GenCon 2019, learned community helplessness, and the benefits of actually banning predators

Important Preamble

Despite the fact that I have been attending GenCon every year for around fourteen years, I hadn’t planned on attending GenCon this year, and was sort of shocked when things ended up such that I was able to go. See, about four or five years ago was when Z, my long-time harasser and a huge part of why I shut this blog down in 2016, began attending GenCon. And despite being a known serial harasser who oozed toxicity and had been responsible for harassing dozens of people out of the games industry and community, for more than a decade people just sort of shrugged their shoulders and enabled his abuse by saying things like “you have to separate art from artist” or “removing Z would be censorship”.

That is, if they didn’t outright deny the reality of those who spoke publicly about Z’s abuse – a feat which required no small amount of mental gymnastics, given that even the people I met who described Z as a friend would always begin their descriptions of him as “sure, he’s an asshole, but…”

Anyway. So Z started going to GenCon, and worse than that, he started winning LOTS of Ennies for his games. (Ennies are like the oscars of TTRPGs, with everything that implies about awards handed out by a community of mostly old white dudes.) I started having panic attacks in the lead up to GenCon, panic attacks that got worse every year. In 2018 Z was nominated for (and won) four Ennies, and I had two weeks of devastating panic attacks leading up to the convention that only partially abated when I promised myself that 2018 would be my last year. I love GenCon more than I can possibly articulate, but the thing that I loved was harming me, and I needed to not repeat the mistakes I made in 2016 by continuing on a course of action that was harming me because of a misguided need to “win”.

So 2018 was the year I said goodbye GenCon.

From 2018: Goodbye you weird fucking UFO-thing. I don’t know why I love you, but I do.

Because it was going to be my last year, I made lunch and dinner appointments with various movers and shakers in the TTRPG industry outside of my usual circles and I told them my story. I told them about how I was being forced out of a community space that I loved because of someone who everyone knew was toxic and bad for the community. And universally, the reaction from the influencers I talked with was sympathetic but bewildered refusal to actually do anything or take a stand.

You see, my story was so sad, so sad. And obviously I didn’t deserve any of what happened to me, and clearly I shouldn’t be punished for my abuser’s actions. It’s just too bad that absolutely. Nothing. Could. Be. Done. Because what could possibly be done about someone like Z? What action could possibly be taken to protect the people he victimized in order to make them feel safe in existing in this community space? What a mystery. What a complete and total mystery. Truly a mystery for the ages that may never be solved.

…if I sound salty about it, it’s because I am.

But then February happened – and four brave women who should not have had to retraumatize themselves in public for us to do something bravely spoke out with credible accusations of domestic abuse, sexual assault, and rape. And finally. FINALLY. Z was canceled.

So, GenCon 2019 was back in the cards.

At the convention

Coming back after I thought I had said goodbye to GenCon forever was a wild ride. It was a bit embarrassing running into people that I had told about my situation last year, assuming that I wasn’t ever going to meet them again – especially those who weren’t familiar with everything that had happened with Z in February. I was a goddamn mess in 2018, and I even complained to (a really super nice and super decent) publisher from Korea who I met for all of five minutes last year – which made it all the more mortifying when he saw me this year and remembered who I was and was really very nice.

Social awkwardness aside, however, this year was an overwhelmingly positive and recharging experience, untainted by fear, anxiety, trauma, or panic attacks. Not having to worry about Z completely transformed how I experienced GenCon!

In previous years, I spent lots of time and energy making plans for how to avoid the places Z would be, and emergency plans for what to do if I ran into him. I made sure I had refills of my emergency meds for panic attacks. I made lists of names of friends, phone numbers, and where they could be found at the convention if something happened and I needed to be around someone safe. I made maps of the dealer’s room with the booth Z was working at so that I knew which section of the dealer’s room to avoid. All of this was important to help me deal with the anxiety and panic attacks that the idea of being in the same spaces as Z caused, and I got used to anxiety and panic attacks being part of my GenCon prep.

This year, the convention snuck up on me! I’d gotten so used to panic attacks being my “it’s time to think about GenCon GM prep” alarm that I didn’t do any of my prep until about two days before I left for the convention. Neither did I have a single panic attack, although I still had the usual anxiety dreams about forgetting to run my games and getting kicked out of the convention. (Anxiety is a cruel mistress.) And at the con the vibe was so relentlessly, uniformly excited and positive, without the usual undercurrent of simmering resentment about our community’s enabling of known abusers.

…seriously, the number of years I’ve gone to the Diana Jones Awards only to have 50% or greater of my conversations there be about how bullshit it was that Z had been nominated for so many Ennies… The dude occupied a lot of mental real estate!

But none of that was clear until Sunday of the convention, and a pithy observation made by a dear friend who happens to be a cishet white guy over lunch. He quipped that it was great that ‘the toxic cloud had lifted’, and that everyone he talked to had been having an equally positive experience of the convention. The metaphor was so striking, because it precisely described my experience. It highlighted the emotional reality of something that I had always known intellectually: when you remove predators from your community, the entire community benefits.

So why? WHY did it take so long for the community to act when the benefits were so clear and so widespread?

The learned helplessness inherent in “there’s nothing to be done”

There has been a lot of ink spilled about the problem of Geek Social Fallacies in geekdom, the first of which is that “ostracizers are evil”. And of course, the Geek Social Fallacies are still very endemic in gaming spaces. It creates a reluctance to remove people from communities, even for the best of reasons – because excluding people makes you a bad person. So the focus shifts from removing bad actors to reducing conflict, with the rationalization that conflict is the real problem.

However, this is the logic that inevitably sees abusers enabled, if not rewarded with status and position, while their victims – usually marginalized people – are run out of the community. This happens either tacitly, when marginalized victims “pro-actively” opt not to participate in communities that include their abusers. However, it also happens more actively – when victims of prominent abusers speak their truth and are actively run out of a community for creating conflict. When you make excluding people an unforgiveable sin, the only way to keep a community energized and active is to persecute people who question the unjust structures that protect abusers.

And of course, the people who are most vigorous in persecuting marginalized people who question the unjust status quo are those with the most privilege, who naturally don’t see anything hypocritical about holding the belief that “ostracizers are evil” while actively ostracizing marginalized victims of abuse. Because these “defenders of the community” are inevitably cishet white dudes with an extraordinary amount of unexamined privilege who have convinced themselves that the childhood bullying they experienced for their geeky interests is exactly the same as the experiences of marginalization faced by queer people, women, people of color, and people from other marginalized groups.

These assumptions calcify into immutable laws that create patterns of behavior, patterns that long-term members of the community have seen repeat endlessly, with little to no variation in the ultimate results. And this endless cycle creates learned helplessness even in those who are aware enough to realize the injustice being perpetrated, because it all feels too big to be changed. What could possibly be done that hasn’t been tried before? What could be done to make this time, this instance not another repetition in the endless cycle? People, especially people with privilege, become so mired in that sense of futility that they lose sight of the incredibly obvious answer, the answer that victims of abuse have been shrieking all along:

REMOVE. PREDATORS. FROM. YOUR. COMMUNITIES.

The inability of communities to see this solution is willful blindness. Because when someone is a known abuser, there are always people agitating for that person’s removal.

In the case of Z, we knew what he was. Dozens of people spoke about his abuse for more than a decade. We begged for the community to take us seriously and to stop empowering his abuse. But we were the ones who were prosecuted. We were told we were lying. We were demonized for not being “nice” about our abuse. We were told we were the real problem, because we were the ones creating conflict.

But when push came to shove, when the community finally, FINALLY came together and removed Z, EVERYONE BENEFITED. Not just his victims, not just marginalized people, but everyone. Even my friend, the cishet white guy who was never directly targeted by Z, could notice and enthuse on the new positive dynamic created by Z’s removal! Because removing predators from communities creates a space where people feel safe and included, and safe, inclusive communities attract enthusiastic participation. And when that happens, the community as a whole benefits. How could it not?

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GenCon’s Featured Presenters are 52% female, and that’s a huge deal

[Before I start – full disclosure, I am one of the Industry Insider Featured Presenters for this year’s GenCon. So I’m sure that there are those who will say that me writing this post is self-serving arrogance and/or egomania, but whatever.]

The GenCon Industry Insider Featured Presenters for 2016 have been announced, and holy shit is this year’s lineup amazing! Seriously, take a look:

GenCon-2016-IIFP2
For some reason they let me be one too. Not sure what that’s about. [joking]
That’s right, folks. There are 13 female IIFPs and only 12 men. This means there are MORE WOMEN THAN MEN, and that is a HUGE FUCKING DEAL, because that is a HUGE amount of change in a really short period of time. To prove it, let’s look at the numbers:

That said, while gender parity has been achieved, there’s still some progress to be made on other fronts. While there is increased representation of LGBT people, the lineup is still pretty darn white. Even so, the current lineup is a lot less cishet and is less white than in years past, which is encouraging. To quote Jessica Price, an IIFP and developer at Paizo:

Does this magically fix all of tabletop gaming’s misogyny problems? No. But women being recognized as gaming authorities, our work being highlighted, our input being sought, and just our presence in equal numbers with men helps

And importantly, this lineup is much more reflective of the diversity of activity within the gaming industry as a whole. In years past, in order to get selected you pretty much had to be a cishet white dude working for a mainstream company on trad tabletop games. But this year’s lineup includes a wide swath of thought-leadership in the hobby, including tabletop publishers, LARP designers, event organizers, activists, critics, podcasters, academics, and community managers. Which is EXCITING! I can’t wait to see what sort of discussion comes out of this year’s panels!

Lastly, there’s one other reason to be excited about this lineup, and it’s a doozy.

GenCon: First Industry convention to achieve parity

GenCon is pretty much THE FIRST major gaming industry convention to achieve gender parity in it’s lineup of guests of honor / special guests / featured guests / featured presenters – from here on out referred to as the GoH lineup, just so I don’t have to keep typing all of that out. (Honestly it would make my life a lot easier if the industry could agree on a standard term, event organizers. Just sayin’.) Don’t believe me? Let me back that up with some numbers.

I went looking at the GoH lineup for every convention in the United States and Canada with attendance over 10,000 that included gaming (of any kind) as a primary or secondary focus. (Sourced using Wikipedia, here)

This means that conventions without a GoH program were excluded, such as BlizzCon, Minecon, and PAX. (Although to be fair, PAX might have a GoH program, but their website was terrible and I gave up looking after twenty minutes.) I also didn’t include Game Developers Conference, despite being one of the major industry conferences, because they have a list of speakers with hundreds of people, but not a list of GoH, and given that I’m in school right now I just don’t have time for that shit. Lastly, E3 was also not included because they have industry partners and sponsors, but no GoH.

That left a list of 10 conventions. Most of them, finding a roster of 2016 GoH was easy, but for whatever reason I had trouble with IndieCade, so I counted their lineup for 2015, figuring that was a good enough approximation. And here’s what I came up with:

graph
CLICK FOR LARGER VIEW

Out of the ten conventions surveyed, only MarCon had more representation of women. However, while MarCon does include gaming as a secondary focus, it’s primarily a sci-fi and anime convention; it’s gaming presence is very small, and it’s not one of the major stops on the typical gaming industry convention tour. (I say this not to knock MarCon – it’s quite lovely, and I’ve been several times, before I left the US for Canada.)

So out of major gaming industry conventions? GenCon comes out clearly on top. The next-most even gender split of conventions that are more than just video games is Momo Con, which is still nearly two thirds male and has Totalbiscuit – one of the big names of GamerGate – as a GoH, for fuck’s sake.

Reactions to the lineup

There have been some encouragingly positive reactions to the announcement of the IIFP lineup. Both The Mary Sue and BoingBoing have highlighted the lineup and what it means for the industry.

But of course, there have also been those who are… less pleased with this development. Both Jessica Price and Whitney “Strix” Beltran (who was an IIFP last year, but not this year) have faced sexist backlash about the composition of the IIFP lineup – despite the fact that one of them is not a current IIFP and neither of them have anything to do with the selection process. Some of the “arguments” being presented are:

  • Old school RPGs are the only “real” RPGs
  • Mainstream trad games outsell indie games, and thus indie developers don’t matter
  • Indies chosen as IIFPs were selected because of pretentious identity politics and not merit
  • The current lineup is a result of “SJW gatekeepers”

Thankfully, the amount of obviously sexist MRA garbage has been fairly small as of yet. However, there are those who have reacted by expressing puzzlement about why GenCon would select such an “obscure” lineup, or by speculating that only “unknowns” must be applying to the IIFP program.

Which. Ugh. There’s not as much gross sexism in that sort of response, but it’s still pretty insulting hearing people imply that the obvious increase in diversity must be as a result of an overall decrease of merit. And I could write a couple thousand words on that alone, but I think I’ll let Elizabeth Sampat and Jessica Price take it from here:

ESampat

JPrice
This isn’t actually a reply to Elizabeth’s tweet, it just amused me to place them this way

Mic. Dropped.

GenCon followup: On “Industry Insiders”, Recognition, and Unequal Access [LONG]

Part the First: GenCon’s “Industry Insider” Program

The lack of diversity of GenCon’s Guest of Honor lineup is something that I’ve written about before, and rather stridently so. After the complete embarrassment that was 2011, in which the lineup of 16 Guests of Honor included only 1 woman – Margaret Weis – GenCon has been making noises about wanting increased diversity in it’s GoH rosters. Their track record on that front, however, hasn’t been all that great. 2014’s lineup was actually LESS inclusive of women than 2012. And a lot of the changes that have been made, supposedly in the name of greater inclusiveness, have been pretty fucking tone deaf.

Take, for example, the name of the program – which used to be the “Guest of Honor” track. It was pointed out by myself and others that having Guests of Honor that were almost exclusively white and male was hugely problematic! Because, as I said in my first post on the issue:

A convention as large and as venerable [as GenCon] can be seen as affirming the status quo of a male-dominated games industry. Even worse, it seems to lend credence to the idea that women just aren’t doing work worth honoring in the games industry, which isn’t true – though there are (I’m sure) plenty of people who would like to believe that’s the case so that they can continue to justify the sexism that runs rampant in game marketing and development.

So how did GenCon respond to these concerns? Well, aside from some half-hearted attempts to get more women to apply, they just… changed the name of the program. First to the “Industry Insider Guest of Honor Program” in 2014, and this year to “Industry Insider Featured Presenters“.

On the surface, it’s nominally a good change – and is something that I actually pushed for in last year’s post on the matter. The problem is that the name change was suggested as a way of having a two-track Guest of Honor program – one for the startlingly not-diverse pool of Industry Insiders, many of whom are honored several years in a row, and an actual Guest of Honor track that would allow for not-hetciswhitedude GoHs that would be able to actually bring diverse programming to GenCon. And that’s the part that GenCon has completely failed to follow through on. (You know, the part that actually matters.)

Changing the name of the program doesn’t actually do anything to resolve any of the concerns that have been expressed about lack of diversity. Call the program what you will – Guest of Honor, Industry Insider, whatever. But functionally speaking, the Industry Insider program is indistinguishable from what any other convention would call a Guest of Honor program. What is being honored by GenCon is whiteness and maleness, and that is something that a name change simply can’t fix. Changing the name on the box doesn’t actually fix any thing if what’s in the box is THE SAME FUCKING THING IT ALWAYS WAS.

Now have some improvements been made? Certainly. This year’s lineup featured 8 women out of a pool of 26 GoHs, which means that women made up 30% of the lineup. And sure that’s still a depressing minority, but at least it’s moving in the right direction with regards to gender equality. However, acknowledging that it’s incredibly fucking difficult and hugely problematic to make assumptions regarding someone’s racial identity based on their appearance, the fact remains that range of skin tones is still monochromatic! If the only meaningful representation that is increased is the representation of white women, then it cannot be claimed that diversity has been achieved.

A defense that has been raised “against” these concerns by some has been “well women aren’t applying to the program”. Which. Just. NO. I’ve already written a couple thousand words about why “women aren’t applying” is NOT an acceptable response to concerns about lack of diversity in an organization, and they’re all on-point so rather than quote myself I’ll just say go here and read if you haven’t already.

Part the Second: Recognition

I had what felt like an important moment at the Diana Jones Award ceremony (which I enjoy going to because I always meet at least one cool person and I also get to see friends I wouldn’t see otherwise). When Matt Forbeck got up onstage to announce the winner of this year’s award, I was talking with Ajit George and Mark Diaz-Truman, who are both visibly not-white guys who have done a lot of work to increase diversity in gaming.

So the winner is announced (Guide to Glorantha, if you’re curious), and six white guys got up on the stage and had their moment of recognition. I honestly can’t remember which of us said something first, but I do remember observing that this year was my fourth year attending the DJAs and I had never seen anyone other than a white guy on that stage to win the award. After which there was a moment of depressed reflection, because Jesus. It’s such a sad indictment of this fucking industry.

The games industry has this fucked up masturbatory circle of recognition that only includes men recognizing the work of other men – the overwhelming majority of whom are white. And it’s fucking HEARTBREAKING, because I know so very many amazing people who are women, queer, nonbinary, PoC, and various combinations of some or all of those traits who are doing amazing and valuable work that enriches the game industry and game design as a whole. And yet year after year AFTER YEAR, the people who get recognized are most often white guys who have been part of the old boy’s club in the industry for decades. And I KNOW someone is going to say that I think all work by white guys is garbage and should be killed with fire, and that’s not what I’m saying at all. But when the only people winning awards are white guys who are getting awards from other white guys and this is a pattern that persists, you gotta admit that it’s pretty fucked up.

And yet, the people who attempt to point this out are reviled, castigated, and demonized.  Last year, I found myself having to send the following email to someone about an industry dude who was really unhappy with what I’d written about the Guest of Honor program and used his status in an obvious show of power meant to make me feel bad: (serial numbers filed off to protect the guilty)

I was meeting up with some folk in the dealer’s room at the end of the day when I happened to encounter a Really Big Deal Industry Guy. And RBDIG? Apparently not happy about things I’d said about about GenCon and it’s GoH program – specifically the part where I was arguing that we need to decrease the representation of hetwhitecis dudes. He was very aggressive and made me very defensive as I tried to explain the context of my comments, that I wasn’t disputing the merit of any individual, that I know and respect and look up to a good many people on the list.

So then RBDIG aggressively declared that if women don’t apply to the program, there’s nothing to be done. End of story. Still feeling defensive, I tried to explain how women can be made to feel like they’re not really welcome to apply (I didn’t even try to broach the topic of how economics is a barrier for a lot of women, what with the wage gap, lack of accessible childcare options, and the expensiveness of the con) and offered some of my personal experiences where I had been made to feel unwelcome in the gaming community.

Finally after about fifteen minutes of back and forth, RBDIG just said sarcastically “well I’m going to go own my privilege and have a steak”. And it made me really, really angry.

This was a situation where RBDIG, as the industry professional with the big name, had all of the power. And despite the fact that I was polite and re-explained the context of my remarks and stuck solely to discussing my personal experience and feelings, he was aggressive and rude. And he closed our interaction with a passive-aggressive remark seemingly intended to drive home the power imbalance between us. I literally had not exchanged more than two words with RBDIG before this, but I’d only ever heard good things about him and people that I know in our community have expressed respect for him. And again, nothing about my remarks were intended to question anyone’s qualifications or merits as a Guest of Honor. They were simply intended to address the fact that in order to increase diversity, they need to stop including so many white guys.

It fucking sucked. And yet that’s the BEST of the sort of bullshit that not-hetciswhitedudes get when they have the temerity to question the status quo regarding recognition in the industry. At least because I’m white, no one was actually afraid of me for being angry, which is a thing that actually happened in real life. One of the people who also spoke out against the lack of diversity in 2014’s lineup had an industry person actually express fear of them when they met face to face this year.
Sigh.

Part the Third: Access

GenCon, unlike pretty much every other convention on the planet, doesn’t actually offer any monetary support for GoHs beyond providing a badge and some marketing – so the Guests of Honor they attract are mostly industry people who would have attended anyway. The Guest of Honor program essentially gets no budget, and when the issue of providing a budget for travel expenses for GoHs arises the response tends to be a lot of helpless shrugging. “It’s not in the budget”, you see – the implication being that GenCon couldn’t afford to provide travel expenses for it’s GoHs since it’s such a large program.

And to that, I say bullshit. Here are this year’s numbers from GenCon’s own website:

Gen Con 2015 has set an all-new attendance record with a unique attendance of 61,423 and a turnstile attendance of 197,695, creating a six-year span of record growth. Since 2010, Gen Con has more than doubled in attendance. Year-over-year, Gen Con has experienced 9% attendance growth, primarily driven by 4-Day and Family Fun Day badge sales.

The growth in badge sale revenue alone is staggering. DOUBLE the unique attendees in five years, with the largest growth seen in the most expensive badge types? GenCon badges are not cheap. There’s also the revenue that GenCon earns selling booth space in the Dealer’s Room. Prices for booth space have risen nigh-exponentially year over year, with no ceiling in sight because vendors are still fighting for the space – there are always more interested vendors than available space, and they’re more than happy to continue paying whatever GenCon wants to get that space. As an indie publisher, I’ve witnessed it first hand. Over the past five years, indies have been almost entirely pushed out of the dealer’s room, with the only vestiges of indie presence being Indie Press Revolution and the Indie Game Developers Network. And prices for booth space will only continue to rise, with no ceiling in sight.

So the idea that GenCon somehow “can’t afford” a budget to support travel expenses for GoHs is laughable at best, and borderline offensive at worst. Because the economics of the thing are actually the largest barrier to increasing diversity!

Getting to GenCon is expensive because Indy is far from fucking everything, hotels are expensive, the badge is expensive, and the food is expensive and not even remotely nutritious. (By the end of the convention, I’m desperate for anything resembling a vegetable.) And the wage gap is still a very real thing, which puts convention attendance out of reach of the sorts of people that the program would most benefit from including! (To say nothing of the issue of childcare, which is a responsibility that disproportionately falls on women and is its own barrier to convention attendance, but that’s a separate issue. Mostly.)

To use a personal example, in my conversation with Ajit George, he asked me why I hadn’t applied to be an Industry Insider for this year’s convention. For me the answer was simple – I had to do too many GM hours to get my room and badge covered for the convention, and I wouldn’t have been able to afford to go without that support. I didn’t want to do yet another 4-6 hours of panels on top of my already-pretty-bonkers GMing commitment, because then when would I actually play any fucking games? Or have time to eat? Or sleep? Or enjoy hanging out with awesome folk? I’m not getting paid to come to GenCon, and despite that it is as much business as pleasure, I wouldn’t go if it was actively unpleasant or stressful.

And here’s the thing, I joked about doing PovertyCon whenever people asked if I wanted to go get drinks, but the uncomfortable reality is that being in Indy made me blindingly aware of my privilege. Here I was at GenCon, with the ability to spend what I saw as “a bit” of money in the dealer’s room. And yet all of the bathroom attendants? Hispanic and South-Asian women. The porters at the hotel? Overwhelmingly black and brown. The employees at the food court in the mall? More brown and black than white. I may have had to “pinch pennies” to get to GenCon, but I still fucking got to GO TO GENCON.
So if the economics keep me as a white, cisgender, middle class as fuck woman with enough connections to get a room and a badge for free from applying as an Industry Insider, you can sure as shit bet that there’s a whole lot of WAY LESS PRIVILEGED PEOPLE who are going to look at the program, what it’s offering, and say “nope, not even a possibility”.
So, if GenCon wants to put its money where its mouth is in regards to increasing diversity of it’s GoH lineup? It needs to… Well. Put it’s money where its mouth is. Give the GoH program a fucking budget and start actually giving money to qualified applicants who wouldn’t be able to be part of the program without economic support. It won’t fix the problem overnight, but it’ll remove the largest barrier to continuing to move in the right direction.

GenCon Follow-Up: Mike Mearls and D&D Consulting

Before Getting Started:

GenCon was, as always, an amazing experience and I have quite the list of topics that I want to write about – in some cases rather extensively. It may take me a bit to work through everything that I have to say; the things that I intend to cover include the economics of GenCon and how that privileges a certain class of attendee, the lack of diversity of GenCon’s Industry Insider program and what that says about the future of the industry, and reflections on excellent games and conversations that gave me a lot of food for thought. (There are a few more things rattling around that I may yet shake loose as well.)

However, before I get to any of that, what I’m writing about today is something that I actually laid the groundwork for at last year’s GenCon, and which I’m very pleased to have gotten permission to talk about now that it’s over…

Recap: Last Year’s Lunch and an Exciting Offer

Those of you who have been reading my blog for a while will be aware of this, but due in part to a bunch of internet asshattery that happened in the run-up to last year’s GenCon, Mike Mearls invited Tracy Hurley and I to lunch and we got to have some really great conversation about our experience as feminist games bloggers and publishers in an industry that is overtly hostile to both of these things:

Mike was very open about the difficulties that he’s faced in trying to push inclusivity in the game products he’s worked on. He talked about how he’d been assuming diversity of representation was the default, only to realize later that there were many others who had assumed the opposite, who feared they might face consequences if they pushed their content “too far”. And now he’s working to actively make D&D products more inclusive going forward (something which I will write about in further detail later).

All in all, it was a really great conversation in which both Tracy and I were encouraged to be honest about our feelings and personal experience, which – let me tell you – is not always the case when talking with male industry professionals.

It was a great experience – not feeling as though I had to walk on eggshells when describing my feelings about everything that had happened was both cathartic and encouraging. However, what I didn’t write about at the time – as I didn’t want to jeopardize it from actually happening – was the fact that I came out of that lunch with an offer to do some (paid) consulting work regarding issues of inclusivity for the D&D team. It wound up taking many months to set in motion – personal real-life stuff for both of us delayed matters, as did the fact that WotC is part of Hasbro, which is a big company and not all that inclined to move quickly on anything. But this past spring I finally got a chance to do some of that consulting work! (Though of course I was under an NDA and wasn’t sure until I talked to Mike what all I would be allowed to talk about.)

The Work: How to Portray Women (and Visible Minorities)

In the end, I wound up doing research and writing that culminated in the creation of a (somewhat) brief document on guidelines designed to aid in the creation of positive depictions of women in D&D products. It was a tough project! Essentially, I was being asked to distill everything that I’d been thinking about since starting this blog into only a few pages – which seemed a Herculean task. Especially as I felt that I would be remiss if I were to write such a document and not say anything about the positive depiction of both visible (ethnic) minorities and invisible (people with disabilities, LGBT people, etc) minorities! The outline for the initial draft was… formidable. It required a lot of hatchet work to get it down, and writing the actual draft was a challenging exercise in brevity – something I’ve never excelled at. Still, the end result is something that I am proud to have written, especially knowing that it will get used.

Much of it is fairly dry and specific to the publishing processes of a large game company like WotC – ways to plan the structure of new products in ways that would challenge default white-and-male assumptions that tend to go into world-building, ways to write art notes and plan art direction that would do the same. But in the end, the document that I created was well-received, and the few revisions that Mike and his team suggested were super on-point. Even better, speaking as a freelancer, it was definitely one of the best experiences I’ve had doing work-for-hire writing. The work that I contracted to do reflected a fair rate for the amount of research and revision that needed to be done, rather than being a simple flat per-word rate. In fact, even though I would have liked to have been paid a bit quicker (again, Hasbro is a big company), it stands as one of only two freelance assignments I’ve ever taken where I felt that the total compensation is a fair reflection of the time, effort, and energy invested into it. (Which is no small thing, as recent conversations in the indie-sphere have helped to highlight.)

I did get permission to share part of that document (not a done deal, since WotC owns the rights to what I wrote, per the agreement that was signed when we were negotiating the work) that is totally accessible and useful and not dry and publisher-specific! But I’ll come back to that in a minute since first I’d like to talk about…

Lunch: The Sequel! (or if you prefer – Mike Mearls and Tracy Hurley: The Revenge!)

Convention season is a busy time for publishers, and what with this year’s GenCon falling extra early in the calendar it wasn’t a done deal that we’d be having lunch until about a week beforehand. (And for the second year in a row, I showed up in costume. But that’s a different story.)

Once again, it was a really great experience. We did talk a bit about the circumstances that had lead to our original gathering the year before and how those circumstances were currently playing out at this year’s convention. But mostly we talked about things pertaining to the need for diversity in the industry, such as the lack of diversity of GenCon’s Industry Insider program and the forces working against the push for increased diversity of voices. I’d also sent Mike a link to my recent post about the… uh… inconsistent art direction coming out of WotC. Quite happily, he’d actually had a chance to read it, and we had some excellent conversation about that issue specifically. A lot of the points that I raised were things he hadn’t been aware of (not surprising, since he works on D&D and not Magic), and I’m cautiously hopeful that this year’s lunch might also see some positive change! I’m keeping my fingers crossed!

All in all, it was a much needed breath of fresh air. Just as with last year, Mike, Tracy, and I had some really great and positive discussion. And given that last year’s meeting led to real, honest, actual work that can be used to help create change, I’m hopeful that things will keep moving in that direction. Moreover, it’s heartening to see a major company like WotC taking up the banner and pushing for positive depictions of diversity in their products. WotC has the sort of customer base that most indie publishers can’t ever hope to match, so their commitment to doing the work is something that really matters.

Last: The Excerpt – Do’s and Don’ts of Inclusive Writing and Art Direction

Because I said that I’d post an excerpt, and because it’s work that I’m proud of, and because I really do think that it will be helpful to publishers looking for metrics to use in ensuring that their games/settings/scenarios aren’t riddled with unfortunate stereotypes, here are the starting DOs and DON’Ts that were included in the document. Though it references fantasy-specific tropes, these are guidelines that can be applied to just about any game product.


 

Basic Dos and Don’ts of Writing Inclusive Characters

This is far from an exhaustive list of guidelines (many volumes could be written about specific stereotypes, their tropes, and examples of their usage “in the wild”). However, it is a good general framework to help get started in writing inclusive material:

DO… DON’T
…ensure equal representation of major and minor NPCS. Women are 50% of the population, they should be 50% of your NPCs….portray female characters with a wide range of ages, professions, outlooks, and power levels.

…especially make sure that women are represented as authority figures, leaders, and other NPCs integral to a plot or setting.

…write female characters that are important in their own right

…ensure that hero NPCs are racially diverse.

…consider representing typically invisible minorities such as people with disabilities or LGBT people.

…write your first draft, then look for where you have inadvertently included harmful stereotypes.Question your use of every one of them. Are you missing the chance to introduce a more memorable, noteworthy character? Are you passively using harmful stereotypes rather than making an active choice to support diversity? Can you defend the use of a stereotype in each instance?

…replicate stereotypes about women or other marginalized groups….portray female characters who are exclusively young, attractive, romantically available, and/or passively depicted.

…include women in only stereotypical fantasy roles such as barmaids, healers, and prostitutes.

…write female characters who are only important because of their relationships to men

…write heroic NPCs who are all white and antagonists who are all black, or analogues for blackness (Drow, Orcs, etc).

…have your only instance of a character from an invisible minority be a villain.

…assume that you are too open-minded to include stereotypes in your work. We are all the product of a flawed culture and each of us carries unconscious stereotypes.

 

 

Basic Dos and Don’ts of Inclusive Art Direction

DO… DON’T…
…be specific about age, gender, body type, and ethnicity for each art note

…ensure an equal balance of sexualized character illustrations. If there are sexualized women, there should be an equal number of sexualized men.

…be firm with artists in insisting on revisions for art that does not meet the specs requested

…ensure that female characters are interacting with their environment and other characters around them

…depict a wide variety of ethnicities and gender expressions across all character types

…include fat women as non-monstrous characters. Healthy, strong, heroic women can also be fat.

…consider writing your art notes “backwards”: age, body type, description, attire, action, pose, and only THEN gender and/or ethnicity.

…leave the details up to the artist. Defaultism means that your illustrations will come back predominantly white and male.

…confuse “sexualized men” with “male power fantasies”. When in doubt, confer with someone attracted to men.

…accept illustrations that objectify or dehumanize. Sexy people are fine, collections of sexy body parts are not.

…allow more than a few pieces of art depicting passively posed female characters not interacting with the world around them.

…portray angelic or explicitly good-aligned beings as exclusively blond. (This is problematically Aryan.)

…allow the only depictions of fat women and/or mothers to be inhuman or monstrous.

 

 

(Phew!)

Thursday Freebie: anti-harassment policy resources

[This is not a paid post for a lot of reasons. The tl;dr is that as far as my work that I will cite here, I’ve been paid for some of it, and the rest was the result of time that I donated to local organizations. I didn’t feel right “double dipping”, as it were. Not to mention that with #GamerGate still incomprehensibly a thing, I want to avoid anything that even resembles being a “professional victim”. That said, if you want to support me in doing this kind of work, becoming a patron would certainly help.]

The ongoing climate of fear, intimidation, and harassment sparked by GG has certainly put gaming’s problem with women in stark relief. If there can be said to be any good that has come of GooberGate, it is that gamers who have previously tried to “stay neutral” in such debates are realizing that there is no such thing as “neutrality” when it comes to hate movements[1].

So I felt like this would be a good time to talk about anti-harassment policies, because working to implement harassment policies is a concrete step that can be taken to make women feel safer at conferences and other large events.

First: What is an anti-harassment policy and why should our event have one?

An anti-harassment policy is a policy that clearly spells out types of behavior that will not be permitted, steps that event attendees can take to report harassment, and how the policy will be enforced. Anti-harassment policies are a key part of creating a safe environment, because they help to set an expectation that harassment is an issue that will be taken seriously by event organizers.

If you’re just getting started learning about anti-harassment policies, The Ada Initiative and the Geek Feminism Wiki are excellent resources, albeit more tech conference-focused. For a (mostly tabletop) gaming-focused take on the issue, the incomparable John Stavropolous has written this excellent guide called How to Run Safer, Accessible, and Inclusive Game Conventions.

Second: What are some examples of robust anti-harassment policies “in the wild”?

While DragonCon has had problems with regards to uneven enforcement of convention policies and bad optics over their decision to ban Backup ribbons, they still have one of the best-written anti-harassment policies that I’ve seen. The language itself is worth using as a template, although hopefully event organizers would use DragonCon’s actual implementation of the policy as a cautionary tale and not as an example to be emulated.

Pelgrane Press has an official anti-harassment policy for 13th Age events that I was paid to work on, along with Ash Law. I quite like this as an example of a policy that not only spells out inappropriate behavior but also spells out the things that event attendees should be able to expect as part of a positive and open gaming environment.

Anti-harassment policies don’t have to be limited to geek events, however. They can, and should!, be written for pretty much any kind of volunteer-run organization. After working on the 13th Age policy, I helped to adapt some of that language in the implementation of an anti-harassment policy for a local amateur theater company that I am a part of.

Third: How do I notify attendees of an anti-harassment policy?

Well, personally I’m a huge fan the approach that New York ComicCon took:

Photo taken from BoingBoing – found here

GIANT-ASS VERY READABLE SIGNS.

Your organization might not have the budget for such large signage, but prominently placed, clearly worded signage is definitely the way to go. At the very minimum, the anti-harassment policy should be posted in a high-visibility area near your event’s registration area and outside each entrance to the dealer’s hall, if you are running an event that has one. A lot of harassment actually takes place in convention dealer halls and is largely directed at cosplayers.

Which is why, if you are running an event that participants are likely to attend in costume, you should also consider posting “cosplay is not consent” posters in high traffic areas of your event space.

Lastly, it can be very difficult for convention staff to know how to handle harassment complaints in the moment, especially as many gaming and other geekdom conventions are at least partially staffed by volunteers. However, it is critical that convention staff know how to conduct themselves when approached with a harassment complaint, so as to avoid making an already terrible situation even worse.

So here is an example of a concise document that can be used to train staff in how to talk to someone bringing forward a harassment complaint, as well as guidelines for how to responsibly take action. This was something that I wrote for that same local theater company, but could easily be adapted to fit the needs of a conference or convention.

Fourth: what can I do to push event organizers to implement harassment policies?

If there’s an event you’d like to attend that doesn’t have an anti-harassment policy, contact the event organizers directly and express your concern about the lack of a policy. Most of the time, event organizers who are running events without anti-harassment policies aren’t doing so out of malice. The problem of convention harassment is something that has pretty much always existed, but been kept silent.

For instance – after I approached GenCon organizers about my concern regarding their lack of a policy and related my experience of being harassed at GenCon, GenCon subsequently implemented an anti-harassment policy, which was even mentioned in the opening ceremonies at the beginning of the convention. (They could still do better with signage, but they’re working on it, which is hugely encouraging.)

It can be a bit scary broaching such a topic, but remember that it is in the best interests of event organizers to ensure that their attendees feel safe and welcome.

Lastly, should you be blessed enough to possess sufficient status within your community to be invited as a panelist or guest of honor at a convention, please strongly consider following John Scalzi’s example in refusing to attend events without an anti-harassment policy. By setting such an example, you can make things better for everyone.


[1] Either you side with the people being abused, or you side with their abusers. The idea of this as a conflict with opposing “sides” is victim-blaming of the worst sort, because it makes speaking out against abuse somehow morally equivalent with ACTUALLY ABUSING PEOPLE.

GenCon 2014: The bad and the needs improvement

While I have some posts coming up that are prompted by interactions I had at GenCon, this will be the last post I write explicitly about my experience at GenCon itself (at least for the next little while). I’ve talked about the things that made me excited, as well as specific crappy things observed in the dealers’ room. But I didn’t address negative things outside of the dealers’ room, so here are some observations about things with varying degrees of crappyness.

Bad: Some dude mansplained my shirt to me

One of my birthday gifts this year was a shirt that said “FAKE GEEK GIRL: REAL GEEK WOMAN”. So of course I wore it to GenCon. I mean, how could I not?

Friday morning, I got dressed in The Shirt (and also pants) and headed out to get breakfast, bleary from a late night of awesome awesomeness. As I was standing in line, two guys spotted my shirt. One of them looked excited and said, “oh wow, that’s an awesome shirt! My wife would love that shirt? Where did you get it?”.

Pleased, I said that I did love the shirt but that it was a gift and I didn’t know where it was purchased. And that’s when Complimentary Dude’s mansplainy friend chimed in with, “but you’re not fake”. Which led to the following conversation:

Me: I’m… not a girl.

Mansplainy Friend: But you’re not fake. You’re–

Me: Not a girl. I have a toddler. I pay taxes. I am a woman.

Mansplainy Friend: Yes, but you’re not a fake woman.

Me: Okay, but you’re getting bogged down in the definition of one word. Do you not understand that this shirt is commenting on a larger social phenomenon where women like me have to fight to have our interest in geek culture seen as valid?

…at which point Mansplainy Friend tried to continue the argument, but thankfully Shirt-Complimenting Guy got him to shut up and I collected my breakfast and left.

And I suppose that I really should have expected something of the sort to occur. After all, I did wear the shirt rather expecting that hanging out primarily in tabletop RPG areas would mean that it would provoke some kind of a reaction. Still, in my defense, I don’t think anyone can be entirely blamed for being surprised when someone attempts to mansplain their own clothing to them when they are still in a severely under-caffeinated state.

Bad: I didn’t X-card the jokey sexism in a game that I ran

I was a GM at Games on Demand this year, which turned out to be tons of fun for all of my games except one – a game of Zombie Cinema. (Zombie Cinema is exactly what it sounds like – it’s a fun little game that creates zombie movie plots. It’s eminently replayable and never leaves my bag at conventions, in case I ever find myself with spare time, friends, and desire for a pick-up game that lasts about two hours.)

The problem with that game? There were six people at the table, including myself, but I was the only woman. And three of the six players were, well, the bro-iest of bros. Still, because some of the random character gen options specify gender, we wound up with three female characters, so I was hoping things would turn out well.

Early on in the game, however, the bro players started tossing out stuff about “protecting the women”, which was irritating. I jokingly had my character, a middle-aged mom and secretary, call them on it. At which point it promptly became a running joke throughout the rest of the session. And not the friendly sort of running joke, a “oh this clearly bothers you, so now my character is going to keep doing it” kind of running joke.

At the time, I just thought that it was a B- game of Zombie Cinema. There were some amusing jokes, like how the zombie plague came to be known as “raibola” (rabies/Ebola), but mostly it was a slightly sub-par but still amusing enough for the price of a generic ticket game of Zombie Cinema.

It wasn’t until I ran into James Stuart, the “new” proprietor of Story-Games, fellow GoD GM, and one of the not-bros at the table for the game, that he helped crystallize my annoyance by asking if I was okay with what happened in our game. He said that he was reluctant to X-card them since I seemed okay with it, but at the same time it seemed pretty gross. And at the time I was like, “oh yeah, I was okay, it was just kind of irritating is all”.

But since then I’ve examined that reaction and now I regret not X-carding the jokey sexism once it became a nasty little running joke, because it was a joke that made the game less fun for me. I got trapped in the mindset that because Games on Demand was paying for my badge, I was obligated to provide the players with a fun game. But I forgot that my fun was also an important part of the equation, and the “ha ha girls suck” running “joke” throughout the game definitely made it less fun for me.

And all of this despite an excellent all-hands meeting on Thursday night that stressed that GMs had to consider their own fun as much as their players when deciding what to X-card! So it’s not even like this was a possibility that hadn’t been addressed.

So that’s something I think I’ll need to work on being more aware of next year.

Bad: Casual harassment

I didn’t experience as much of it this year as I have previous years, there was only one creepy dude on the street of the “oh god avert your eyes, don’t make eye contact, stick close to your group” variety that I encountered this year, although he was a doozie. (He started singing at me and pelvic thrusting, although thankfully he didn’t approach me and I was able to give him a wide berth as we passed him on the sidewalk.)

But let me turn that around and say that this year was the best year I’ve had in terms of street harassment. So the fact that I go to GenCon expecting to be creepily harassed and made to feel unsafe by at least one dude while at the convention? That’s messed up.

Another insanely not-cool moment was my very first night at the convention, at a party where I was going to head back to my hotel with my hotel roomie and her boyfriend. On the way out, she stopped at a table to say hi to someone that she knew, and a dude literally grabbed her hand and started trying to pull her into the booth. At which point I started hovering very visibily while wearing my best “we need to leave because I need sleep face”.

And, you know, generally my friend and convention-roomie is a super capable woman and I would trust her to be able to handle her own creeps. But at the same time, Creepy Arm-Hauling Guy was large and I wanted to at least try to shame him into letting go. (Which he did, though probably not because of me, and we made our escape, and that was the end of that.)

And maybe it was because we were at a party? But you know what, fellas? Being drunk is not an excuse for harassing women, even if it’s just because you want to get to know them. Calm the fuck down, and if you can’t behave yourself around strange women when you’re drunk, then DON’T FUCKING DRINK.

Needs improvement: Convention harassment policy signage

One of the things that I forgot to mention in my post about good things about GenCon was the fact that the opening ceremonies of the convention specifically mentioned the harassment policy and that harassment was not okay, and that anyone feeling threatened or uncomfortable should seek out convention staff who would take the situation seriously. WHICH IS GREAT. The fact that GenCon has gone from having effectively no harassment policy to having a well-written policy that staff are being trained on? That’s awesome.

HOWEVER.

The only signs spelling out the complete policy were in the badge registration area. There weren’t any in the dealer’s room area that I or any of the people that attended the Women in Gaming panel had spotted. And I didn’t see any outside of the main convention center, either.

And that’s a problem! If nothing else, there needs to be at least some basic “cosplay is not consent” posters in the dealers’ room, because that’s where a whole lot of cosplay is happening.

The other problem is that a whole lot of people just don’t need to go to the badge registration area. Because I was running through Games on Demand, I picked up my badge from the GoD staff without ever having to go through the badge line. And for the most part, trips to the dealers’ room to acquire specific items were the only trips that I made into the convention center itself. The one panel I was able to go to (all the others overlapped with my GM slots! Curses!) was in the Crowne Plaza – all of which were areas that didn’t have any sort of signage to raise awareness of this policy.

It’s also worth noting that a lot of people don’t attend the first day of the convention, or don’t manage to be awake in time to hit the dealers room in time for the opening ceremonies, or aren’t able to stand close enough to hear what everyone else is saying.

This is something that is important. If you want to change the social norms around toxic and harassing behavior at conventions, you have to change expectations and raise awareness, and signage is an important part of that. GenCon is just too big an event to do it in a more individualized way.

And that’s all I have to say about that

GenCon 2014: photos from the dealers’ room [MANY IMAGES]

Back in 2011, I started photographing all of the women on banners (or other prominently placed promotional art) that I saw in the dealers’ room for the purposes of blogging about it. This year was challenging – there were more than 2800 booths. That is a lot of walking; both times I did the full circuit it took me two hours.

And I’m pleased to report that things are getting better… slowly. I’m starting to see a few game publishers who are obviously making an effort, and some of them are even getting it right. The publishers getting it wrong are still in the majority, but I have hope that they’ll only make their products look increasingly dated as the rest of the hobby moves on without them.

So let’s get on to the pictures!

Doing it wrong

Speaking of dated, the fact that I even remember EverQuest being a huge thing makes me feel creakingly ancient. So I felt even older when I saw a booth for EverQuest Next at the show. EVERQUEST NEXT? I felt like I’d fallen into a time warp back to the era of terrible MMO UI design and shitty sexist armor designs:

Everquest Next
Left: photo of banner from show, Right: entire image that banner image is taken from

God. I almost feel embarrassed for Sony at this point. This hits pretty much every checkbox on the “is this terrible” list and barely breaks a sweat, while simultaneously managing to look like a piece of promo art for a game released 20 years ago. Did they just hire the same artists again? Because that wouldn’t surprise me at all.

And yet, sadly, this will probably make lots of money, because gamers. But who knows? Maybe (hopefully) I’m wrong.

Next up, Force of Will – an anime-looking card game thing that didn’t appear to be doing too much business on the two occasions I went past their booth:

Force of Will

I have to say, the no-pants knight there is pretty run of the mill, but the artists of the witch really worked to sneak in that underboob. I mean, she’s wearing shorts under the skirt and otherwise seems reasonable attired, but then – BAM! BOOB WINDOW! Shit like that always makes me suspect artist shenanigans.

Art Director: Right, we want a strong, empowered female character who definitely isn’t sexualized.

Artist: Gotcha. [draws practical outfit with boob window]

Or maybe it was the art director after all. Either way, I call shenanigans. And also, I’m not going to stop at your booth ever, so have fun losing a sale from someone who came to this very large dealers’ room specifically for the purpose of finding things to spend money on.

Or take another example: Grey Fox Games. I literally have no idea what kinds of games they publish, because I saw cleavagey demon chick and promptly meh’ed any other details about their games out of my brain.

Grey Fox Games
I cropped out all of the identifiable faces, realized that I didn’t remember what games they made afterwards, and then subsequently realized I didn’t really care.

If I remember correctly, HC&D Game Supplies was one of approximately 3 million general CCG booths at the show this year. I was actually keeping an eye out for good deals on deck boxes, since my Magic collection is a serious mess right now, but chainmail bikinis are an automatic deal-killer for me:

HCN Game Supplies

And sure, these weren’t the most ridiculous chainmail bikinis that I saw at the convention. Honestly, as far as game boobs go these are actually pretty tame. Still, not failing at women is the low-hanging fruit of not automatically killing a sale when it comes to getting my money.

This next one… This next one looks pretty decent at first blush:

mantic

Two humans, PoC humans!, beating up on some orcs. And they’re both wearing platemail, so yay? Except look at the woman’s armor – it’s one of the worst examples of boobplate I’ve ever seen. The plates are molded specifically to her chest, to each individual boob even, which is objectively a terrible idea. Not only that but there’s this bizarre jewel thing right on her sternum? And again, that’s just really bad armor design! The artist wants to call attention to her boobs so bad that he’s putting her in potentially fatal, or at least very seriously injuring armor. So big fat fail on this one, guys.

Moving on, here is a matched pair in the WTF ARE THEY EVEN WEARING category:

Realms Of Havoc
LEFT: Realms of Havoc, RIGHT: Dark Age

Realms of Havoc is, I guess, a CCG? Which, you know, whatever. I hadn’t heard of it before I got to the show, and I’m certainly not all that likely to try it out when it’s being advertised with HOLY SHIT A LOT OF SIDEBOOB, ragged clothes, and a wedgie of doom.

And then we have Dark Age which is, you know what, I don’t really care because LOOK AT WHAT SHE’S WEARING. She HAS to have had some serious waxing done because what the hell is she wearing? This is like the ultimate cameltoe wedgie of doom! How can I possibly take any game seriously that advertises itself with cameltoe wedgies??

Sigh
LEFT: Mage Wars, MIDDLE LEFT: Iron and Ale, MIDDLE RIGHT: Guardians Chronicles, RIGHT: Freeblades (CLICK FOR LARGER VIEW)

The problem with banners in the dealers room is that the people making them tend to operate under one of two assumptions: 1) just have a sexay lady on it 2) have a lot of dudes and shove a woman on there as an afterthought. (If #2, sexualizing the woman is an option that can also be taken, and is encouraged if you’re operating from the Awful Manual of Promotional Material Design.)

In terms of sexualization, neither Mage Wars nor Freeblades are terribly exceptional, although I will say that I’m getting really, really tired of sexualized crypto-Natives in my games, which is how the Freeblades mascot reads to me. The woman in the Guardians Chronicles banner was clearly tagged on as an afterthought, at which point the artists took the opportunity to go LOL BEWBZ. (Seriously, the most skin any of the men are exposing is their neck. It’s just ridiculous!)

And Iron and Ale? [sigh] To be honest, I actually like the lady dwarf, even if I am firmly of the opinion that lady dwarves should always have facial hair. But she’s also suffering from a severe case of Fantasy Party Smurfette in that it doesn’t matter how large a group of fantasy adventurers is, because there will only ever be one woman.

Galaxy Defenders

WHAT IS EVEN GOING ON HERE? This is like the worst FemShep ever. She’s surrounded by dudes, her tech armor is… I don’t even know what’s going on. Her thighs are just bizarre – her right thigh is bizarrely skinny and her left thigh is bulging weirdly and kind of bending in the middle? And let’s not forget that her breasts are bizarrely spherical with individual armor compartments, which just makes my head hurt.

Stoneblade 2
Sorry the picture is out of focus. I blame my phone.

I don’t even know what to say about this. Dude, dude, and BONDAGE DOMINATRIX. Bondage dominatrix with ridiculous anime/80’s hair.

The Others

Oh hey look, it’s another game where the women are an afterthought and are both showing cleavage. Seriously, I’m getting bored writing this section and can’t be bothered to say anything else. Thankfully, it’s time to look at the stuff I saw that sort of failed but sort of didn’t.

Doing It Only Sort-of Wrong

Next we have what was one of the most puzzling contrasts I saw at the convention. On the right, the banner for Counterblast is actually pretty cool. We have Space Tiger Guy and Space Lady Redhead firing lasers at tentacle aliens! That’s pretty awesome! Except look at the banner right next to it. Which is for… bombshell babes minis.

[sigh]

Counterblast

Here’s another entry in the SO CLOSE AND YET SO FAR series:
Infinity The Game

Infinity is yet another CCG. But honestly, I actually kinda liked the art, except for how the artist drew interesting characters with dynamic poses and then overly-emphasized the boobs. The medic? Is actually super cool. I really like the character design and the action of the pose. But WHY ARE HER BOOBS FALLING OUT?? Ditty for the other girl? She has some really interesting character design, except WHY IS SHE WEARING BOOB PLATE?

Come on, guys. That’s like running 95 yards, then dropping the ball on purpose, saying “fuck it”, and leaving the field to get a beer.

Last in the “so close and yet so far” collection is this banner for Valiant:

Valiant

 

So the two figures that are women are pretty awesome! Not to mention that one of them is fat and heroic and attractive? Holy crap! That’s awesome! …except that only 2 out of a total of 12 figures are female, and neither of the female figures are focal figures – they’re both background figures. So women are allowed to be fully clothed and heroic, but only if they’re in the minority and kept out of the spotlight? Not cool, dudes. Not cool.

Doing It Right

All right! Now for the stuff I’d much rather write about! The stuff that I actually super liked! First up, this banner for Citadel Sky Pirates, which I found quite delightful:

Citadel of the Sky Pirates

None of the banners in their booth had any overly sexualized ladies, and I found that I really liked the Sky Pirates banner. Both of the women have really excellent character designs, neither have unrealistic physiques, and both look heroic. The woman on the right looks sexual, sure, but she doesn’t look sexualized. (I realize that might sound like a pedantic distinction to make, but for me it’s a key difference.) And it’s also worth mentioning that the pirate on the right was one of the few PoC I saw adorning banners in the dealers’ room. (As much as companies have been making slow strides with their depiction of women, they have farther to go with PoCs.)

Next up, my favorite booth of the entire convention!

Pandemic 1

WHAT. WHAT. THIS IS SO AWESOME I CAN’T EVEN.

Heroic women! Women of color! Women doing a job! Women sharing focus and screen time! Equal numbers of men and women! Focal women and background women and OH GOD IT’S JUST SO GOOD. I was kind of sad that I already own all of the Pandemic products I want to, because it would be nice to give them some money just because.

But of course, the other notable publisher that managed to succeed at gender and racial diversity is Paizo, as demonstrated by this very large banner across the back of their booth space.

Pathfinder
I forgot to photograph the other half of the banner. D’oh!

Fifty percent women, fifty percent men, and, at least by my reckoning, more than fifty percent PoC. Dear Paizo, I love you. And I’m deeply sad that Pathfinder just really isn’t my gaming style, because I would dearly love to give you lots of money. So I’ll just have to settle for blogging a lot about how deeply awesome you are.

Speaking of deeply awesome! Here’s an awesome thing:
Shadows of Esteren

It’s a lady adventurer! In the snow! APPROPRIATELY DRESSED TO THE WEATHER!

I got so excited about this that I stopped to snap a picture and didn’t even try to be surreptitious about it. One of the people at the booth seemed very puzzled by this, so I apologized and said, “I’m sorry, I just was really excited that your banner had a woman in the snow wearing appropriate clothing. That’s something I never see!”

At which point the publisher told me very earnestly that women are very important and that they want to represent women. And then he dug out a product catalog, which was very nicely produced, glossy, and on heavy stock and gave it to me. Which just really blew me away.

THAT. THAT is a model of how to interact with female fans, publishers. I was absolutely blown away. So SHADOWS OF ESTEREN, Y’ALL. Did you know that it won an Ennie? Did you know that the art is fantastic? Check it out, because seriously, so impressed.

The Coup

When I walked past this booth, I first had a little eyeroll moment until I realized, wait a minute. These women are actually all awesome and not sexualized. WUT. I mean, yeah they’re all blonde women, so maybe it would be nice if one of them wasn’t white. But still, a game publisher putting only awesomely characterized female characters on their banners? Progress!

War Machine

 

Last up, I just really liked these War Machine banners. On the left, the lady in red just looks really cool, and not impractically dressed for the winter weather – which is an automatic +1000 points from me. And the lady on the right, similarly, her armor seems practical and her poses looks dynamic without being overly sexual. Best of all, they’re just drawn like that isn’t really a thing that needs to be called attention to. And that? That is what I would DESPERATELY LOVE to see more of out of my dealers’ room experience!

GenCon First Impressions: HOPE FOR THE FUUUUUTURE

Well, folks. I’m back from GenCon! And there is SO. MUCH. I want to write about! So the goal is to get up a flurry of posts in the next week or so covering a wide range of topics related to GenCon and how my experiences there reflect on the community as a whole.

However, I have come down with the most instantaneous case of con crud I have ever suffered (I imagine I must have contracted it about 5 seconds after entering the convention hall) and am also deeply sick right now. So I might just collapse on a couch at home and play Final Fantasy while moaning about how miserable I am for several days (seriously, I’m so whiny when I get sick). I guess we’ll see what happens.

I have so much I want to write about! But I thought I’d start on a high note and talk about the many things this year that made me feel SO FULL OF HOPE FOR THE FUTURE YOU GUYS. SO SO FULL OF HOPE.


 

1. Things I saw while walking around the convention

Walking around the convention hall, I was pleased to see so many women attendees – in the dealer’s room they seemed to account for around 35-40% of attendees. And I was especially pleased to see lots of families with young children in tow. I didn’t see as many men wearing babies in slings as I have in past years, but I did see instances of face-meltingly adorable family cosplay. Like the mother and daughter both cosplaying as Super Girl, or another mother and her son both cosplaying as Iron Man. And then there was the mom in street clothes with an 11th Doctor fez, accompanied by her two daughters – one cosplaying as Elsa and the other as a princess (?) I admittedly didn’t recognize.

All of which made me so happy. It’s so great watching the hobby literally expand into the next generation. I can only hope that this new generation of nerds in training will do better than the generations that have gone before them.

The Women in Gaming panel (that I was on! Wow was that nerve-wracking!) was also something that gave me a lot of hope. It was packed(!) with women, many of whom were eager to jump into the discussion to tell their story. And all of the women who spoke emphasized the need for women to support each other in bringing other women into the hobby instead of turning into gatekeepers because we want to be “not one of those women”.

Also encouraging was the fact that there were men in attendance at the panel, and that they largely behaved themselves. Some of them did make comments, but they were largely on point and supportive. And they didn’t try to mansplain or dominate the discussion either, which was a relief. (Well except for that one guy who said we should just make games instead of speaking out about sexism. But there’s always going to be at least one, I guess.)

Lastly, I was about to triumphantly post NO CORPSE TITS IN THE DEALERS ROOM. Only someone on my G+ posted a picture of a life-size statue of Thay, so I guess I have to amend that to “no corpse tits that I personally observed”. [sigh] Baby steps?

2. MIKE MEARLS Y’ALL

Saturday afternoon, I was lucky enough to have a great lunch with Tracy Hurley and Mike Mearls where we talked about sexism and misogyny in the industry, and about the issues with trying to increase the diversity of representation in games themselves. The meeting was prompted by ConsultancyGate (if you don’t know what that is, be very thankful), but the conversation mostly focused on other things.

Mike was very open about the difficulties that he’s faced in trying to push inclusivity in the game products he’s worked on. He talked about how he’d been assuming diversity of representation was the default, only to realize later that there were many others who had assumed the opposite, who feared they might face consequences if they pushed their content “too far”. And now he’s working to actively make D&D products more inclusive going forward (something which I will write about in further detail later).

All in all, it was a really great conversation in which both Tracy and I were encouraged to be honest about our feelings and personal experience, which – let me tell you – is not always the case when talking with male industry professionals. Coming from the head of the flagship product of RPGs, this means SO SO MUCH to me. I left our meeting feeling like the new direction of art in 5E D&D isn’t just competitiveness with Paizo, as some have suggested, but a genuine desire to do better. I look forward to seeing what comes out of D&D under his direction.

(Amusingly, I will note that when we asked Mike if we could blog about the meeting, Mike said “of course”, then said he hadn’t wanted to assume that we would because he didn’t want to sound all HEY FEMINISTZ PLS GIVE ME COOKIES THX. Which, ironically, made me want to give Mike feminism cookies, and I don’t even believe in feminism cookies.)

3. Games on Demand

This was my first year of running games at Games on Demand, although for the last many years I’ve spent most of my convention at Games on Demand. It’s funny, because the notes that I made for this post before writing it included “lots of women GMs”. But then when I asked one of the organizers, he told me that about 15% of the GMs were women or non-binary by his tally.

Which. Huh. Okay. I guess my brain fooled me on that one. But the women I saw who did come out to GM were really bringing it to their games and I saw people really having fun at those games. (Can I just take a moment to say that I am insanely jealous that I didn’t get to play Karen Twelves’ Apocalypse World: Olive Garden scenario? So very, very jealous.)

So yeah, the total number of not-dudes at Games on Demand might have left something to be desired (and let’s be clear, I am not attacking GoD here. This is a problem GoD staff have been working for multiple years to ameliorate, but it is hard because both the causes and possible solutions are difficult to pin down). But overall, the emphasis on diversity and inclusion was really a breath of fresh air.

For one thing, there were equality stickers freely available at GoD (I stuck one on the back of my badge – might as well make it a useful space since that’s what winds up getting seen half the time anyway). The ever-fabulous John Stavropolous also wrote an amazing “instruction manual” on how to run games with some great sections on how to help everyone feel safe at the table as well as tools for dealing with problem behavior and helping make sure everyone feels welcome. (And honestly, this is a great document for anyone who runs games, not just GoD GMs.)

And more generally, it was awesome meeting so many new people who are committed to building a supportive and progressive tabletop community. I was also lucky to run into a fair number of people who made a point of telling me that they appreciate my blog.

There was so much bile on certain parts of the internet prior to the convention that it was really hard to remind myself that things were getting better. But I talked with several people, not just women!, who made a point of thanking me for blogging that it made me feel really good that this is the direction that most gamers are heading in. Speaking out makes a difference, and things will get better.


Stuff for next time(s)

I’ve got so much more to talk about! There’s the inevitable picture post, where I go through my many shots from the dealer’s room. I’ve also got a not-so-happy post about Stuff I Didn’t Enjoy at GenCon. But on a more positive note, I do intend to do some post-GenCon followup writing about some non-WoTC publishers who I felt like were really Doing It Right – Pelgrane and Paizo. And I might also do some followup about a previously blogged about topic.

Phew!

GenCon’s GoH are “diverse as the industry itself”? NOT GOOD ENOUGH.

Credit Where It’s Due

Thanks to the people who helped me vet initial drafts of this post. I had harsh feels and made things tense and I’m sorry about that. Thanks also to Kimberley Lam, who is awesome and you should go buy Atop A Lonely Tower, which is an awesome RPG designed to be played online.

Before reading, it’s super-important for me to note that there are some words and ideas here that aren’t mine. In some cases, where people have commented publicly, I’ve quoted them here. In many other cases, I’m summarizing thoughts and ideas that came from behind-the-scenes discussions on Google+. As incidents like the J Scott Campbell/Mark Brooks-incited hatesplosion illustrate, you should not ever force someone to speak publicly on the internet. Especially when someone is making critical statements about a venerable geek institution like GenCon. When I am quoting or paraphrasing other people, those sections will be clearly marked.

Disclaimers. Several of Them.

1. Everything I write here is as someone who is a long-time attendee of GenCon. This year might be my eighth time attending GenCon. I say might because I’ve lost count, to be honest. Nothing I say here is meant to say that GenCon is terrible and must be destroyed with fire. I love GenCon. I love it and I don’t think I’ll ever stop going. So please don’t flame me. Okay?

2. This is not meant as an attack on or a question about the merits of any of the Guests of Honor chosen for 2014. Wait. That was important so I’m going to say it again. I AM NOT ATTACKING ANY OF THE GUESTS OF HONOR FOR THIS YEAR, NOR AM I SAYING THEY DON’T DESERVE TO BE GUESTS OF HONOR.

I’ll admit to not knowing a lot of people on the list. But the people I do know are eminently worthy of respect – especially the women[1]. When I express anger in this post, it is anger at the big picture, anger at the outcome, and anger at the decisions that the organization made to get to this point. I AM NOT AM NOT AM NOT expressing anger at the people who are choosing to participate in this year’s GoH program. PERIOD.

3. One thing I’m not even going to talk about here is the lack of queer diversity. That’s also a thing. It’s also a thing I don’t feel prepared to talk about, because that gets too much into discussing private things about real people which I really don’t want to do. 

Down to Business: The Lineup

GenCon recently announced the complete lineup of Guests of Honor for this year. As someone who has been pushing for increased diversity of Guests of Honor at GenCon, this is something I was very eager to see revealed. So I was pretty disappointed when the lineup looked like this:

  • Keith Baker
  • Lillian Cohen-Moore
  • James Ernest
  • Bruno Faidutti
  • Matt Forbeck
  • Andrew Hackard
  • Steve Hensley
  • Kenneth Hite
  • Jon Hodgson
  • Steve Kenson
  • Eric Lang
  • Nicole Lindroos
  • Jay Little
  • Jeff Martin
  • Ryan Miller
  • Luke Peterschmidt
  • David Preti
  • Mike Selinker
  • Greg Stafford
  • Elisa Teague
  • Richard Thomas
  • Allen Varney
  • Jordan Weisman
  • Ray Winninger

It felt like a punch to the gut. How. HOW could this happen? In 2011, a mere 1 out of 16 GoH was female – Margaret Weis. When the GenCon has made noise about wanting to increase the diversity of the GoH program, HOW IS IT that in three years they’ve gone from a humiliating 6% representation of women to a still-pretty-goddamn-embarassing 16% representation of women?

THE WORST PART, however, is this completely fucking tone deaf blurb that they included at the top of the page announcing the GoH lineup:

Our Industry Insider Guests are as diverse as the industry itself and have extensive knowledge and expertise.

That’s the part that REALLY has me seeing red. So here’s where I where I start tearing shit down. (But remember #2, folks. This is about the BIG PICTURE.)

Demographics: Why This is Really Not Okay (Gender)

So first, let’s take a look at the gender breakdown of this lineup.

Gender-wise, is this as diverse as the industry itself? Well. Unfortunately. Yes.

It’s really hard to find current demographics of the North American game industry, especially given that it’s so fragmented across different platforms. But this 2005 International Game Developers Association survey pegged the number of female game developers at a mere 11%. And while this post on Gama Sutra collects data about students currently in game design programs, the numbers seem pretty consistent with the IGDA survey, despite being 8 years later. So depressing as it is to contemplate, 16% is probably a pretty accurate percentage when you’re looking at game industry professionals.

HOWEVER.

Women account for FORTY-SEVEN percent of gamers. FORTY-SEVEN. It is absolutely ridiculous to have this kind of a lack of representation when women comprise such a huge part of the audience that you’re actually attempting to attract. Furthermore, while the percentage of women in the formal game industry is relatively low, there are a lot of fantastic women doing work related to games that would make them worthy of being a GoH.

And of course all of this is ignoring the fact that this year’s lineup is actually less inclusive of women than 2012! What happened? Did they look at 2012 and think, whoa! Clearly too many women up in here. We have to do something about that?

Well, considering that any conversation with more than 20-30% involvement by women is perceived to actually be dominated by women, that might actually be the case. (Science! It’s depressing.) Is this the “equality” that GenCon is shooting for with it’s GoH lineup? If so, that’s pretty fucking terrible if the most amount of space women can hope to occupy is a miserable 20%.

Demographics: Why This is Really Not Okay (Race)

All right. So this is where I’m going to step back and let some other people talk about their feelings on this. I think POC voices are more important than mine on the issue of racial diversity; there’s also the unfortunate complication that it’s not easy for me, as someone who is whiter than white, to decry lack of racial diversity without looking like I’m judging the racial identity of the people chosen to be this year’s GoH, which would be shitty.

So instead, I asked the previously-mentioned Kimberley Lam if she’d be willing to offer comment, which I place here without additional comment of my own.

I am a big fan of supporting self-identification and parsing ethnic backgrounds can be really hard. I’m the kind of person who uses, predominantly, “Asian” or “European” and hopes that the person I’m trying to figure out isn’t offended that I can’t get much more specific than a continent – and even then I stand a decent chance of getting it wrong.

So, saying that the Industry Insider GoH roster isn’t ethnically diverse isn’t exactly something I’m willing to commit to since I don’t know how the Guests of Honor identify. I will say, though, that it’s disappointing (and yet, utterly unsurprising) that there aren’t many visible minorities on the roster. Being able to pass as white, no matter how you identify, can lead to a lot of differences in your experiences. Passing as white affords the privilege of being able to put down the social burden of your ethnicity.

I’m ethnically Chinese. I can’t pass, so I’ve had the pleasure of being complimented on my English speaking skills, asked where I’m from (and then asked again when I answer that I’m from Canada), asked about insulting Asian stereotypes and assumed to have some sort of insight on the inner workings (and faults) of every Asian government or person in existence. I don’t ever get to put that down because I don’t get to decide when these interactions happen – the people who intrude on my life do.

When Gen Con touts the GoH roster as diverse as the industry, I’m worried that they’re telling the truth. That the industry really doesn’t have people who might understand what it’s like, even in a general sense, to never be able to pass as white and to have your ethnicity come up in the most surprising and often irrelevant places. People who might understand how hard it can be to feel like I have to represent a whole culture even though the one I grew up with is Canadian (and to feel like I’m never allowed to represent Canadian culture because of the way I look). People who try to maintain their cultural heritage in the face of rampant stereotypes and misinformation.

I’m not searching for sympathy. I’m searching for empathy, and empathy comes from a place of shared experiences.

Additional Context: Some Miscellany Worth Addressing

Note: some of this content will be cited. Some of it won’t, for previously-mentioned privacy concerns. Anything that’s not my words or original ideas will be italicized in green. Sorry for any confusion that might cause.

GenCon’s GoH are not like any other con’s GoH

Now of course, all of this is complicated by the fact that despite the fact that GenCon calls its program a Guest of Honor program, it’s really not anything that most people would recognize as a Guest of Honor program. Travel costs, lodging, food, incidental expenses – none of these things are covered. All that Guests of Honor receive are a badge and some marketing and possibly some other tiny perks.

Now recently, GenCon has started calling it the Industry Insider Guest of Honor program to reflect that GoH are industry professionals who would have attended the convention anyway. But that change doesn’t really go far enough, as “Guest of Honor” is a pretty well-defined thing in convention culture and comes with pretty concrete expectations.

One of the people behind the GoH program said that the program name should be changed further to something like “Industry Insider Select Speakers“, which I would certainly support. If GenCon has no intentions of changing the program, which it really sounds like they don’t, then it shouldn’t be called a Guest of Honor program AT ALL.

But perhaps a better middle ground would be something like having the program split into the Industry Insider track, which would basically represent what the GoH program is now, and adding an actual “traditional” Guest of Honor track for diverse speakers, new voices, and people working to expand the boundaries of the gaming community. Because it is disappointing to look at a program that is being advertised as a Guest of Honor program and see that what is being honored is whiteness and maleness. Such a program doesn’t represent gamers of color, who are made to feel unwelcome and ostracized by things just like this.

Lackluster enthusiasm for diversity of recruitment

Over on Google+, Nicole Lindroos – one of the GoH and also someone responsible for helping run the GoH program, commented publicly on the selection process, saying [emphasis mine]:

I personally reached out to female game professionals this year and last in an effort to get them to submit themselves for consideration. Many of them did not plan to be at GenCon (the first hurdle to participating). Many others gave some variation of the “I’m really not qualified” response, as I’d done myself in previous years (despite over 20 years of working in the game industry). Many very interesting, very qualified professionals aren’t represented because of those first two hurdles. I can’t bring people to GenCon, the participants on the Industry Insider track have to be pulled from attendees. I can encourage them to put themselves and their seminars up for consideration but again, we need to pull from people who are self-motivated to participate, not from reluctant speakers who have to be convinced it’s worth their time. There are enough people who are willing, eager even, to participate to fill the seminar slots several times over. 

(You can read the entirety of her post here)

Here’s the thing. I appreciate where Nicole is coming from, on a certain level. As someone who is working to increase diversity in a volunteer organization that I’m involved in, it’s disappointing when your efforts don’t have immediate results. But “well we tried” is NOT an adequate response. There are reasons, many of them, for why women are hesitant to even attend GenCon, much less put themselves forward as a potential GoH. The overwhelming white-maleness of the GoH program is in itself a large part of that, and if GenCon is serious about meaningful change, they’re going to have to do some serious work to overcome that.

The industry insiders who were going to attend anyway can pay their own way, save the money and support for the people who need the assistance to get there.[2] GenCon is a great convention, but it is also FUCKING EXPENSIVE. And hand-waving and saying “well we have to choose from the people who want to attend” is ignoring the fact that that privileges a certain class of attendee.

One thing that I’ve appreciated about Avonelle Wing and the rest of the Double Exposure crew is that the conventions they run have made a real effort to increase diversity. Their lineup of panelists for Metatopia in 2013 included 4 men, 3 women, and 1 non-binary transperson. Their schedule of panels was very much diversity-focused as well! And if a small convention that’s being organized by a handful of people can manage to put in the work required to have balanced gender representation, what is stopping GenCon from doing the same?

Well, it might be an unwillingness to talk about issues that would be uncomfortable for the majority of their convention attendees:

“One of the GoH sessions I proposed more than once was about tips on including more diverse characters in your games (even historical/medieval-based fantasy ones), which was turned down without comment each time. The only diversity panel was about SFF artists.” –a former GenCon GoH

Now I’ll admit that I don’t know Nicole or the other people behind the program, nor do I have any way of knowing how recently this was supposed to have taken place. But I would hope that a profit motive isn’t preventing these sort of conversations from happening publicly on the part of GenCon organizers, because there is A REAL HUNGER to see that sort of thing.

In conclusion

All right, I’m starting to ramble, so I’ll wrap this up by saying this:

We are here, women and gamers of color and queer people and non-binary people. WE ARE HERE. And we deserve to be reflected.

IT’S TIME TO STOP ERASING US.

[1] I was quite happy to see Lillian Cohen-Moore on the list. I think her project to collect the history of women in gaming is super-interesting and I’d like to see more of that sort of thing promoted!

[2] Not to mention that it’d be nice to see some NEW faces as Guests of Honor. Is Ken Hite cool? Yeah. Does he really need to be Guest of Honor again? Nope. Not really. He’s coming to GenCon no matter what, and it’s not like he needs the exposure.

Anatomy: YOU’RE DOING IT WRONG (GenCon 2013 edition)

Recently, I had reason to take a good look at the GenCon 2013 poster that was drawn by Jonboy Meyers – a comic and game artist of some note[1]. The GenCon posters have long been a source of irritation for me, as each year the design centers around a scantily-clad female mascot. But until recently, I had thought of the 2013 poster as being “not as bad” as some of the others I’ve seen:

CLICK THROUGH FOR LARGER VERSION

And sure. There’s a lot wrong here. Her pose is weird and fanservice-y, the lens flare doesn’t completely obscure the fact that she’s wearing a miniskirt, and her “armor” seems to have individual boob compartments, not to mention that it’s rocking a severe case of sideboob. But bad as it is, she’s at least wearing more clothes than most of the other GenCon mascots I’ve seen? (Damned by faint praise, I know. I hope you realize just how low I’ve set the bar by now.) But then I took a really good look at it and realized, holy shit. There’s actually a lot seriously, seriously wrong with this picture.

So first, a drawover just to illustrate what’s going on underneath that overly-decorated-but-not-at-all-protective leather chestplate:

YIKES! Her breasts are weirdly enlarged, torpedo-shaped, and improperly placed and her ribcage is snapped in half just for starters. Neither of her arms are the correct length – her left upper arm is waaaaay longer than it should be at the expense of her forearm. I would say the situation is reversed with her right arm, except her right forearm is overly elongated but doesn’t actually connect to anything. There is no upper arm or even a right shoulder for it to attach to! Jonboy just lazily went “meh, boob” and counted on the fact that the viewer would be too busy admiring her chest to wonder about a small thing like WHERE THE HELL DID HER ARM GO?

What really kills me is the two different perspectives. The figure is drawn so that you are looking DOWN at the top of her head, but UP at her boobs. The effect is slight, but it’s there – which would only exaggerate the required spine arch of this pose to impossible levels. But of course, with torpedo collarboobs and floating arms it’s obvious that Jonboy was prioritizing SEXAY over, you know, anatomical plausibility.

(Which, can I just sidebar a second to say how gross that is? Look at this poor lady. She isn’t a person. She is literally a collection of disembodied parts, arranged for maximal titillation and shoved together in a mish-mash of lady-shaped sexy parts. Why do so many artists think that PARTS OF WOMEN are sexier than ACTUAL WOMEN?)

Ugh. Moving on.

Correcting the anatomy. Sort of.

So here’s the deal. I spent an embarrassing amount of time trying to do anatomically correct draw-overs of this pose and I still didn’t get it quite right. Sometimes in art, you can get something so wrong that there’s just no point in trying to fix it. You’re better off to just nuke it from orbit and start over. However, as starting over would defeat the point of this particular exercise, I did my best to persevere.

You have no idea how much it pains me to post something this terrible and wrong.

So when I started doing my corrected drawover, I discovered YET ANOTHER problem with this pose – this time with her shoulder. (The one that actually exists, not the one floating invisibly in space.) In order to be anatomically correct, you can keep the angle of the ribcage or the angle of the shoulder, but not both. In order to keep the line of the shoulder as drawn, you’d actually be looking at the figure from the side.

This would significantly change the shape of the torso. Not to mention you’d only be able to see one breast, and it would be a full on side view. (That I couldn’t draw correctly. The original lines were just too distracting. Aaaaargh.)

However, since Jonboy seems like the kind of artist who would prioritize seeing both breasts over something as unsexy as a shoulder, I figured it was okay to give up and spend more time on the 3/4 view correction.

This isn’t correct either, but at least it’s closer.

Looking at it, there’s still some problems with my version. Her waist is too narrow, and her left shoulder actually needs to come out further – the edge should be about level with the side of her hip. (I got led astray by the original lines. They’re so hard to escape!)

However! I did manage to correct the most egregious faults. Her arms are now the correct length and properly attached! No more weirdly floating disembodied forearms. Her breasts are also now properly shaped (assuming she’s got a decent sports bra). I know I’m always bitching about basketball-shaped breasts, but torpedo-shaped breasts are just going too far in the other direction. Lastly, I  also gave her some bits of anatomy that she’d previously been missing. Like a collarbone.

Now what’s fun is if I actually combine the two re-draws. The result is… pretty interesting.

Phew! This wound up being one of my more challenging anatomy corrections, despite that I initially thought it would be easy. And of course, now that I’ve spent some time with it, I have to wonder how I could have failed to see how grossly distorted her anatomy is. I guess it just goes to show how omnipresent this sort of nonsense is in gaming culture. It just sort of becomes the background radiation that you have to put up with in order to be a gamer, which is saddening.

[1] As I avoid comics precisely BECAUSE of the type of art he makes, I have no idea if Jonboy Meyers is A Big Deal in the comics world, nor do I especially care.