Well, this week is E3, that hallmark of entitlement and sexist bullshit, where the same old shit is paraded by industry insiders as “what to look forward to” in the next year of gaming.
In such an environment, it really takes some effort to distinguish yourself for bullshit sexism. Yet Ubisoft went the extra mile and claimed that the reason there were going to be no playable female assassins in their upcoming Assassin’s Creed title is because it would double the development cost and it was “a reality of game development”.
Uh huh. Because, as someone on my G+ pointed out, you can animate each individual feather on an eagle’s wing, but women? That shit is just too hard.
As you can expect, people have been having a field day with this. So I thought that I would devote an entire links post to the excellent responses that people have made to Ubisoft’s nonsensical assertion that they can’t include playable women because it’s just toooo haaaaaard.
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Is ‘we don’t have the resources’ an OK excuse for keeping female heroes out of games?
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A stunning showcase of innovative character design: 40 male protagonists at E3 2014
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There were more severed heads than women presenters at E3 2014 #yearofthebeheading
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An NPR interview with Leigh Alexander and Aisha Taylor on E3 boy’s club nonsense
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BioWare’s David Gaider on his personal tumblr, on why game companies need to do better
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Over on tumblr, a great comic dramatizing the difficulty of animating female characters
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Other game devs calling Ubisoft on their bullshit
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Lastly, some super on-point tweets that pretty well summarize how I feel
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This game IS NOT bullshit. It is awesome and you should fund it the end.
Someone (EDIT: it was Ron Fahey here) pointed out that the most famous assassin of the French Revolution is Charlotte Corday, who was in fact female.
[…] What Are You Playing, the game where we tell you what we’re playing this weekend and you remind Ubisoft that almost every MMORPG since forever has somehow managed to do the impossible a… and it did not in fact break the space-time continuum or wreck the […]
[…] to Massively's What Are You Playing, the game where we tell you what we're playing this weekend and you remind Ubisoft that almost every MMORPG since forever has somehow managed to do the impossible a… and it did not in fact break the space-time continuum or wreck the […]
[…] if the above isn’t enough, Go Make Me a Sandwich has curated a list of articles on the issue as […]
You are too effective at directing my money to cool Kickstarters!
Sorry about that? 😀