On perfect communication and the tyranny of “platform responsibility”

While the incident I’m referencing here isn’t directly connected to games, it strongly echoes patterns I have seen play out in the game-o-sphere many times over the years. So I ask that people bear with me when I lead off by saying this post was inspired by a LeftTube dustup on Twitter: Natalie Wynn, a trans woman who creates social justice philosophy videos about masculinity, incels, and queer identities under the YouTube alias of ContraPoints, recently had the temerity to talk about her subjective experience on Twitter in a way that wasn’t 100% Perfectly Inclusive Of Every Oppressed Identity’s Feelings and Twitter predictably reacted by JUMPING DOWN HER GODDAMN THROAT.

The tl;dr – she started a furor by saying she didn’t care for pronoun introduction circles at events since she has experienced them being weaponized by cis people who clock her as the only trans person in the room. Predictably, trans mascs and nonbinary folks who rely on such conventions in order to not be misgendered spoke about the necessity of such things for them to feel comfortable. But instead of having a nuanced conversation about the problem of cis people who weaponize the tools of inclusiveness to against queer people and the ways in which heterosexist culture pits marginalized queer groups against each other, everyone FREAKED THE FUCK OUT and now ContraPoints has deleted her Twitter, so good fucking job everyone. We’ve successfully kept another trans person from talking about her subjective experience on Twitter. Way to improve the #discourse.

I’m not going to get into the nitty gritty of BUT CONTRAPOINTS SAID, because honestly the amount of non-binary splash damage happening as part of that conversation is triggering as fuck now that everyone is circling the wagons and some binary queers are talking about how UNSAFE they feel around us nonbinaries. (Because somehow it always comes back to us being The Real Problem With Queer Spaces.)

Instead, we’re going to talk about one of my least favorite justifications for why notable marginalized people get crucified for not being 100% Perfect Online:

The “responsibility” of having a public platform

Whenever this type of shit blows up online (and believe me, it happens in gaming too), one of the most common justifications for being abusive to someone over something they said is the argument that “they have a public platform” and therefor they have the “responsibility” of not just saying “whatever they like” without considering other people. Which is a great idea in theory, but what it means in practice is that if you’re a marginalized person with a “public platform”, I get to abuse you for saying stuff I don’t like and it’s YOUR FAULT.

And let me tell you, as someone who has been canceled for having messy feelings about my queer oppression online, it really doesn’t take much for people to classify you as having a “public platform” in order to justify being abusive toward you. Natalie Wynn has more than 9500 patrons on Patreon, which is orders of magnitude larger than my audience ever was – even at the peak of my microfame. And yet, I understand what she’s going through all too well, because then as now I was told that it was correct for people to be abusive in canceling me because I had a “public platform” and had committed the sin of being clumsy in talking about my subjective experience of oppression.

And sure, it is good to hold people accountable for saying wrong-headed or hurtful things. But we need to remember that oppression is messy, peoples’ feelings about oppression aren’t always going to be neat and tidy, and sometimes in Having Feelings About Oppression we might inadvertently step on some toes. And we need to fucking allow space for that – because sometimes you need to say something and be heard about a shitty oppressive experience and the only words you have to describe that experience are maybe not your Very Best Words. Very often, when I am upset and triggered about an oppressive experience, I simply don’t have the capacity to be 100% careful in making inclusive word choices – and that’s normal!

Further, IT IS A BIG DAMN PROBLEM that we demand nothing less than ABSOLUTE PERFECT COMMUNICATION AT ALL TIMES from marginalized people while letting white dudes get away with ACTUALLY HARMING PEOPLE, only to be forgiven as soon as they post even a half-assed “sorry you were offended” nonpology. Seriously, have you seen the shit white dudes get away with without being canceled? It’s unreal – and we all just let it slide, but we’ll happily FUCKING DESTROY a marginalized person for not being perfect in the name of SOCIAL JUSTICE.

Marginalized folks, we get upset with clueless people with privilege for not having empathy for us and our feelings. Not-cismen, how many times have we rolled our eyes about cisdudes demonizing us because we weren’t “nice” enough about describing our experiences of oppression? Lots, right? So why is it that we (rightly) feel entitled to understanding and empathy from others in recognition of the effects of oppression, but we don’t extend that understanding and empathy by default to other marginalized people?

BUT WHAT ABOUT ACCOUNTABILITY, you might ask? And to that I say:

Accountability goes both ways

One of the hardest things I’ve had to learn is that having PTSD does NOT give me an excuse to react however I want when I am triggered – even when my reasons for being triggered are 100% valid. (Sometimes they’re not, because pattern-recognition monkey is an asshole.) If someone says something that seems like a microaggression, that doesn’t give me the right to tear their goddamn face off – because using your trauma as carte blanche to abuse people is exactly how the cycle of trauma and abuse perpetuates itself. If we want to break the intergenerational cycle of trauma, which is something EVERYONE SHOULD WANT, then we need to learn productive ways of expressing our feelings when trauma is in play that still recognize the humanity of the person we’re talking to. (Caveat: Does not apply to Nazis.)

It should seem obvious, but abusing someone is not a good way to help them be accountable for stepping on toes – if anything it prevents them from doing that, even if they might really want to! Lord knows I’ve said stupid things that hurt people because I was struggling to describe my subjective experiences of oppression, but the abuse that I got as a result keeps me from being fully accountable; I still talk around those incidents because I’m not eager to repeat the experience of spending a week crying in public washrooms while I read floods of messages about what a terrible human being I am.

Accountability can’t be a one-way demand imposed on a person with status by the community at large. It has to be a two-way conversation that acknowledges the harm that we cause in return, because these online dogpiles from social justice types are traumatizing. We have to learn how to ACCEPT NUANCE and HAVE EMPATHY for others when they talk about their subjective experience, or we’re just going to keep breaking ourselves down into factions and hurting the people we should be standing in solidarity with.

Tuesday Freebies: things mostly about GamerGate

Hi, folks! I was in a play this past weekend, which meant I haven’t had a lot of time to devote to blogging. Thankfully, the internet has been super interesting in my absence, which means it’s time for more freebies!

Things that are interesting

Courtesy of the Salt Lake Tribune, researchers at Brigham Young University are trying to make a game that will encourage more women and minorities to get into STEM fields. I’m a bit skeptical of the idea as it’s presented, but it might be something interesting to follow.

Meanwhile, over on Paste Magazine Ian Williams and Austin Walker have an enlightening conversation about Blaxploitation in the context of upcoming game Funk of Titans. WELL worth a read, since Blaxploitation is usually something I’ve seen discussed in regards to film, not games.

People being stupid on the internet

The Mary Sue storified a bunch of tweets in which they tell the tale of how #GamerGate is literally unable to process the idea that there might be more than one person in the world with the same name.

In an entirely different kind of stupidity, e-sports leagues have long followed the practice of gender segregating their tournaments, a practice when sane and rational people have pointed out makes NO FUCKING SENSE. Nevertheless, it’s a policy that e-sports isn’t likely to ditch any time soon, as illustrated by the staggering level of ignorance displayed by Garena’s recent rules change to their LoL women’s league which mandated that each team of 4 women could have a maximum of 1 LGBT woman, because queer superpowers? Thankfully, this decision has since been reversed, although Garena’s apology was a totally bullshit “sorry you were offended” apology, which doesn’t really surprise me.

Online harassment: it’s a problem, and the cops don’t care

Several excellent pieces addressing the frightening new reality of GamerGate have scrolled through my feeds in the last little while. They are not easy reads, but they are all valuable. (That said, if you’ve been harassed online or fear being harassed, please exercise caution and maybe don’t read these.)

On Gawker, Sam Biddle writes about recent threats against Brianna Wu by a deranged GGer who appears to have attempted to seek Wu out in real life with intent to murder her and her family. Terrifyingly, the cops are aware of these threats, and of this recent incident, but have yet to lay charges against the perpetrator and even suggested to Wu that she simply “turn off her devices”.

On their blog, Ronan Wills tackles the problematic habit of not believing women when they talk about their abuse online. It’s an excellent read, so go read it and save me the trouble of quoting the whole damn thing.

On Pacific Standard, Amanda Hess wrote about her personal experience with harassment and death threats online, most of which mirrors what is being said about the harassment faced by Zoe Quinn, Brianna Wu, et al. It also talks about the impracticality of “just don’t go online” as a response to such harassment.

Similarly, on Jezebel Anna Merlan writes about her own run-ins with online harassment. She also chronicles her attempts to take these threats to law enforcement. It’s a pretty terrifying look at how behind the times law enforcement is on this issue, and how deeply they really just don’t give a shit.

…but maybe that’s changing?

In the first bit of good news I’ve seen related to GamerGate, it turns out that Brandon Wilson (aka Famed God) has been arrested for two different SWATting attempts, with a possibility of a 5 year jail sentence. I hope to God that he actually gets convicted, and that we see more such arrests soon.

Also, in what is definitely a first for Twitter, CEO Dick Costolo has admitted that they really fucking suck at dealing with abuse of its platform:

We suck at dealing with abuse and trolls on the platform and we’ve sucked at it for years. It’s no secret and the rest of the world talks about it every day. We lose core user after core user by not addressing simple trolling issues that they face every day

Granted, their primary motivation for tackling this problem now is that it’s costing them users. But even cynical motivation is still motivation; let’s hope this is more than just lip service.

Lastly, The Mary Sue has a preview of the upcoming GamerGate episode of Law & Order: SVU. And while their heart is obviously in the right place, the actual script looks like it’s going to be something of a trainwreck. (I don’t know what’s more painful, hearing Olivia Benson say “doxxing” or Ice T talk about “the dark net”.)

Women working on D&D: my complicated feels

Necessary disclaimers

This post might seem a little arcane, since it is rooted in a Twitter dustup that stemmed from a misunderstanding (funny how 140 characters makes it easy to lose context…). However, I also think it’s a good look at the messy what-goes-in-the-sausage side of game development, and how increasing diversity in game development isn’t as straightforward or as easy as it sounds.

(Before I get started, let me assert that this post isn’t meant to be seen as taking sides, in any form or fashion. Nor is it meant as a personal condemnation! I know the internet doesn’t like nuance, but that’s what’s being expressed here, so deal.)

Let me explain… No. Is too long. Let me sum up.

So here’s how it all went down. Tumblr user teal-deer made a post called “There are now Zero Women working on Dungeons and Dragons“. From that post:

Jennifer Clarke Wilkes, an editor who previously worked both on Dungeons and Dragons and Magic: The Gathering, was laid off on January 28th.

This means of the mere eight remaining employees working on Dungeons and Dragons, zero of them are women. This is a huge problem. –teal-dear (follow link for full post)

Subsequent to this post, rollforproblematic made a post about WotC D&D demographics as compared to Paizo’s demographics. Which is where Jessica Price, a project manager at Paizo, stepped in to provide comment about demographics at Paizo and the realities of uncredited work that might add to the perception of lack of female participation. Jessica’s post is classy and professional, only commenting on her direct experience at Paizo and not mentioning WotC or D&D even in passing.

However, Jessica Price has her tumblr set to push tumblr posts to Twitter, which – because of the format restriction – only includes the first line in the tweet; when making a response to a threaded Tumblr post, what appears in the pushed tweet is very often not written by the replying person in the first place. So it’s pretty understandable that there was some confusion about what it was that Jessica Price was actually saying. Unfortunately, how people reacted to that confusion was to start making angry posts on Twitter.

Mike Mearls got the ball rolling by making this rather combative tweet:

combative

Now to be fair, he did follow up his tweet with this one:

overlooked

…which is a sentiment I agree with! And plan to blog about in the future! But wow is this not the way to express that sentiment. Especially when you follow it up with a series of tweets listing women on the team in non-design positions without actually mentioning their names in the tweets. (This is something that happens to women all the damn time, where we are credited by position as “a woman” and not actually by name, and it sucks.)

So what could charitably[1] be seen as preventing the erasure of women in development suddenly starts look a lot more like an ally using the mere existence of women as a shield against criticism, which is the “I have coworkers that are black” of feminism. Furthermore, you have a male developer using the existence of these unnamed female coworkers as a bludgeon to demand an apology from a female developer for criticism that wasn’t actually hers. Which reads as an ally demanding feminism cookies at best and a man in a position of authority using their status to silence a woman making unwanted criticism at worst.

All of which is… incredibly problematic.

Even so! Jessica Price kept it classy and responded with:

…But the original post isn’t mine, and my responses are addressing comments about Paizo’s demographics. I have no expertise/interest in commenting on WotC’s demographics; if you want to talk about that, please remove me. … –Jessica Price (you can read the full thread here, or most of it)

And Mike Mearls apologized for the discussion, and that was pretty much that. (At least as far as I’m aware. Phew.)

All in all, pretty short-lived for a Twitter dustup. However, it left me with… well… a lot of complicated feels.

The feels and their complications

1. Mike Mearls’ response was not okay.

Regardless of the intent behind his tweets, the response that Mike Mearls chose to make was not okay. Women in the industry already have to deal with a bewildering array of harassers, trolls, and sea lions. So this kind of belligerence directed at a prominent female industry figure by one of the luminaries of the TRPG world is just not okay. Even if Jessica Price had been the one making the original criticism, this kind of combative defensiveness is not an appropriate response to what was actually a civilly expressed criticism, despite Tumblr’s shortening of the post making it appear otherwise.

Mike Mearls has expressed a desire to be an ally in that he wants to work for increasing diversity and inclusion within D&D products and the industry as a whole. Well part of being an ally is being able to take criticism on the chin. Yeah, it fucking sucks. But as a person of privilege, you do not get to prioritize your feelings over a marginalized person’s expression of marginalization. That is allying incorrectly.

2. Women in gaming who assume non-design roles are valuable

There is a weird cult of the Game Designer in TRPG circles, which sucks because there are an awful lot of women out there in non-design roles doing work that is vital to the community. Convention organizing! Event organizing! Community building! All of these are vital! Gaming is a hobby that requires community, and that requires a space and a time to happen. Without the women doing this work, our hobby wouldn’t be what it is.

Furthermore, we need to erase the myth of the Solitary (Male) Game Designer, because game design is not a solitary pursuit. It’s a craft that requires community to be successful. And so often it’s women providing vital first feedback and design advice who aren’t even recognized for the importance of their contributions to the final work.

2a. Credit where credit is due

If women are going to start having their contributions recognized, men in positions of power need to vigorously highlight the participation of women.

2b. Women often get pushed out of design and into support roles

Over on Google+, David Hill made the point that very often, women working in non-design support roles don’t want to be working in those roles.

Gosh, I think I’ve heard this story before. One of my good friends was hired for design and concept work at a major video game studio. Immediately upon relocating and starting, they decided she’d be a better fit off the design team, and as a community manager. With a pay cut.

Wait. This isn’t one of my friends. This is a lot of them.

Which still doesn’t change the fact that there are no women on the game design team. That’s a fact. Yet, people have to apologize for saying this empirical fact, because it erases all the non-game design people working on the property. –David Hill, (entire post here)

I know women who do great work in non-design support positions, and who are passionate about what they do. But it’s undeniable that women do get shunted away from design positions because of gendered workplace expectations.

And unfortunately, it’s impossible to know which is the case here. Because a bunch of internet people descending on them to demand that they talk about their job satisfaction for the purposes of resolving an internet argument isn’t exactly going to elicit honest responses.

3. Silencing women is not okay, community that demands our silence is toxic

I’m going to quote myself from a rant I made on Twitter (albeit lightly edited for grammar) that was partly inspired by this Twitter dustup, but also by a messily complicated situation I’m dealing with in my real life:

It is important to recognize that the work that women do in building community IS work and that it IS valuable. Women who build community are not less valuable because they are performing the role they were socialized to adhere to.

But it’s also important to recognize that women also serve and foster community in other ways than building community structures/supports. Most women I know have at some point chosen to be silent on an issue that harms them in the interest of community. Community is often a thing that is not built FOR women, but built ON women. A thing that requires their complicity and silence.

The penalty of not remaining silent is not being allowed to participate in the thing that they helped build/grow/foster. I make the choice to remain silent on certain things every day. Some days it is easier than others. Some days it’s an eyeroll and a whatev – nbd. Some days it’s a weight on your chest that makes it impossible to breathe or ask for help.

And I don’t know how to fix it, any of it. My silence won’t fix it. But I can’t deal with the consequences of not-silence. Community that requires the silence of the women who perform labor in its service is not healthy community, but how do we move on from that? I wish I had more than just questions.

4. Female and non-binary designers exist. There are lots of them.

Something that Mike Mearls failed to address is the fact that the core design team is exclusively male. And that is absolutely something he should have acknowledged instead of handwaving about ‘well look at all these women over here!’. Yes, I’m sure that the men on the design team are all eminently qualified and have an impressive roster of design work. But you know what? There are a lot of smart, talented, and experienced non-male designers out there who would be more than qualified to take on designing for D&D.

So getting defensive about the fact that they do have women… who aren’t designers? It feels like moving the goal posts. 0 out of 8 is a shitty ratio, and at the very least it should be acknowledged that, yeah, they could have done better wrt diversity.

4a. No I’m not saying fire Mike Mearls or any of the other male designers and hire a woman

FFS, don’t even start with the strawmen, okay?

5. Fucking up is inevitable. What matters is how you respond when called out.

Seriously. I’ve embarrassed myself plenty of times – it’s something that happens to everybody. You’re going to fuck up. Period. And it sucks being called out. Because dammit they should know that you’re not the enemy, and that you had good intentions, right?

Thing is, intent isn’t some magical cure-all. You can’t say “well that’s what I meant was…” and expect that to solve everything, because it won’t.

6. Lastly, walk the fucking walk

This past year, I had an encounter with a Big Name Game Industry Figure that highlights the kind of bullshit that game industry women have to deal with. First he belligerently make mocking comments about positions I’ve taken on my blog, then he attempted to silence me by making dismissive sarcastic remarks. It was an obvious show of power and status wielded against a woman who said things that he didn’t like, and IT FUCKING SUCKED.

And this guy? Someone who has said that he wants diversity in the industry. Someone who has worked to bring in more female writers and designers. And yet when faced with a woman who expressed opinions he didn’t like, he too thought it was totally okay to weaponize his superior status in order to shut up a woman having opinions he didn’t agree with.

It made me furious! Hell, I’m still mad about it! That kind of thing is the kind of shitty microaggression that piles up and drives women out of the industry. So if you’re a dude working in the game industry, you HAVE TO be conscious of the fact that you are always operating from a place of privilege and status, and that weaponizing that status is just not fucking okay.

In summary

It’s a complicated situation! And again, this isn’t intended as a personal attack against Mike Mearls. I’ve written previously about how I like the new direction of D&D and how meeting Mike Mearls gave me hope for the future of the hobby!

Still, this was a giant red flag for me, and yet another check mark on my list of “Reasons Why I’m Glad I Publish My Own Fucking Games” ie “I’m Glad This Is Shit I Don’t Have To Deal With”. Because if I had been Jessica Price, I sure as hell wouldn’t have been so classy in my response.

[1] I’m a bit fan of always making a strenuous effort to read charitably. Mostly because so much of what I say here gets deliberately quoted out of context elsewhere.