GenCon’s Featured Presenters are 52% female, and that’s a huge deal

[Before I start – full disclosure, I am one of the Industry Insider Featured Presenters for this year’s GenCon. So I’m sure that there are those who will say that me writing this post is self-serving arrogance and/or egomania, but whatever.]

The GenCon Industry Insider Featured Presenters for 2016 have been announced, and holy shit is this year’s lineup amazing! Seriously, take a look:

For some reason they let me be one too. Not sure what that’s about. [joking]
That’s right, folks. There are 13 female IIFPs and only 12 men. This means there are MORE WOMEN THAN MEN, and that is a HUGE FUCKING DEAL, because that is a HUGE amount of change in a really short period of time. To prove it, let’s look at the numbers:

That said, while gender parity has been achieved, there’s still some progress to be made on other fronts. While there is increased representation of LGBT people, the lineup is still pretty darn white. Even so, the current lineup is a lot less cishet and is less white than in years past, which is encouraging. To quote Jessica Price, an IIFP and developer at Paizo:

Does this magically fix all of tabletop gaming’s misogyny problems? No. But women being recognized as gaming authorities, our work being highlighted, our input being sought, and just our presence in equal numbers with men helps

And importantly, this lineup is much more reflective of the diversity of activity within the gaming industry as a whole. In years past, in order to get selected you pretty much had to be a cishet white dude working for a mainstream company on trad tabletop games. But this year’s lineup includes a wide swath of thought-leadership in the hobby, including tabletop publishers, LARP designers, event organizers, activists, critics, podcasters, academics, and community managers. Which is EXCITING! I can’t wait to see what sort of discussion comes out of this year’s panels!

Lastly, there’s one other reason to be excited about this lineup, and it’s a doozy.

GenCon: First Industry convention to achieve parity

GenCon is pretty much THE FIRST major gaming industry convention to achieve gender parity in it’s lineup of guests of honor / special guests / featured guests / featured presenters – from here on out referred to as the GoH lineup, just so I don’t have to keep typing all of that out. (Honestly it would make my life a lot easier if the industry could agree on a standard term, event organizers. Just sayin’.) Don’t believe me? Let me back that up with some numbers.

I went looking at the GoH lineup for every convention in the United States and Canada with attendance over 10,000 that included gaming (of any kind) as a primary or secondary focus. (Sourced using Wikipedia, here)

This means that conventions without a GoH program were excluded, such as BlizzCon, Minecon, and PAX. (Although to be fair, PAX might have a GoH program, but their website was terrible and I gave up looking after twenty minutes.) I also didn’t include Game Developers Conference, despite being one of the major industry conferences, because they have a list of speakers with hundreds of people, but not a list of GoH, and given that I’m in school right now I just don’t have time for that shit. Lastly, E3 was also not included because they have industry partners and sponsors, but no GoH.

That left a list of 10 conventions. Most of them, finding a roster of 2016 GoH was easy, but for whatever reason I had trouble with IndieCade, so I counted their lineup for 2015, figuring that was a good enough approximation. And here’s what I came up with:


Out of the ten conventions surveyed, only MarCon had more representation of women. However, while MarCon does include gaming as a secondary focus, it’s primarily a sci-fi and anime convention; it’s gaming presence is very small, and it’s not one of the major stops on the typical gaming industry convention tour. (I say this not to knock MarCon – it’s quite lovely, and I’ve been several times, before I left the US for Canada.)

So out of major gaming industry conventions? GenCon comes out clearly on top. The next-most even gender split of conventions that are more than just video games is Momo Con, which is still nearly two thirds male and has Totalbiscuit – one of the big names of GamerGate – as a GoH, for fuck’s sake.

Reactions to the lineup

There have been some encouragingly positive reactions to the announcement of the IIFP lineup. Both The Mary Sue and BoingBoing have highlighted the lineup and what it means for the industry.

But of course, there have also been those who are… less pleased with this development. Both Jessica Price and Whitney “Strix” Beltran (who was an IIFP last year, but not this year) have faced sexist backlash about the composition of the IIFP lineup – despite the fact that one of them is not a current IIFP and neither of them have anything to do with the selection process. Some of the “arguments” being presented are:

  • Old school RPGs are the only “real” RPGs
  • Mainstream trad games outsell indie games, and thus indie developers don’t matter
  • Indies chosen as IIFPs were selected because of pretentious identity politics and not merit
  • The current lineup is a result of “SJW gatekeepers”

Thankfully, the amount of obviously sexist MRA garbage has been fairly small as of yet. However, there are those who have reacted by expressing puzzlement about why GenCon would select such an “obscure” lineup, or by speculating that only “unknowns” must be applying to the IIFP program.

Which. Ugh. There’s not as much gross sexism in that sort of response, but it’s still pretty insulting hearing people imply that the obvious increase in diversity must be as a result of an overall decrease of merit. And I could write a couple thousand words on that alone, but I think I’ll let Elizabeth Sampat and Jessica Price take it from here:


This isn’t actually a reply to Elizabeth’s tweet, it just amused me to place them this way

Mic. Dropped.

GenCon followup: On “Industry Insiders”, Recognition, and Unequal Access [LONG]

Part the First: GenCon’s “Industry Insider” Program

The lack of diversity of GenCon’s Guest of Honor lineup is something that I’ve written about before, and rather stridently so. After the complete embarrassment that was 2011, in which the lineup of 16 Guests of Honor included only 1 woman – Margaret Weis – GenCon has been making noises about wanting increased diversity in it’s GoH rosters. Their track record on that front, however, hasn’t been all that great. 2014’s lineup was actually LESS inclusive of women than 2012. And a lot of the changes that have been made, supposedly in the name of greater inclusiveness, have been pretty fucking tone deaf.

Take, for example, the name of the program – which used to be the “Guest of Honor” track. It was pointed out by myself and others that having Guests of Honor that were almost exclusively white and male was hugely problematic! Because, as I said in my first post on the issue:

A convention as large and as venerable [as GenCon] can be seen as affirming the status quo of a male-dominated games industry. Even worse, it seems to lend credence to the idea that women just aren’t doing work worth honoring in the games industry, which isn’t true – though there are (I’m sure) plenty of people who would like to believe that’s the case so that they can continue to justify the sexism that runs rampant in game marketing and development.

So how did GenCon respond to these concerns? Well, aside from some half-hearted attempts to get more women to apply, they just… changed the name of the program. First to the “Industry Insider Guest of Honor Program” in 2014, and this year to “Industry Insider Featured Presenters“.

On the surface, it’s nominally a good change – and is something that I actually pushed for in last year’s post on the matter. The problem is that the name change was suggested as a way of having a two-track Guest of Honor program – one for the startlingly not-diverse pool of Industry Insiders, many of whom are honored several years in a row, and an actual Guest of Honor track that would allow for not-hetciswhitedude GoHs that would be able to actually bring diverse programming to GenCon. And that’s the part that GenCon has completely failed to follow through on. (You know, the part that actually matters.)

Changing the name of the program doesn’t actually do anything to resolve any of the concerns that have been expressed about lack of diversity. Call the program what you will – Guest of Honor, Industry Insider, whatever. But functionally speaking, the Industry Insider program is indistinguishable from what any other convention would call a Guest of Honor program. What is being honored by GenCon is whiteness and maleness, and that is something that a name change simply can’t fix. Changing the name on the box doesn’t actually fix any thing if what’s in the box is THE SAME FUCKING THING IT ALWAYS WAS.

Now have some improvements been made? Certainly. This year’s lineup featured 8 women out of a pool of 26 GoHs, which means that women made up 30% of the lineup. And sure that’s still a depressing minority, but at least it’s moving in the right direction with regards to gender equality. However, acknowledging that it’s incredibly fucking difficult and hugely problematic to make assumptions regarding someone’s racial identity based on their appearance, the fact remains that range of skin tones is still monochromatic! If the only meaningful representation that is increased is the representation of white women, then it cannot be claimed that diversity has been achieved.

A defense that has been raised “against” these concerns by some has been “well women aren’t applying to the program”. Which. Just. NO. I’ve already written a couple thousand words about why “women aren’t applying” is NOT an acceptable response to concerns about lack of diversity in an organization, and they’re all on-point so rather than quote myself I’ll just say go here and read if you haven’t already.

Part the Second: Recognition

I had what felt like an important moment at the Diana Jones Award ceremony (which I enjoy going to because I always meet at least one cool person and I also get to see friends I wouldn’t see otherwise). When Matt Forbeck got up onstage to announce the winner of this year’s award, I was talking with Ajit George and Mark Diaz-Truman, who are both visibly not-white guys who have done a lot of work to increase diversity in gaming.

So the winner is announced (Guide to Glorantha, if you’re curious), and six white guys got up on the stage and had their moment of recognition. I honestly can’t remember which of us said something first, but I do remember observing that this year was my fourth year attending the DJAs and I had never seen anyone other than a white guy on that stage to win the award. After which there was a moment of depressed reflection, because Jesus. It’s such a sad indictment of this fucking industry.

The games industry has this fucked up masturbatory circle of recognition that only includes men recognizing the work of other men – the overwhelming majority of whom are white. And it’s fucking HEARTBREAKING, because I know so very many amazing people who are women, queer, nonbinary, PoC, and various combinations of some or all of those traits who are doing amazing and valuable work that enriches the game industry and game design as a whole. And yet year after year AFTER YEAR, the people who get recognized are most often white guys who have been part of the old boy’s club in the industry for decades. And I KNOW someone is going to say that I think all work by white guys is garbage and should be killed with fire, and that’s not what I’m saying at all. But when the only people winning awards are white guys who are getting awards from other white guys and this is a pattern that persists, you gotta admit that it’s pretty fucked up.

And yet, the people who attempt to point this out are reviled, castigated, and demonized.  Last year, I found myself having to send the following email to someone about an industry dude who was really unhappy with what I’d written about the Guest of Honor program and used his status in an obvious show of power meant to make me feel bad: (serial numbers filed off to protect the guilty)

I was meeting up with some folk in the dealer’s room at the end of the day when I happened to encounter a Really Big Deal Industry Guy. And RBDIG? Apparently not happy about things I’d said about about GenCon and it’s GoH program – specifically the part where I was arguing that we need to decrease the representation of hetwhitecis dudes. He was very aggressive and made me very defensive as I tried to explain the context of my comments, that I wasn’t disputing the merit of any individual, that I know and respect and look up to a good many people on the list.

So then RBDIG aggressively declared that if women don’t apply to the program, there’s nothing to be done. End of story. Still feeling defensive, I tried to explain how women can be made to feel like they’re not really welcome to apply (I didn’t even try to broach the topic of how economics is a barrier for a lot of women, what with the wage gap, lack of accessible childcare options, and the expensiveness of the con) and offered some of my personal experiences where I had been made to feel unwelcome in the gaming community.

Finally after about fifteen minutes of back and forth, RBDIG just said sarcastically “well I’m going to go own my privilege and have a steak”. And it made me really, really angry.

This was a situation where RBDIG, as the industry professional with the big name, had all of the power. And despite the fact that I was polite and re-explained the context of my remarks and stuck solely to discussing my personal experience and feelings, he was aggressive and rude. And he closed our interaction with a passive-aggressive remark seemingly intended to drive home the power imbalance between us. I literally had not exchanged more than two words with RBDIG before this, but I’d only ever heard good things about him and people that I know in our community have expressed respect for him. And again, nothing about my remarks were intended to question anyone’s qualifications or merits as a Guest of Honor. They were simply intended to address the fact that in order to increase diversity, they need to stop including so many white guys.

It fucking sucked. And yet that’s the BEST of the sort of bullshit that not-hetciswhitedudes get when they have the temerity to question the status quo regarding recognition in the industry. At least because I’m white, no one was actually afraid of me for being angry, which is a thing that actually happened in real life. One of the people who also spoke out against the lack of diversity in 2014’s lineup had an industry person actually express fear of them when they met face to face this year.

Part the Third: Access

GenCon, unlike pretty much every other convention on the planet, doesn’t actually offer any monetary support for GoHs beyond providing a badge and some marketing – so the Guests of Honor they attract are mostly industry people who would have attended anyway. The Guest of Honor program essentially gets no budget, and when the issue of providing a budget for travel expenses for GoHs arises the response tends to be a lot of helpless shrugging. “It’s not in the budget”, you see – the implication being that GenCon couldn’t afford to provide travel expenses for it’s GoHs since it’s such a large program.

And to that, I say bullshit. Here are this year’s numbers from GenCon’s own website:

Gen Con 2015 has set an all-new attendance record with a unique attendance of 61,423 and a turnstile attendance of 197,695, creating a six-year span of record growth. Since 2010, Gen Con has more than doubled in attendance. Year-over-year, Gen Con has experienced 9% attendance growth, primarily driven by 4-Day and Family Fun Day badge sales.

The growth in badge sale revenue alone is staggering. DOUBLE the unique attendees in five years, with the largest growth seen in the most expensive badge types? GenCon badges are not cheap. There’s also the revenue that GenCon earns selling booth space in the Dealer’s Room. Prices for booth space have risen nigh-exponentially year over year, with no ceiling in sight because vendors are still fighting for the space – there are always more interested vendors than available space, and they’re more than happy to continue paying whatever GenCon wants to get that space. As an indie publisher, I’ve witnessed it first hand. Over the past five years, indies have been almost entirely pushed out of the dealer’s room, with the only vestiges of indie presence being Indie Press Revolution and the Indie Game Developers Network. And prices for booth space will only continue to rise, with no ceiling in sight.

So the idea that GenCon somehow “can’t afford” a budget to support travel expenses for GoHs is laughable at best, and borderline offensive at worst. Because the economics of the thing are actually the largest barrier to increasing diversity!

Getting to GenCon is expensive because Indy is far from fucking everything, hotels are expensive, the badge is expensive, and the food is expensive and not even remotely nutritious. (By the end of the convention, I’m desperate for anything resembling a vegetable.) And the wage gap is still a very real thing, which puts convention attendance out of reach of the sorts of people that the program would most benefit from including! (To say nothing of the issue of childcare, which is a responsibility that disproportionately falls on women and is its own barrier to convention attendance, but that’s a separate issue. Mostly.)

To use a personal example, in my conversation with Ajit George, he asked me why I hadn’t applied to be an Industry Insider for this year’s convention. For me the answer was simple – I had to do too many GM hours to get my room and badge covered for the convention, and I wouldn’t have been able to afford to go without that support. I didn’t want to do yet another 4-6 hours of panels on top of my already-pretty-bonkers GMing commitment, because then when would I actually play any fucking games? Or have time to eat? Or sleep? Or enjoy hanging out with awesome folk? I’m not getting paid to come to GenCon, and despite that it is as much business as pleasure, I wouldn’t go if it was actively unpleasant or stressful.

And here’s the thing, I joked about doing PovertyCon whenever people asked if I wanted to go get drinks, but the uncomfortable reality is that being in Indy made me blindingly aware of my privilege. Here I was at GenCon, with the ability to spend what I saw as “a bit” of money in the dealer’s room. And yet all of the bathroom attendants? Hispanic and South-Asian women. The porters at the hotel? Overwhelmingly black and brown. The employees at the food court in the mall? More brown and black than white. I may have had to “pinch pennies” to get to GenCon, but I still fucking got to GO TO GENCON.
So if the economics keep me as a white, cisgender, middle class as fuck woman with enough connections to get a room and a badge for free from applying as an Industry Insider, you can sure as shit bet that there’s a whole lot of WAY LESS PRIVILEGED PEOPLE who are going to look at the program, what it’s offering, and say “nope, not even a possibility”.
So, if GenCon wants to put its money where its mouth is in regards to increasing diversity of it’s GoH lineup? It needs to… Well. Put it’s money where its mouth is. Give the GoH program a fucking budget and start actually giving money to qualified applicants who wouldn’t be able to be part of the program without economic support. It won’t fix the problem overnight, but it’ll remove the largest barrier to continuing to move in the right direction.