New WoW models: Men get character, women get vapid beauty [MANY IMAGES]

A brief note before I start: It’s been almost two weeks since my last post, and I apologize for not even putting up a freebie. However, despite my best efforts to stay the hell out of a recent blowup in the TRPG blogosphere, a certain person decided that he wanted to try to incite his followers … Continue reading New WoW models: Men get character, women get vapid beauty [MANY IMAGES]

Anatomy: YOU’RE DOING IT WRONG (WoW)

I’m actually working on a post that’s not about video games, but unfortunately it’s going to take more time than I have today to do the research. So instead I’m doing a quickie anatomy lesson picking on World of Warcraft. I was tempted to pick on Crapping Frost Mage again, but considering that I used … Continue reading Anatomy: YOU’RE DOING IT WRONG (WoW)

>Re-launched WoW Galleries: Let’s end with a gender-swap

>As promised, I have another gender-swap to finish out this series of WoW posts. My first attempt at a gender-swap was reasonably successful, but I discovered that a lot of the sexualization gets lost in translation since the “collection of bits” phenomenon has to be unbelievably exaggerated in order to come across on a male … Continue reading >Re-launched WoW Galleries: Let’s end with a gender-swap

>Re-launched WoW Galleries: Analysis, Part 4 (right and wrong)

>Last time, I highlighted the difference between class depictions with male figures and class depictions with female figures. In this post, I’m going to end the series with some comparisons of some positive art and some problematic art. Some of the response that I get to complaints about over-sexualized women in game art is can … Continue reading >Re-launched WoW Galleries: Analysis, Part 4 (right and wrong)

>Re-launched WoW Galleries: Analysis, Part 3 (unbalanced class depictions)

>In my last post, I picked out some images from the re-launched galleries to illustrate why numbers can be misleading and why it’s important to consider the content and context of images when you’re looking at them. This time we’re going to look at images that clearly depict characters of a specific class to see … Continue reading >Re-launched WoW Galleries: Analysis, Part 3 (unbalanced class depictions)

>Re-launched WoW Galleries: Analysis, Part 2 (Numbers lie. Sort of.)

>In my last post, I examined the re-launched galleries on the official WoW site according to the criteria of my original survey. The first post was just a look at the numbers as they were counted. From here on out, we’ll be looking at some of the actual images pulled from the galleries on the … Continue reading >Re-launched WoW Galleries: Analysis, Part 2 (Numbers lie. Sort of.)

>Galleries on official WoW site relaunched: Analysis (numbers)

>The Impetus (or: why torture myself again?) While looking for game art featuring female characters more obviously sexualized than Vanille, I visited the official WoW website and discovered that the website had been re-launched along with the Cataclysm expansion. There had been a significant re-design and re-organization, and that included the galleries. The old website … Continue reading >Galleries on official WoW site relaunched: Analysis (numbers)

>WoW novels – only female heroes need apply

>[A brief side note before I get started: It’s been a month since I started this blog. Fifteen posts and thirty days later, I’ve gotten just over 2500 page views. Holy crap, people! That’s four to five times more traffic of my art blog! So thanks to those of you who keep reading. I’ll do … Continue reading >WoW novels – only female heroes need apply

State of the Discourse: a survey of marginalized game designers on online discussion space.

In November of 2019, I published a survey and put out a call on Twitter for participants who were marginalized game designers. As someone who used to be very active on Google+ before its demise, I’ve been thinking for much of the last year about the lack of safe spaces for marginalized designers to talk … Continue reading State of the Discourse: a survey of marginalized game designers on online discussion space.

The more things change, the more they stay the same: on the relaunch of Go Make Me a Sandwich

Well, it turns out I don’t know how to quit, because I’ve tried it twice and here I am, getting back on this horse again. But just to make it official, sound the trumpets or throw confetti or whatever, because I’m relaunching Go Make Me A Sandwich. What the hell happened to change my mind? … Continue reading The more things change, the more they stay the same: on the relaunch of Go Make Me a Sandwich