from start to finish, Lair of the Shadow Broker gets two thumbs up from me.

Tali: simultaneously competent, endearing, and pretty badass

So I know that there has been the assertion on the part of some that Tali is an attempt to appeal to moe fanboys. And here’s the thing. If anyone said that about Liara in the first Mass Effect, I’d probably nod and say “yup”. But Tali? No friggin’ way.

Here’s the thing. In the first Mass Effect, Tali is definitely a bit naive, and certainly displays signs of having been sheltered. But when you think about Tali’s background, having been raised in an isolationist environment as part of the Quarian Migrant Fleet, her actions in the first game are very much consistent with the logic of her background. But even while I would call Tali from the first game sheltered, I would never call her “vulnerable” or “incapable” or “cute”. As a Quarian newly on pilgrimage, Tali decided she needed to take steps to take down Sarin, the biggest threat in known space besides Sovereign at the time of her pilgrimage. Just to put that in perspective, that would be like an Amish teenager deciding that they wanted to take down, I don’t know, Osama bin Ladin (if he weren’t dead) or Qadaffi or something.

Also, please remember that while anime and gaming are both subsets of nerddom, the overlap is NOT as high as you might think. Being an ex-anime geek and a gamer, I know that the vast majority of gamers in my sphere of friends are not at all conversant with anime tropes. And for the most part, anime tropes don’t translate well to Western culture. So the whole Tali = moe? I’m not buying it. Especially not when you consider the Tali you encounter in Mass Effect 2:

In Mass Effect 2, Tali has outgrown the uncertain, sheltered worldview that she had in the first game. She is a competent, confident leader in her own right. During her recruitment mission, almost her entire team dies helping her to accomplish the objectives set out by the Quarian Admiralty Board. But rather than beating herself up, the only moment of regret that Tali evinces is when she says that she hopes that the data she obtains was worth the loss of life. At no point does Tali beat herself up, at no point does Tali whine that she made mistakes, or that this is proof that she shouldn’t have lead the mission. She doesn’t question her skills, and she doesn’t second-guess herself. Tali’s team members willingly die for her, which establishes her as the kind of leader people trust enough to sacrifice themselves to preserve.

That sort of quality isn’t common. Miranda outright says that she doesn’t have it, and Samara often talks about how she’s used to working alone. So the fact that Tali is someone who can command that sort of loyalty from her own people gives her extra dimension and makes her a very excellent female character.

(I lied a little) The romance with Garrus

Okay, I lied a little when I said this was non-FemShep related win. So I’ll keep this part brief. In my Renegade playthrough, I had intended to romance Jacob, but he is apparently super-difficult to romance and something went wrong. So I wound up romancing Garrus, since I decided my FemShep would be more likely to trust someone she knew from before.

Anyhow, I found the romance with Garrus to be very cool because it was a nice reversal of typical romance gender roles. Shepard, being Shepard, was of course very smooth, very confident, very self-assured. And Garrus was, endearingly, unbelievably awkward in his responses.

It’s the sort of thing that doesn’t happen much in typical romance stories. Pretty much every romance comedy ever has arrogant or very self-assured male characters romancing nervous, insecure, or outright neurotic female characters. So seeing the tables turned was cool, and very, very funny. Yet another instance of good writing on BioWare’s part too, since I’ll admit that I was reluctant to romance a non-human, but in the end it wound up feeling very genuine.

And that’s enough of that.

I promise that now that I’m done rambling about Mass Effect that I’ll move on to other topics.

Mass Effect Fail: the stuff BioWare didn’t get right (Part 2)

So in my last post I looked at the visual gender fail that is all too common in Mass Effect. A lot of the commenters mentioned Tali, so I’ll just mention that Tali goes in my books as win and not fail, so you won’t see her here. But I’ll save my reasons why for my next post about non-Shep win, since she deserves more space than just a sentence or two.

Some people also mentioned that I was probably reading too much into some stuff, and sure. I’ll agree that’s probably the case. The problem I have is that having gotten an education in Fine Art, I can’t stop seeing this stuff. The bar for what pisses me off is just lower than everyone else’s, and that’s cool. I recognize that not everyone spent five years of their life having the rules of composition drilled into their brain.

Lastly, obligatory spoiler warning. This post deals with the writing of ME2, so there will be a lot more spoilers. And again, commenters if you could please refrain from DA2 spoilers in the comments that would be awesome. (I will play it, honest, as soon as I can not feel like having to choose between food and BioWare.)

(Tough choice, that.)

World-building fail: alien races

The gendering of alien races is the most obvious bit of writing fail. Only two races in Mass Effect have male and female models – the humans and Quarians. The rest of the alien races have only one model. Now that’s not terrible in and of itself – not every species on earth has sexual dimorphism; it stands to reason that not all alien races would be sexually dimorphic as well. The problem all non-Quarian and non-Asari aliens are voiced by men, which genders these alien races as male.

According to the codex, some species – the Salarians, Krogans, and Turians – have males and females – we just don’t ever see the females. For the Salarians, a complex “social code” revolving around reproduction means that very few females are produced and are all kept on the home world for breeding purposes. And for the Krogans, it’s even worse; because of the genophage, female Krogan are kept on the homeworld and any that have proven fertility are fought over as prizes of war. So two of the most prominent races essentially have their women being sexual/reproductive slaves. That’s just… great. Really progressive of you, BioWare.

As for the Turians, the codex mentions that female Turians don’t have the same crest of horns that males do, but otherwise do not differ visually from the males. The codex also mentions that all Turians go into public service at a young age. What it fails to mention is just why it is that we never see any female Turians at all? Similarly, we know from Thane’s discussions of his wife that female Drell exist, but the codex does not mention them, nor do we see any female Drell. Now in the case of the Drell, the fact that they rarely if ever leave the homeworld is a bit more acceptible. We only see 2 Drell in all of ME2. But both games are fairly drowning in Turians, and not a single one of them female. What gives? Is “public service” for female Turians glorified housekeeping back on the Turian homeworld? With the number of Turians you run into in the game, you’d think at least a handful would be female.

As for the others – Volus, Hanar, Elcor, and Batarians, only the Hanar’s codex entry specifically mentions gender, and only then to say that it is unknown whether the Hanar have gender. And of the four races, only the Batarians appear as if they might have sexual dimorphism. The Volus wear pressure suits, the Elcor are giant armored quadrupeds, and the Hanar are sentient jellyfish. So it seems puzzling to me that all of these races would be implicitly gendered as male. I realize that the difficulty in gendering aliens lies with making two different models, but that difficulty need not exist for the Volus, Hanar, or Elcor. Why not split their voice acting evenly between male and female? Or at least throw a note in the codex that ‘hey, some Elcor are female, despite the super-deep voices’?

It’s bothersome because they only race that is ever explicitly sexualized (as a race, mind, not as individuals) are the Asari, who are also the only alien race explicitly gendered as female:

You never see Salarian strippers, or Drell strippers, or (god forbid) Krogan strippers. You never even see human strippers, which is at least something we have a cultural tradition of. No, all strippers in Mass Effect are Asari – which is baffling considering that their background essentially makes them blue space-elves. If they live a thousand years and all have biotic powers, why do so damn many of them work as strippers? Answer me that, BioWare.

Even worse is the fact that Asari can breed with any other race and have some kind of super-sex appeal that makes them attractive to all races, even ones that don’t really have sex, like Salarians. The whole bit about them having one gender is pretty interesting, but why does that gender have to be female? Oh wait, I know. It’s so that you can have hot lesbian alien sex. Right. How could I forget? After all, if the Asari can breed with anyone, then why wouldn’t they jump at the chance to breed with women? Because that’s just hawt.

Ugh.

And then there’s the Asari Commandos, supposedly the most fearsome warriors the galaxy have to offer. Only when you run into them in ME1, they’re only mildly challenging to kill and you NEVER SEE THEM AGAIN. Seriously, even the frigging vorcha are harder to kill than the stupid Asari Commandos – the Commandos at least don’t regenerate so fast that you have to take them down with one shot.

So all in all, when it comes to world-building, D-.

Writing fail: party members

There’s also a fair amount of sexism to be had when it comes to the writing of crew missions and conversations. As I complained in my last post, it’s bad enough that I have to look at Miranda’s ass cleavage all the time, but what made it worse was how every conversation came back to how perfect she was and how she was genetically engineered for hawtness. She’s supposed to be this super-smart, super competent commander, and she can’t stop obsessing over how she looks like Barbie because she had such a terrible father. Give me a break.

[Sidenote: I’ll admit that part of my dislike for the writing of Miranda’s character is based on some comments made by the BioWare devs in regards to Miranda’s design, justifying the sexy costume and camera angles by calling her a femme fatale. Since Miranda fits none of the traditional criteria for being a femme fatale except for being hawt, this made me very cynical when hearing any of her dialogue.]

I also have to say that Miranda’s loyalty mission bugged me in terms of premise. They spend so much of the game building up Miranda as a hardass commander – I mean, the first time you meet her she shoots a dude in the face without any sort of preamble. So why is it that her loyalty mission had to be a touchy-feely “show Miranda’s emotional side” sort of mission?

Why couldn’t she have had a loyalty mission like Grunt’s? Or Garrus? Or, hell, what if Miranda had gone on a Zaeed-style killing spree? Miranda’s mission was well-written, I will admit. The betrayal and the choice to whether to allow her to shoot Niket are interesting, and the dialogue where Miranda wrestles with her doubts about Niket is well-written. Still, it was disappointing that Miranda’s mission was stereotyped, even if it was entertaining and better written than some of the other missions.

Jacob’s loyalty mission, however, was a whole different kettle of fish. Unlike Miranda’s mission, it was not terribly well-written. (Jacob’s dialogue was often clunky or awkward, though the voice actor was clearly doing the best he could with what he was given.) In his mission, you discover that Jacob’s father basically creates a harem for himself and kills off those few unaffected officers who could, ahem, enjoy their company. He lets this persist for ten years until the men he exiled become a serious threat and only then signals for help.

The women are, in the words of the log, passed around the officers “like pets”. And there’s even a snippet of  voice recording by one of the unaffected officers about how you can do terrible things to them and then distract them with something shiny and they’ll forget all about how unhappy they were. And, god. This mission was just… painful. I knew what was coming as soon as I stepped into the settlement and saw that it was nothing but women:

No one ever comes out and says the word rape, but it’s there. Even more horrific is that the women who are being taken advantage of are mentally compromised and not really able to give consent in the first place. All of this is supposed to establish what a terrible, awful person Ronald Taylor is and make the moment of truth a tough decision between whether Jacob should tell his father to kill himself or turn him over to authorities. But the whole time I was playing I couldn’t stop asking myself – really? Is this necessary?

We live in a culture where so much of our entertainment is saturated with rape, it’s almost become a shorthand for evil. How do we establish a man as a villain? Have him rape someone! Playing through this mission felt like reading through one of the Sword of Truth novels. It seemed like the writers were saying to themselves, “vanilla rape is too vanilla – what we need is extreme rape”. And the thing is, the bones of the mission are interesting. A situation where officers have to select who will decay mentally and who will not and the temptation to kill to prevent yourself from being one of the people who loses their mind – that’s interesting. All the rape stuff just felt like gratuitous baggage.

This is just my opinion

Okay, so I know there are those of you who disagree with me on this, which is why I’m tacking this on briefly at the end. I think that Jack is a prime example of sexist, over-sexualized character design. I know not everyone agrees (hell, my husband disagrees with me on this point). But the whole time I was playing, I couldn’t escape the feeling that Jack was not designed for me. That she was designed to appeal to a male audience. A male teenage goth audience, specifically. It’s hard to know really what the writers were thinking when they came up with Jack, but I don’t get the feeling that they really cared how women would react to her. (Again, my opinion)

As for her loyalty mission? I’m really not sure how I feel about it. It’s one of the very few times that we see anything approaching vulnerability from Jack, and the only time that I came close to feeling anything resembling sympathy for her. I did at least feel for little-girl Jack even if I hated psychopathic, unrepentant mass-murdering Jack. But I can’t decide if that’s a good thing or a bad thing. Sure it provides insight into who she is, but why do we have such an obsession with making strong women “vulnerable”?

Look at the new redesign of Lara Croft where she gets cut up and bruised to show her “vulnerability”. Or look at The Third Birthday where Aya’s clothes get torn off as she takes damage to show that she’s “vulnerable”. So I go back and forth between thinking that Jack’s loyalty mission is a necessary attempt at establishing that Jack is at least a human being and thinking that it’s just another instance of undermining a strong female character (albeit without tearing her clothes off or abusing her physically).

Female characters done right: FemShep (Spoilers, of course)

I spend a lot of time complaining about all of the sexism fail to be found in the gaming world, so it’s nice every once in a while to have something to point at as an example of things done right. So BioWare, I know I get down on you for your sexist character designs and for your refusal to promote female avatars as an option in your advertisements. But I can’t stay mad at you forever because you gave me FemShep, possibly the best female character in the history of video games ever.

My Shepards: Teresa (Renegade, obviously) and Alanna (Paragon)

First off, I can’t say how much I love that FemShep isn’t Barbie, like the vast majority of video game women. For one thing, she’s not terribly busty unlike Miranda or Samara, which is awesome. She’s slender, sure, but kicking ass burns a lot of calories. I guess it’s a sad statement about the state of game design when a female flagship character with a flat-ish chest can make me so happy, but there you go.

That’s not to say FemShep is dowdy. So I love it even more that her feminine attributes are never blatantly on display like… well… this:

About as subtle as a brick to the face.

Thank god that they never inflicted that indignity on FemShep. It was bad enough having to put up with Miranda going on about how her looks were part of her genetic modifications designed to “give her an edge”, and it was worse getting shots of Miranda’s ass cleavage or of Jack’s bizarre nipple straps. No, FemShep is definitely female, attractive, and so not on display for your benefit. (Which, of course, makes some male gamers unhappy. To them I say, grow up. You got Miranda, Samara, and Jack. Don’t be ungrateful.)

This is a woman who doesn’t take any guff; she’s out to kick ass and take names:

In a way, it feels to me like FemShep is the realization of the wasted potential found in so many ass-kicking video game women like Samus and Lara Croft. FemShep is not Barbie-fied supermodel who kicks ass in revealing clothing so that male gamers can have their violence with a side of tits and ass. And while the option exists for her to have sexy moments if you pursue a romance, that romance is still on her terms. This isn’t any of the Metroid games, or Dead or Alive, or Tomb Raider. FemShep’s nudity is never a reward for the gamer – it’s part of her story.

As a side note, it is nice to see that the option for romance is still there for FemShep. It would have been easy to make her “one of the boys”, yet another woman who divorces her gender as the price for being a high achiever in a traditionally male role. Sure the romance options were a bit lackluster in the first game, but they certainly made up for that with a vengeance in ME2.

Perhaps the thing I love more than anything else about FemShep is that she’s the boss and everyone knows it. No one ever questions her ability to lead, no one ever makes any suggestions that maybe someone else should be in charge. FemShep is a born leader with the ability to inspire those around her. Despite being surrounded by hyper-competent people, many of whom like Tali, Garrus, or Mordin are leaders in their own right, it feels right that FemShep is in charge.

Guns? She don’t need no stinkin’ guns.

She never winds up playing second fiddle to her team members because in the end it’s all about helping her get the job done. And, ohmigod I can’t possibly articulate how much I love BioWare for this. Honestly, sitting right here I can’t name a single female video game character besides FemShep that is 1) not sexualized 2) in charge and 3) the main character.

And all of this is improved by the massive amounts of choice the player gets in deciding the fate of the universe. FemShep is a character whose decisions affect the entire galaxy, again not a role that you often see female characters in. And she gets to do all manner of epically awesome things. FemShep isn’t just a person – she’s a force of nature. So when people ask me what exactly it is that I do want in games? This. I want this. More of it. A lot more.

With all of this in FemShep’s favor, I can’t imagine why anyone would ever play Male Shepard. Male Shepard is such a stereotyped character – the white space marine messiah figure with a buzz cut and a chiseled jaw. Yawn. That trope is just so tired these days. Give me a female messiah figure who manages to be feminine and still save the universe – way more interesting. The comparison is even more lopsided when you start comparing voice acting. Jennifer Hale’s performance as female Shepard is amazing. Mark Meer is totally bland and uninspiring.

So you’ve got some pretty high expectations to live up to for the third game, BioWare. In the past two games, FemShep has gotten to do some seriously awesome things like kill an ancient machine-god and come back from the dead. Let’s make this a hat trick and not ruin the streak with gratuitous FemShep sexiness, okay? Okay.

>Dear, BioWare: you’re awesome, except for when you suck

>[Warning, this post contains spoilers for Baldur’s Gate, Dragon Age: Origins and Mass Effect. If you haven’t played them by now and think you might care about being spoiled, turn back now.]

I’ve been playing BioWare games since the original Baldur’s Gate. I played through NWN and a substantial amount of Shadows of Undrentide. I loved KOTOR and KOTOR2 (except for the last three hours), was completely obsessed with Dragon Age (no really, ask my husband), and only just recently discovered the joy that is Mass Effect. (I have plans to play ME2 some day, but for now I’m working on FFXIII.) I love BioWare games for their rich story lines and the staggering amount of freedom that their games allow – especially the more recent ones.

Best of all, I love the well-written and engaging characters. I’ll admit to giggling like a lunatic while playing through the romance plot with Alastair in DA:O. BioWare has definitely mastered the art of creating believable and memorable NPCs. They’re also perhaps the most female-friendly game publisher out there – hence the title. So this is both my love letter and my disapproving stare going out to the BioWare folks. Don’t get me wrong, BioWare. I love you – I need you. You rock my socks. Except for when you don’t.

Rock: Female avatars

So can I say how much I love being able to have female avatars? Because I love it – I really, really do. I do tend to play male characters on second play-throughs, but for my first play-through, I want to have a female character.

You did okay with this in the Baldur’s Gate series. The romance subplots were obviously geared toward male players, but that’s okay. You were still finding your voice. KOTOR was better, but after my first playthrough I still felt like I had missed something important. And then I discovered that only male Revan had the option of romancing Bastila. Don’t get me wrong, Carth was a nice guy and all and I appreciate that a real female romance option was included. I just didn’t find him a very useful character and thus didn’t really do a lot of plot stuff with him. Sorry, Carth.

With Mass Effect and DA:O they totally hit it out of the park. I played both of these with female avatars and thought that the writing was spot on. Both female Shephard and the protagonist of DA:O are strong female characters without anyone ever having to point out that OMG UR A CHICK. After playing these games, I wasn’t left with the feeling that a male-centric plot had been shoehorned into a female avatar and had all the pronouns changed. So kudos, BioWare for including a viable and well-written female protagonist. And also kudos for having the good sense to choose Jennifer Hale as the voice of female Shephard. She kicks seven kinds of ass.


This is what my female Shephard looked like, except mine was more brown and didn’t look goth.

Anti-Rock: Ads don’t feature female avatars

The problem is that from the advertising that BioWare puts out, you’d never know that female avatars are a viable option. Only the canonical male Shephard – a rather boring pasty space marine – is ever shown in ads for the ME series:


Wow. Another white space marine. Yawn.

You’d never get the idea from the ME ads that Shephard’s gender and race are customizable. And it’s the same with DA:O, Dragon Age: Origins – Awakenings (the expansion), and the promos for the upcoming Dragon Age 2. Again, despite being able to choose a female avatar, the ads feature only male avatars.

Given a recent study of how many registered users choose female Shephards over male Shephards in ME2, it’s not too surprising that the marketing bots made this decision, even if it is disappointing

Further Anti-Rock: BioWare mod response to forum complaints

BioWare’s official response to calls on their forums for more (or, you know, any) female avatars in their advertising is pretty mixed too. In one thread, BioWare forum mod Chris Priestly responded to a complaint that ads never feature female avatars with:

While the percentage population of online gaming audence may be growing or higher, the audence for our games is still predominantly male. This does not mean the female gamer, or again, the male gamer who prefers to play a female character is less important, but it should in part explain why some marketing campaigns are targetted as they are.

As I said in another thread, BioWare always has and continues to greatly support and value our female gaming audience. I hope in the (roughly) 8 months between now and launch female gamers find materials in our marketing that they enjoy.

In other words, the ads have male avatars because they’re the ones who buy the games, silly! But don’t worry, we’ll throw you a bone and expect you girls to be content.

And in another thread asking the same thing, BioWare forum mod Mike Laidlaw said:

We will show her eventually. I don’t have a firm timeline, but we well. And she is -hot-.

Yes. Because that is what I as a female gamer need to know. Is my female avatar going to be hot?

Ugh.

Mitigating Rock: Forum mod who thinks wanting female avatars in ads isn’t crazy talk

Thankfully, contrasting this rather patronizing response we have a thread wherin BioWare forum mod John Epler made many responses in a thread asking to see models of Female Hawke – the protagonist in the upcoming DA2. Among other things, he says:

Honestly, I don’t see a desire for more female-focused attention in development to be an unreasonable request.

No one’s asking for a game and story based around the ideals of second-wave feminism, but merely that we as developers acknowledge that there are more than one audience interested in our product. And I honestly don’t see that as unreasonable in the slightest.

Please keep the gender stereotypes (on both sides of the fence, mind) out of this thread, folks. It’s been pretty productive and positive thus far! Let’s not end up turning this into a ‘men like this’ ‘well women like THIS’ debate.

Phew. Thanks for restoring my faith, John. I mean, I’d buy your games anyway, because they’re just THAT GOOD, but I’d rather not get all resentful about it. So, moving on:

Rock: Female NPCs

BioWare has some of the best female NPCs ever, hands down. From Dynaheir in BG to Bastila in KOTOR to Ashley in Mass Effect, the female NPCs that join your party are well rounded, engaging, and memorable with nary a personality stereotype to be found. Not for BioWare the helpless princess primadonna who needs rescuing. (Okay, excepting Imoen in BG2. But at least she’s your sister and not your love interest.) No, the female characters who join your party are ass-kickers with complex motivations and compelling story lines.


Don’t mess with us. We will ruin your day.

Anti-rock: Sexist character designs

With all of that in mind, why oh WHY the sexist character designs? Seriously!

Okay, so in Mass Effect, one of your party members is Liara – an Asari. (Think blue space elves without the pointy ears.) She wears the same type of form-fitting body suit that all of the human military types do when they’re not all armored up. And while the ‘daughter seeking to atone for the misdeeds of her mother’ story line didn’t do much for me, the fact that she’s a scientist certainly goes against stereotypes. Awesome.

But then you finally meet her mother – Matriarch Benezia. They spend the first few hours of the game building her up as this huge threat and then I’m confronted with massive cleavage. It was one of the most jarring, anti-immersive moments I have ever encountered in a game.


Oh my god, Mom. Are you seriously going out in that? I’m, like, SO EMBARRASSED.

It happens in DA:O as well. The first NPC you meet is Morrigan, an awesomely useful sorceress who is playing some very deep games and has all kinds of hidden motives that the player is left to guess at. The only problem is that she walks around half naked the entire game:


I guess she’s hoping to distract that ogre with her tits.

And of course, Morrigan is prominently featured in a lot of the ads for DA:O.

And what about Leliana – the somewhat crazy assassin turned bard? If you stick with her as a thief, any suit of leather armor that she wears exposes a good portion of her chest. That same armor on a male character covers them up to the neck. Again, WTF? I mean, not wearing pants, fine. It seems like not-pants-wearing is pretty equal opportunity in DA:O, but why the difference?


I find it ironic that Zevran, perhaps BioWare’s sluttiest character ever, is more covered than Leliana.

Maybe Rock?: Leliana redesign

Apparently Leliana gets her own DLC and has gotten a bit of a makeover:


Yay, covered chest! Yay, pants!

So that’s at least mildly encouraging.

So what is it that you want?

I want more female avatars in BioWare’s game ads! (And for that matter, some non-white avatars would be fantastic too.) And I’d like to not have random sexism show up in your character designs. It’s hard to focus on your awesome and compelling stories when I keep getting distracted by irritating random cleavage.

Now go and sin no more! Or I’ll sic Jaheira on you.


(She’d actually kinda like that.)