I’ve never been a fan of status games, but my least favorite is this: there’s this thing that happens in the tabletop world where designers occupy the top of the status pyramid and are considered to be solitary geniuses who pull games fully formed from their brain meats.
This is deeply problematic, because it erases the contributions of women in many ways. Game design is not a solitary pursuit, you cannot make a good game without the input of other smart, insightful people – and I know a lot of women who rock at giving playtest feedback that helps to solve design problems for games still in playtesting! It also sucks because there is an ongoing impulse by certain high-status members of the community to gatekeep what “counts” as “a game”, and coincidentally a lot of the work done by women somehow manages to consistently get disqualified in these “conversations”.
But mostly it sucks because it plays into gendered narratives surrounding what is important to our hobby and what is trivial. Game design is seen as a male activity and is thus valued more highly than stereotypically “female” activities – even when those activities improve the hobby as a whole!
It’s something I’ve written about before in my post about a Twitter-flap over women in non-design roles in D&D:
…there are an awful lot of women out there in non-design roles doing work that is vital to the community. Convention organizing! Event organizing! Community building! All of these are vital! Gaming is a hobby that requires community, and that requires a space and a time to happen. Without the women doing this work, our hobby wouldn’t be what it is.
And it’s something that I’ve been wanting to write about for a while. Event organizing is vital because event organizers are literally creating the spaces where gamers can meet new people and interact with new ideas – which is what is needed to keep our hobby innovative and vibrant. So I’ve been wanting to talk about the work they do and maybe counter some of that for quite a while now. Because the gendered narratives surrounding whose work is valued in our community suck!
The problem that kept me from doing so is that I’m most decidedly Not An Event Organizer. I do pretty okay at keeping myself organized and on task, but event organizing is not (nor is it likely to ever be) one of my skillsets. So I decided that I would recruit some of the awesome women that I know who do event organizing to have a roundtable to highlight their experiences and why what they do is important. (Spoiler alert: it went super well!)
Normally this is the sort of thing that one might publicize beforehand, but honestly this was agonizing for me to put together as I was dealing with all of the imposter syndrome. Which is why I put this together, made it happen, and decided to publicize after. Thankfully, all I had to do was let the awesome ladies I assembled talk and say really smart things. It went really well, even if I did say “awesome” too much.
Of course, the process of putting this together made me really appreciate just how much work event organizers do and how invisible that work usually is. This is something that I started trying to put together in January and only just managed now, and I can tell you that even for something this simple there were a fair number of things that I overlooked. (Thankfully everyone was super gracious about it.)
The team that I assembled to help me talk about this ended up being:
- Avonelle Wing: Senior VP – Double Exposure Inc
- “Strix” Beltran: LARP and community organizer, myth consultant, and academic
- KristaWhite: Co-founder of Galileo Games and inventor of KristaCon format play
- Kat Jones: LARP organizer and designer
Many thanks to the ladies who made this possible. Given how well this went, I might consider doing this in the future if I find myself wanting to spotlight a topic that I don’t have a lot of personal expertise in!