Reasons Why It’s Too Hard to Include Playable Female Characters In Games

There have been some really great takes on just why Ubisoft’s proclamation that it was just a “reality of game development” that their newest title in the Assassin’s Creed series wouldn’t include playable female characters, many of which I covered in Friday’s link roundup.

However, some conversations on Google+ inspired me to do some silly drawings of some only-slightly-less-ludicrous reasons why it’s just too hard for studios to include playable female characters. A picture is worth 1000 words and all that:

It was nice to get a chance to return to my roots, as it were, by doing something silly for once (not to mention taking a bit of a break from Princess Charming); a lot of my posts recently have been rather serious, but sometimes it’s nice to just be silly.

Still, I think it’s worth using this post to make a serious point. Given that Ubisoft has already had female assassins in the series, including Aveline, a title character in her own AC game, it stretches my credulity beyond the breaking point for me to believe that it’s honestly that hard for Ubisoft to include a playable female assassin.

There are existing development assets already, including Aveline’s model and all of the motion-capture done for her animations. Would it really have been so hard to do some color-swapping of Aveline’s model and port her into the game? It certainly wouldn’t have been anything budget-breaking, given that this is a AAA title with a AAA budget. Frankly, female moon pixels and fire-breathing dragons are about as easy to believe.

Ubisoft would have done a lot better to own up to the truth: either they didn’t want to make a playable female character, or they just didn’t think of doing it. Instead, this gutless prevaricating has cost them a lot of goodwill. I’ve seen many long-time fans of the series who had appreciated the diversity of the series and its’ development team saying that they’re not going to put any more money into purchasing future AC games.

All in all, it would be hard to imagine a more bone-headed marketing ploy for a game that needs a large audience to recoup its astronomical development budget.


Self-Promotion Sidebar:

Do you link this post? Do you wish you could buy a print of these cartoons? Good news – you can! And honestly, who wouldn’t want to hang such beautiful satire on their walls? (Don’t answer that.)

 

6 thoughts on “Reasons Why It’s Too Hard to Include Playable Female Characters In Games

  1. Have there been any studies done to figure out how many core gamers there are that are female? Perhaps these companies really would lose money by adding female characters since there are so many immature young male gamers that don’t want to play as a woman. Also please note I said core gamers.

  2. Yeah, that’s something I don’t understand. This is how I picture the situation at Ubisoft: So, they’ve finished creating AC:U and then one from the GD comes up and says “Hey, now that we’re nearly done, let’s include one or two female character, you know, for the balance”, where the Head of Development comes up and says “Sorry, we don’t have any resources any more”.
    “What do you mean, we don’t have resources? Just change the texture of one the characters and that’s that.”
    “No, too much work. It will cost high amount of money that we need for worthless DLC’s and shit, the players do not need.”
    “Yeah, but it really takes no effort at all and it’s done in a few hours … ”
    “I said no, and that’s final! No female characters! Now if you’ll excuse, I’ll draw some crude stick figures in Time magazine while sniffing glue”.

    I’m sorry, I work somewhat in the game industry but I don’t see the problem of including a female character. Maybe if they would have planned ahead and not produce every damn year a new one, they would have had the time, but it still makes no sense.

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