So it’s been a year. (Okay, a little more than a year now.) 131 posts and a whopping 5579 comments later, here we are. In the past year, I’ve written about tabletop RPGs, CCGs, console games, PC games, board games, MMOs, gaming blogs… Let’s just say I’ve managed to cover a lot of ground. So much so that I’ve been starting to feel as if I’m running out of things to say.
You may have noticed recently that my posting frequency has been dropping off. Part of that is because, as I have mentioned previously, I (apparently) hate free time. But a larger portion has been the fact that I’ve been struggling to find new things to say. Being visual artist, it’s no surprise that my main focus here would be art and design-based. While I’ll happily get diverted into dealing with other related issues such as fail in the gaming blogosphere, talking about sexism in game art and character design is always what I come back to because that’s my background and it will always inform how I approach games.
But the fact is, there’s only so many different ways you can mock badly drawn breasts. There’s only so many ways you can mock chest TARDISes, or ninja lingerie, or armor with inexplicable boob holes. The truth is that the well just runs dry after a certain point.
Does that mean that I think that feminism’s work with regard to gaming is done? That sexism has been solved now and forever in gaming? Oh fuck no. There have been some positive things I’ve seen in the last year – the explosion of readership I’ve enjoyed here being a very large reason for hope in particular. But there’s reasons for concern too – not the least of which is the increase in imports of Korean MMOs that make North American games look like bastions of feminism. No, gaming still has a long way to go before it even catches up with the base levels of misogyny in mainstream society, let alone before it becomes a place that might be seriously able to call itself female-friendly.
But the truth of the matter is that I never considered this blog to be something without a fixed endpoint. My goal was to highlight the sheer amount of bullshit sexism that pervades game art, game culture, and game design. And I feel pretty good about my success in doing that. I could continue re-hashing old ideas, but that would be tiresome and frankly not all that rewarding. And the truth of the matter is that it’s time for me to move on to other things.
See, I have things I want to do. I have that fantasy novel that I’ve been wanting to write. I haven’t even touched it in two months, because every time I have time to write I feel obligated to post here instead of writing more of the novel. Not to mention that comic project that I am so excited about oh my god but which, yeah, has been playing second fiddle to this blog as well. (And I promise when I can talk about it, I’ll post about it here because – seriously, peeps. You’ll love it so much.) I regret the fact that I don’t have the time or the mental bandwidth to do it all. But at the end of the day, I feel like I’ve said everything that I need to say. And I feel pretty good about that.
Where do we go from here?
1. Redesign this blog.
I’m going to redesign this blog to be a handy reference tool for those of you looking to maybe get your friends to reexamine why some of the stuff they like in gaming might be kind of bullshit. My goal is to model it on Finally Feminism 101 in making it an easy-to-use resource. So you might see the layout change inexplicably in the next little bit. If the site winds up breaking for a little while, don’t panic. I plan on changing the theme, and that will probably involve monkeying around with the layout. Along with the re-design, I’ll post new stickies and an introduction explaining what this was all about.
2. Look into writing that book after all
The irony is that I started this blog as a way to avoid writing the book that I didn’t want to write about sexism and gaming. And by now, I’ve written more on the subject than I would have if I had just given in and written and the damn book in the first place. I’d like to look into turning Go Make Me a Sandwich into a book. I’m not confident that it will succeed – a lot of what I do here would be… um… challenging, as far as intellectual property is concerned, in book format. But I’d like to try.
I’m not terribly confident that such a book would have a large audience. But I honestly never thought that this blog would acquire such a large audience either. So that’s something I’ll be looking into, and if I happen to make any progress I’ll post about that here as well.
Thanks for your support
To everyone who has read and commented in the last year, thank you. You made this whole crazy journey worth it, and I never would have come this far without you.