[Before I start – full disclosure, I am one of the Industry Insider Featured Presenters for this year’s GenCon. So I’m sure that there are those who will say that me writing this post is self-serving arrogance and/or egomania, but whatever.]
The GenCon Industry Insider Featured Presenters for 2016 have been announced, and holy shit is this year’s lineup amazing! Seriously, take a look:
That’s right, folks. There are 13 female IIFPs and only 12 men. This means there are MORE WOMEN THAN MEN, and that is a HUGE FUCKING DEAL, because that is a HUGE amount of change in a really short period of time. To prove it, let’s look at the numbers:
- This year’s lineup is 52% female! (13 out of 25)
- Just five years ago, the lineup was a meager 6.25% female (1 out of 16)
- The current number of female IIFPs has more than tripled in only two years. In 2014, there were only 4 out of 25 (16%)!
That said, while gender parity has been achieved, there’s still some progress to be made on other fronts. While there is increased representation of LGBT people, the lineup is still pretty darn white. Even so, the current lineup is a lot less cishet and is less white than in years past, which is encouraging. To quote Jessica Price, an IIFP and developer at Paizo:
Does this magically fix all of tabletop gaming’s misogyny problems? No. But women being recognized as gaming authorities, our work being highlighted, our input being sought, and just our presence in equal numbers with men helps
And importantly, this lineup is much more reflective of the diversity of activity within the gaming industry as a whole. In years past, in order to get selected you pretty much had to be a cishet white dude working for a mainstream company on trad tabletop games. But this year’s lineup includes a wide swath of thought-leadership in the hobby, including tabletop publishers, LARP designers, event organizers, activists, critics, podcasters, academics, and community managers. Which is EXCITING! I can’t wait to see what sort of discussion comes out of this year’s panels!
Lastly, there’s one other reason to be excited about this lineup, and it’s a doozy.
GenCon: First Industry convention to achieve parity
GenCon is pretty much THE FIRST major gaming industry convention to achieve gender parity in it’s lineup of guests of honor / special guests / featured guests / featured presenters – from here on out referred to as the GoH lineup, just so I don’t have to keep typing all of that out. (Honestly it would make my life a lot easier if the industry could agree on a standard term, event organizers. Just sayin’.) Don’t believe me? Let me back that up with some numbers.
I went looking at the GoH lineup for every convention in the United States and Canada with attendance over 10,000 that included gaming (of any kind) as a primary or secondary focus. (Sourced using Wikipedia, here)
This means that conventions without a GoH program were excluded, such as BlizzCon, Minecon, and PAX. (Although to be fair, PAX might have a GoH program, but their website was terrible and I gave up looking after twenty minutes.) I also didn’t include Game Developers Conference, despite being one of the major industry conferences, because they have a list of speakers with hundreds of people, but not a list of GoH, and given that I’m in school right now I just don’t have time for that shit. Lastly, E3 was also not included because they have industry partners and sponsors, but no GoH.
That left a list of 10 conventions. Most of them, finding a roster of 2016 GoH was easy, but for whatever reason I had trouble with IndieCade, so I counted their lineup for 2015, figuring that was a good enough approximation. And here’s what I came up with:
Out of the ten conventions surveyed, only MarCon had more representation of women. However, while MarCon does include gaming as a secondary focus, it’s primarily a sci-fi and anime convention; it’s gaming presence is very small, and it’s not one of the major stops on the typical gaming industry convention tour. (I say this not to knock MarCon – it’s quite lovely, and I’ve been several times, before I left the US for Canada.)
So out of major gaming industry conventions? GenCon comes out clearly on top. The next-most even gender split of conventions that are more than just video games is Momo Con, which is still nearly two thirds male and has Totalbiscuit – one of the big names of GamerGate – as a GoH, for fuck’s sake.
Reactions to the lineup
There have been some encouragingly positive reactions to the announcement of the IIFP lineup. Both The Mary Sue and BoingBoing have highlighted the lineup and what it means for the industry.
But of course, there have also been those who are… less pleased with this development. Both Jessica Price and Whitney “Strix” Beltran (who was an IIFP last year, but not this year) have faced sexist backlash about the composition of the IIFP lineup – despite the fact that one of them is not a current IIFP and neither of them have anything to do with the selection process. Some of the “arguments” being presented are:
- Old school RPGs are the only “real” RPGs
- Mainstream trad games outsell indie games, and thus indie developers don’t matter
- Indies chosen as IIFPs were selected because of pretentious identity politics and not merit
- The current lineup is a result of “SJW gatekeepers”
Thankfully, the amount of obviously sexist MRA garbage has been fairly small as of yet. However, there are those who have reacted by expressing puzzlement about why GenCon would select such an “obscure” lineup, or by speculating that only “unknowns” must be applying to the IIFP program.
Which. Ugh. There’s not as much gross sexism in that sort of response, but it’s still pretty insulting hearing people imply that the obvious increase in diversity must be as a result of an overall decrease of merit. And I could write a couple thousand words on that alone, but I think I’ll let Elizabeth Sampat and Jessica Price take it from here:
Mic. Dropped.
Yeah, I saw some of the flack on Twitter. For the record, I recognized eight names (nine if we add Guest of Honour Mike Pondsmith to the 25 IIFP) immediately without having to check — six of them were cis or trans women (AFAIK).
How awesome! After reading this post I immediately went to the GenCon Events page to add your event(s) to my wish list, and….. I couldn’t find you? Searching for your name doesn’t return any results? How do I add whatever panel you’re going to be on to my wish list schedule?
Our panels aren’t up on the Gen Con site yet. Stay tuned!
[…] (7) WOMEN FEATURED AT GENCON. Anna Kreider points out “GenCon’s Featured Presenters are 52% female, and that’s a huge deal”. […]
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[…] achieves diversity by dropping board games. Related: The very broad definition of […]
[…] And just last week, Gen Con, one of the oldest and largest gaming conventions, announced that it’s lineup of 2016 Industry Insider featured speakers is majority women — for the first time in its nearly 50 year history. Thirteen of the 25 speakers are women — a sizable jump in female representation from years past. In 2011, there was only one female featured speaker; in 2014, four of the 25 speakers were women, and last year, women made up about 30 percent of the slate, according to several gaming blogs. […]
The guest of honour lists always make me feel,out of touch with the industry, but of the 8 people I recognized on the list 5 are women. So if for some reason my awareness of a name is a judge of merit, women on the list merit their inclusion as much as or more then then men.
Or perhaps the selectors know what they are doing and selected a worthy cast.
[…] line-up for its Insider Featured Presenters this year, including a female majority. I’ll let a celebrator explain (H/T: […]
I’ve been a trade day presenter the last five years. I’m female, but not featured. I still feel good about reading this. Maybe we don’t need those “Women in Gaming” seminars anymore. We aren’t that rare of a breed!
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