New posts on Gaming as Women

As mentioned in my previous post, I’ve started blogging about gaming again. Some of the posts are going to be things that focus on sexism in gaming, and some will be more general posts about my experiences with gaming. For the sexism-related stuff, I’ll link here when something relevant goes up on Gaming As Women, though I’ll be disabling comments on such posts since I want discussion to happen over there and not here. (A note for people looking to comment on this stuff – the commenting rules at GaW are pretty much the same as here, so behave yourselves.) For certain posts, I might even start linking them into my reference posts, if I feel they fit gaps that I’d still like to see covered.

As it happens, I have the first such link to a GaW post about gaming and sexism! You can check the post out here: Dear Wizards: Why Failing Less at Gender in 5E Would Be Good For Your Bottom Line

(Obviously, it’s a post focusing on why there are some very good business reasons why Wizards of the Coast should endeavor to fail a little less at gender in their New Edition of Dungeons and Dragons.)

Why I don’t want Shelly Mazzanoble to represent female D&D players

[I've been promising to write this post for quite a while, and it's long. Super-long. Like, the longest thing I've ever posted. You've been warned!]

I’ve wanted to write for a while about Shelly Mazzanoble and the problems I have with Wizards’ choice to promote her as presenting a female perspective of D&D players. Wizards first started promoting her back in 2007 or so when she published “Confessions of a Part-Time Sorceress” – a (supposed) guide to getting into D&D from a female perspective. Here’s what I had to say about it at the time on an indie tabletop forum:

Honestly? The book made me want to scrub my brain with Lysol. It’s one of the most sexist things I’ve read in a long time, and by sexist I mean ‘using women to reinforce stereotypes about women’. (Not all sexism is perpetrated by men. Not by a long shot. A lot of it is perpetuated by women.)

But ultimately, I’m glad I read it, even if it did provoke me into screaming “WHAT THE F*CK????” at it a couple times. I found it an instructive lesson on the mainstream view of women and gaming, which doesn’t much resemble (if at all) the view of women and gaming held over here in Indie Land.

Well, it seems that my adverse reaction to the book wasn’t a commonly held one – or at least not commonly held among the demographic that Wizards was targeting – since they subsequently gave Shelly Mazzanoble a column in their monthly Dragon Magazine called “Confessions of a Full-Time Wizard”. So I decided to dig up all of the columns from 2010 and see how they compared to the book.

[side note]

I wasn’t exactly filled with confidence when I saw the title image that is used with every column (though admittedly, it might not be fair to hold the art direction against Shelly. I desperately hope that she didn’t see and approve this.)

(presumeably) Tabitha Sparkles - Shelly Mazzanoble's tiefling wizard (about whom she writes most frequently)

[/side note]

After reading all of the columns, I was just as irritated and infuriated as I remember being after reading the book. Shelly’s column is billed as a “lifestyle” column, a view into a female experience of D&D. But the problem is that in almost every column she portrays herself as a combination of all of the negative stereotypes about female tabletop gamers and/or women ever, and it makes me cringe because omigod I don’t want THIS AWFUL STEREOTYPE to represent me as a female gamer.

To break this out a little, here are the stereotypes that pop up most frequently in Shelly’s columns:

  • Women are insecure, neurotic, and occasionally irrational
  • Women are fashion and/or beauty obsessed
  • (when talking about player error) D&D has numbers and math is haaaaaarrrrrd!
  • (when talking about player success) Oh yeah! *tee hee!*
  • Women are incapable of taking the game seriously or being dedicated to the game.

Now the “D&D is haaard” stereotype is, in my books, the worst, because that stereotype underlies these themes – which are rife throughout Shelly’s columns:

  • Women can’t make decisions or perform complex tasks without someone’s help (read: a man)
  • Women shouldn’t try for system mastery. They should stick to the basics and let other players (read: male players) worry about min-maxing and system mastery.

Now I realize that all of this is some pretty harsh criticism, so here’s where the wordiness comes in. I’ve picked out columns that I felt were particularly egregious and selected quotes (so… many… quotes…) to help illustrate my points. For those of you playing along at home, the columns I selected were April 2010, May 2010, June 2010, July 2010, October 2010, and December 2010.

In Shelly’s words (many, many of them)

Women are insecure, neurotic, and occasionally irrational

You mean my sub-par D&D proficiencies are that obvious? Suddenly I feel like those people who order “Flab-Be-Gone” or face-freezing lotion from late-night infomercials. Oh please, let this work! (April 2010, Confessions of an Overwhelmed Duckling)

“Something’s different about me,” I told my boss.
She spun around in her chair. “You’re not wearing heels? You forgot your gym clothes? You finally stood up to your cat?”
“No.” Like I’d ever stand up to Zelda. “Something… bigger. I’m not nervous about DMing.” (July 2010, Canine Encounters Part 2)

“Congratulations,” Greg said about thirty minutes into our game. “You’ve managed to cover just about every perceived female psychosis.” To be clear, I wasn’t experiencing those psychoses. My newest Gamma World character was. (October 2010, Last of the Mojitas)

What if I make a fool of myself? Now, these guys were not serious or jerks, but they did appear to be good at roleplaying. And I’m the new girl here. I’ve got to join them or beat it. (October 2010, Last of the Mojitas)

Honestly, I wasn’t sure what was up with Mojita other than she obviously didn’t want to be a cockroach. Or gelatinous. Or committed to one emotion. (October 2010, Last of the Mojitas)

“It’s true what they say about cockroaches,” Josh said. “They can survive anything.”

That proves to be true of the whole game. We defeated the glow dragons, Mojita defeated her agoraphobia, and I defeated my irrational fear of roleplaying. (October 2010, Last of the Mojitas)

Look, magazines, I don’t pay you to make me feel bad! My cat does that for free. (December 2010, Arcana Lang Syne)

The thing that really bothers me about this is that almost every one of Shelly’s columns seems to follow the same formula, and that always starts with Shelly being adorably and/or humorously insecure about some facet of playing D&D. This then leads into neurotic and sometimes irrational attempts to wrestle with the insecurity in which a humorous result is achieved and a lesson of some sort is said to have been learned. Only it’s not learned, because the same insecurities pop up again and again and again.

That’s not to say it’s not okay to be insecure about stuff. Heck, no one is the perfect gamer, and D&D is a tough system to master. Some insecurity is justified – especially as a woman in a predominantly male environment. It’s the fact that at no point does Shelly ever express confidence about anything pertaining to D&D that bothers me. The tone, too, bothers me. If these insecurities were addressed in a genuine way, it wouldn’t be so bothersome. But these are clearly stereotypes being played for laughs.

Women are fashion and/or beauty obsessed

I must confess. Sometimes I’m a bit insecure. And no, not in the predictable “does this belt of vigor make my butt look fat?” way. (April 2010, Confessions of an Overwhelmed Duckling)

At least I’m doing something right. The book recommends you, “shop for particularly utilitarian or extraordinary flamboyant clothing”. Finally! My work as Player-in-Chief has paid off. It then goes on to say, “Come up with a couple of interesting possessions to wear or carry”. This must be a nod to Tabby getting a new outfit or accessory every time we finish an adventure. She’s been dressed by the best – bracers by Hershey, robes by Cote D’Or, feather boa by… well… someone’s Halloween costume. (April 2010, Confessions of an Overwhelmed Duckling)

Out of ten questions I scored three points each under ranger, rogue, and wizard, and one point under paladin. (How did that get in there?) For the record, question four about my wardrobe didn’t have any appropriate answers. A taxidermy shop? Maybe R&D should have consulted me before coming up with these answers. (April 2010, Confessions of an Overwhelmed Duckling)

Ah yes, one of my greatest regrets. I’ve clearly leveled up my shopping skills since then.  (May 2010, An Overwhelmed Duckling Part 2)

“Tabby knows what that is!” I shouted. I rolled a 2. “15?”

“Tabitha thinks this stone might be amethyst.” New DM says. “Maybe rose quartz. Real good for preventing intoxication and looks nice with jewel tones and Bermuda shorts.”

“What? Tabby would never say that,” I argued. Not only did I fail my Arcana check, but Tabitha failed her fashion check. Bermuda shorts? (May 2010, An Overwhelmed Duckling Part 2)

Once I had my villain and a little information about his habit and habitat, New DM suggested I go back to the setting of my previous adventure, the one I ran my group through when I first tried my hand at dungeon mastering (with disasterous results, I reminded New DM.)

“Ah, you’re an old hand at it now,” he smiled.

I looked sheepishly down at my hands. Yeah, I could use a manicure, I guess.  (June 2010, Canine Encounters)

What’s with the high-pressure minion sales pitch? Where am I, the Nordstrom shoe department? (July 2010, Canine Encounters Part 2)

Later at home, I moved the dog-eared Nordstrom catalogs, Lucky Magazines, and Sephora shopping bags off the dining room tables and laid out my dungeon tiles, difficult terrain, and traps. (July 2010, Canine Encounters Part 2)

Welcome to the world, Mojita Especiala, a lime green gelatinous cockroach. She’s not so much cockroach as she is gelatinous. Her blobby being was forced into a roach-shaped bundt cake pan which doubles as armor. It’s like squeezing into a pair of skinny jeans after a long workout. “Very painful,” I explained. Not to mention humiliating should someone be in the locker room with you. (October 2010, Last of the Mojitas)

The end of another year is upon us. I know this not because the calendar tells me so. It’s because my magazine subscriptions are yelling at me to clean this! Cleanse that! Change everything! Hey Shape, I already work out six days a week. And yeah, Lucky, I’d love to revamp my entire wardrobe to include the 379 “key pieces every woman should own”. Sorry Elle Decor – I don’t have a crawl space that I can make over into a reading room. I don’t even have room to read. (December 2010, Arcana Lang Syne)

The sheer number of fashion and/or beauty-related examples really says everything for me. You know what? There are lots of women who have interests that aren’t fashion. But even if you are a woman that does love fashion, I’m pretty sure that not everything in your life ever comes back to fashion. Seriously.

Of course, there was a metric shit-ton of fashion references in the book as well, which makes me think that this is just a cynical attempt by marketing bots that want to appeal to women outside their “core market”. But let me say that as someone who is female, I am probably outside that core market, and this does not appeal to me at all. I find this one-sided depiction of Shelly-the-character as a shallow, fashion-obsessed maniac who relates everything in her life to clothes or beauty to be insulting.

Oh yeah! *tee hee!*

Hmm. When did I get wizard’s escape? Oh yeah, I have a shield. I double-checked to make sure this character sheet said “Tabitha Sparkles”. (April 2010, Confessions of an Overwhelmed Duckling)

“When Herteus gets to here,” Chris said, pointing to the square I just passed through, “a large green blob falls from the ceiling and tries to attack”. Hmm. Didn’t I just approve some banner ads that mentioned something about wearing protective headgear? (May 2010, An Overwhelmed Duckling Part 2)

Ten minutes later, I hadn’t finished my cup of peas, but my unaligned female elf thief was in my arsenal. Holy moley, I did it! I made a character using a book and a pencil. (December 2010, Arcana Lang Syne)

The use of cutesy ‘oh yeah, I knew that’ or ‘oh yeah, I should have known that’ can die now and forever and never come back. Ever. I mean, seriously. Don’t be proud of being able to create a character from scratch. It just means that you are literate and don’t have any learning difficulties that would prevent you from teaching yourself complex tasks from a book.

D&D has numbers and math is haaaaaarrrrrd!

Instead of saying, “Sorry guys, I must have been out sick the day we covered force fields,” she may have been able to offer up some knowledge that would have helped the party in a skill challenge. Ugh. I hope they don’t read this. (April 2010, Confessions of an Overwhelmed Duckling)

A long time ago, Tabitha went and got herself all multiclassed as a warlock. Oh, I never mentioned that? Well that’s probably because I have no idea what to do with her fancy warlock sophistication. (April 2010, Confessions of an Overwhelmed Duckling)

“I know,” he said, rolling his eyes like he did last Tuesday when I insisted that Tabby was bending over to pick up a penny when that minion’s arrow came at her. “What kind of encounter?”

“How about a good encounter?” I said, not sure of what my choices were. I didn’t want it to suck. “And one that won’t give me an ulcer trying to figure out how to run it.” I still have anxiety dreams over the last one. (June 2010, Canine Enounters)

“Every encounter should be a free-standing adventure,” he said. “You want to include as much for the players to do as you’re comfortable running.”

Again, I suggested just one monster… a big, slow, lazy monster. “I can handle sitting back and substracting a few hitpoints here and there,” I said. (June 2010, Canine Enounters)

With my two gargoyles, remaining minions, and one dragon waiting in the wings, I realized the importance of placement. I was kind of throwing minions out there willy nilly and kept forgetting the gargoyles could make better distance by air than ground. Aeon had a minion and a gargoyle marked. Anwar was bloodied, and I was overlooking opportunity attacks at every corner. Dungeon Masters have a lot to keep track of! (July 2010, Canine Encounters Part 2)

What’s so hard about a little roleplaying? But it was too late. Panic moved in and tossed reason’s possesions to the curb. The guys were chattering back and forth, in character, with Greg interjecting important plot developments or story elements or Alpha Mutation cards now and again. It was only a matter of time before they discovered the new girl! Was it too late to remember an appointment with my therapist? Was it too late to make one? (October 2010, Last of the Mojitas)

I caved to my basic instinct. “Waaaaaaaaaaaaaaaaaaaaaaaah!”

“Are you crying?” Greg asked.

And… scene!

Okay, back up. I wasn’t crying. But Mojita was. Way to go, Instinct. (October 2010, Last of the Mojitas)

“I know, but if you really want a female wizard named Berry White, then it’s time for you to make one,” he said. “Before our first encounter.”

Ha! That’s crazy talk! “You mean, like with this book? And a pencil? Right! I actually want to play this season, so I think I’ll just stick to the gender-confused wizard Chuck misnamed.” (December 2010, Arcana Lang Syne)

As a child, my father railed against “helpless female syndrome” and abjured me to never pretend to be helpless just because I felt it was expected of me. And that’s the feeling I get when I read this. Shelly expresses insecurity about system mastery, about playing her character right, about making good choices for character advancement, about creating encounters, about just creating a character, about roleplaying – about EVERYTHING. EVERYTHING to do with D&D is painted as this herculean task and it is just SO AMAZING when the people around her manage to do these things and do them well.

There’s no shame in genuinely needing help, but this just smacks of deliberate obtuseness.

Women are incapable of taking the game seriously or being dedicated to the game.

And he failed his first two death saves. “Oh no,” I croaked over the lump in my throat. “He hasn’t even had his first haircut yet!” (May 2010, An Overwhelmed Duckling Part 2)

If I don’t learn how to write an encounter, I’m going to use this space to psychoanalyze each and every Real Housewife of NewYork, which may be fun but probably not appropriate for Dragon Magazine. (June 2010, Canine Encounters)

“Wait a minute. I don’t know if I can kill a dragon,” I told New DM. “Dragons are animals too. I’ll feel bad.”

“Didn’t a dragon kill your beloved barbarian minotaur?” New DM asked. “What was his stupid name?”

Man, Kevin can’t catch a break. “Yes, but still. This is my dragon.” (June 2010, Canine Encounters)

“What if the dragon is susceptible to tickling, and if the adventurers tickle him he laughs so hard he spits out puppies? Unharmed, of course.”

New DM shook his head, then started mumbling things like help me, please make it stop, I don’t think we’re in D&D anymore.  (June 2010, Canine Encounters)

“But you get a mutation card.” Greg handed me a deck to choose from. I drew mind trick, which would grant me a bonus to an Interaction check. Helpful, if only the glow dragons understood us. Not one to let things go to waste, I decided to use it on Viktor to make him believe he’s in love with Mojita.

“Um…” Viktor said. “You are the color of spring, Mojita.” (October 2010, Last of the Mojitas)

“Ah, an eladrin wizard!” I said. “I shall love you and keep you and call you Berry White.”

“It’s Berrian,” Chuck said. “I named him. I should know.”

“Trust me. It’s Berry White,” I said, explaining once again that in addition to my role as Player-in-Chief, Zelda’s lackey, and most recently “sado maso cookiest” due to my unloading thirty-seven tons of holiday cookies on R&D, I am also the Pre-Generated Character Whisperer.

“I’m like that guy, John Edward, who allows dead people to communicate with their loved ones through him. Sara: someone whose name begins with a D, always smelled like ham and used to favor plaid shirts wants you to check behind the refrigerator. Does this make sense? I know what the pre-gens want. They speak through me.” (December 2010, Arcana Lang Syne)

Everyone is familiar with the unflattering stereotype of the woman who’s only there because her male S.O. is there. The woman who does stupid shit like name her warhorse Fluffy (I’ll admit it, guilty once upon a time), constantly looks at her watch, gets distracted frequently and can’t stay focused on the game. This is like that, only minus the male S.O.

Women shouldn’t try for system mastery. They should stick to the basics and let other players (read: male players) worry about min-maxing and system mastery.

I want to help the party solve puzzles and reap rewards. And yet sometimes I choose to have Tabitha cast scorching burst because I know she’s good at it. I can attack and roll damage without once referencing my character sheet. (April 2010, Confessions of an Overwhelmed Duckling)

Maybe Tabby should ditch her dreams of becoming a warlock and concentrate on becoming a really good wizard. (April 2010) (April 2010, Confessions of an Overwhelmed Duckling)

“It could run away,” New DM suggested. “Or negotiate.”

Yeah, but that would involve roleplaying, and we all know I’m not the best negotiator. I guess I could just pretend this is a game of make-believe and no dragons were hurt in the process.  (June 2010, Canine Encounters)

Then it hit me. The talking. And not just the “What are you having for dinner tonight” or “Would you rather have eyes in the back of your head or a giant lizard tail” table talking I’m used to. This was relevant talking. Like important to the game talking. This was – gasp! – roleplaying!

I know what you’re thinking: “This is D&D, you big dummy!” But maybe you don’t remember my irrational fear of roleplaying and playing D&D with people who are: 1. Too serious. 2. Jerks. 3. Really good at roleplaying.

This is why I usually create characters that are too sullen or naive or too apathetic to talk to strangers. (October 2010, Last of the Mojitas)

This makes me so very angry. Shelly Mazzanoble is presented as a very prominently female voice, one of the only female voices to come out of Wizards. And she constantly presents herself as this stereotyped caricature of a woman who is insecure and thinks D&D is hard and this roleplaying stuff is pretty scary. And you know what? That could be okay if she managed to soldier on and find a way to succeed despite her many insecurities. I could roll my eyes and move on with my life if it didn’t constantly lead to the conclusion that she should just stick to the basics and let other people worry about achieving system mastery. That system mastery is for other people and is too lofty a goal for poor little Shelly to achieve.

This makes me want to hit things, because this shit is insidious and toxic and just reinforces stereotypes of female gamer behavior. This more than anything says that when it comes to gaming, women are never going to be more than second class citizens because gaming is just too hard for our little female brains. And. Gah. This is so wrong. Being a dude does not automatically confer superior powers of mathematics and gaming. It just doesn’t. Like, times a million.

Women can’t make decisions or perform complex tasks without someone’s help (read: a man)

“Don’t you remember?” she went on. “We took you and your brother to Florida for spring break when you guys were in high school and Dad put a $100 gift card in your Easter Basket. You were so overwhelmed by what to buy you never spent it.” (May 2010, An Overwhelmed Duckling Part 2)

New DM has exacted the ultimate revenge! “He’s on vacation?” I whined. “He’s supposed to be helping me with my encounter!” Technically he did help, as you might remember from last month’s column. But that was a month ago. You can’t expect me to remember everything he said about traps and tactics. I can’t even find my notes. (July 2010, Canine Encounters Part 2)

I’m pretty sure they won’t love it, but if Chris Perkins, Dungeon Master to the Stars, says to do it, I’ll consider it. My number one priority is not to overwhelm myself.  (July 2010, Canine Encounters Part 2)

Once Chuck even helped me weigh the pros and cons of cognac leather versus mahogany suede when I found myself in a winter boot conundrum. (His arguments for both were so well articulated, I ended up buying both pairs.) (October 2010, Last of the Mojitas)

“Have you become so reliant on the Character Builder that you forgot how to roll up a character the old fashioned way?”

“That’s nuts,” I said in my defense. “Everyone knows I rely on Marty to roll up my characters.”

And I didn’t forget. It’s quite possible I never knew. The last character I rolled up the “old fashioned way” was Astrid, my 3.5 elf sorceress, and really my old DM did most of the work. (December 2010, Arcana Lang Syne)

Getting men to either perform complex tasks she should be doing or to make decisions for her is another theme that is super-prevalent in Shelly’s columns, which – again – makes me want to punch something. In a year’s worth of columns, not once did Shelly write about turning to a female to bail her out of whatever tempest in a teacup she’d created for herself.

She’s essentially handed over all agency to the men in her life and doesn’t even bat an eyelash at it, seeming to take for granted that of course these men should drop everything and roll her a character, or write an encounter for her, or whatever it is that she’s supposed to be doing. And it’s demeaning for everyone involved. It’s demeaning for Shelly-the-character to be completely dependent on men for everything. But it’s also demeaning for the men, who I’m sure have better things to do with their life than babysit someone who could learn to do all this stuff if she exerted herself.

This is so messed up it deserves a special mention:

This doesn’t actually relate to any of the above stereotypes, but it was so messed up that I had to specifically call it out. In a column in which Shelly angsts about preparing an encounter for her group, she ends with this paragraph:

I’d love to tell you, but I’m much too busy gathering up Dungeon Tiles and minis. And maybe creating some special actions for my monsters to appease Bart. And possibly a skill challenge for Kierin. Maybe a puppy for Laura and a chocolate torte for Hilary.

My jaw literally dropped when I read this because I could not believe what I was reading. The BOYS get skill challenges and monsters – stuff that engages them with the system. And the GIRLS get puppies and chocolate. Because all that stupid system stuff wouldn’t be rewarding for them, since they’re – you know – GIRLS. Which deserves a special mention and a particularly loud “…the FUCK???”.

Argh. So angry.

In summary: some closing notes (or – tl;dr)

(This is dragging on way too long, so I’ll keep this brief.) I will give Shelly one thing. There is a certain level of craft to these columns. If one can speak of comic timing in writing, then Shelly’s timing is good and her jokes are always well-delivered, even if I hate the content.

Now do I think that Shelly Mazzanoble is all of these stereotypes? No. I think that Shelly is being used by Wizards to try to broaden their appeal to women. Only their marketing department doesn’t really understand how to speak to women without being off-putting, insulting, and patronizing. So as a result, you get Shelly-the-character’s Fluffy Adventures in D&D is Also For Girls Land.

This pisses me off. It pisses me off because I don’t want the neurotic, fashion-obsessed, passive, please-decide-things-for-me, d&d-has-numbers-and-is-haaaaaard character she portrays herself as to represent me as a female player. In her columns, Shelly frequently refers to herself as Player In Chief. This implies that she is somehow representing players of D&D, which is what I am violently against. I desperately, vehemently, passionately want to be disassociated from pretty much everything Shelly’s columns say about women. Shelly-the-character doesn’t represent me or any of the women I know who play D&D, or even any of the women I know who play roleplaying games that aren’t D&D. Not at all.

From the mailbag: Heartbreak & Heroines win, M:TG wtf

I’ve gotten a fair number of emails recently and things have been piling up faster than I’ve had time to blog about them; I still have notes lying around for that post about Shelly Mazzanoble I’ve been meaning to write, and I still do want to do a roundup of all of the LoL characters… But these are things that deserve mention, so I thought I’d shove two half-posts together about things I think deserve some attention but wouldn’t ordinarily fill out an entire blog post of their own.

Win: Heartbreak & Heroines Kickstarter:

Amusingly, here’s the part where I have to disclose that I do have a sort of tenuous non-connection with Heartbreak & Heroines. Back at a much earlier stage in the game’s development, the author actually originally approached me asking if I would be willing to do the illustrations. At the time I was very burned out on illustration and had several other creative projects that were consuming all of my energy, so I regretfully passed. Still, the concept was interesting to me, so I’m glad to see that it’s close to turning into a finished product.

What is the concept? Well here are some key paragraphs from the Heartbreak & Heroines Kickstarter:

Heartbreak & Heroines is a fantasy roleplaying game about adventurous women who go and have awesome adventures — saving the world, falling in love, building community, defeating evil. It’s a game about relationships and romance, about fairy tales and feminism.

Heartbreak & Heroines is first and foremost a fantasy adventure game. It’s not preachy and it isn’t a textbook about feminism, but it’s written from a feminist point of view. It challenges some of our assumptions about the role of gender in gaming but at the heart of H&H, it’s about being a heroine (or hero) and finding your way to happiness in a dangerous world.

This is the kind of stuff that makes me happy, and honestly the sort of angle that I wish more mainstream companies would at least consider when writing games – telling stories from the female point of view. Roughly half of humans are female, so it does seem to make a sort of sense that one would create games that would explicitly seek to encourage storytelling from a female perspective.

But all of this sounds like crazy-talk to quite a lot of gamers. So, you know, predictably a bunch of people over on RPGnet freaked out about the game and started flailing at strawmen. Because, you know, HOW DARE someone suggest that gaming isn’t the most inclusive hobby out there. And HOW DARE someone have the gall to write a game that attempts to tell stories from a feminist perspective. Didn’t they know that gaming is THE MOST INCLUSIVE HOBBY EVAR? What a bitch.

…ahem. [/sarcasm]

Anyhow, I could write more about why inclusiveness in RPGs is important, and why RPGnet is (as usual) a wretched hive of scum and privilege, but the fine folks over on The Designer Monologues already beat me to it with a very well reasoned and well articulated post which I hope you’ll go read.

I do want to take a moment here to mention, however, that Heartbreak & Heroines isn’t the first game ever to tackle storytelling from a female perspective. While mainstream RPG companies seem to have their collective heads very far up their asses, indie tabletop gaming offers quite a wide diversity of games that allow stories to be told from pretty much any perspective you can think of. For that matter, while the world of indie RPG design is still a world in which male designers outnumber female designers, you don’t see the kind of tokenism that you do in mainstream game companies.

So specifically I want to mention that if the idea of a game that encourages feminist-friendly storytelling from a female perspective is one that interests you but Heartbreak & Heroines doesn’t seem to appeal to your personal preferences, don’t be discouraged. If you’re into period romances without the fantasy adventure bits, might I recommend Kagematsu as another game that is explicitly designed to tell stories about female characters, albeit with a bit of a gender-bending twist.

And if that doesn’t float your boat, there are so many good indie titles out there by great female designers. I could try to list them, but I’d leave awesome people off the list and that would make me sad, so I’ll just say that as full of fail as companies like Wizards, Paizo, Green Ronin, White Wolf et all are… there’s some good stuff to be had out in indie land. (And bad stuff too – no one’s perfect. But much less bad stuff overall.)

Fail: some M:TG wtf

A reader sent me a link to this blog post about Azure Mage over on the official Wizards site. As you might have guessed, the post features prominently the Azure Mage, from the Magic 2012 card gallery:

What the… but… she isn’t… those don’t… ARG!

Okay, so clearly the artist has not been reading Boobs Don’t Work That Way. Boobs are sacks of flesh attached the chest, not whatever the hell this guy is drawing. Without a bra, there is no way she would have this much cleavage. Cleavage just isn’t natural without some sort of support pushing breasts together; as sacks of flesh and fat, breasts tend to hang separately. They’re not magically attracted to each other like magnets.

Also, one assumes that those stupid silver buttons are meant to cover her nipples, which is just so very wrong. Nipples are not ON TOP of the breasts, they are generally toward the underside. Another reason her breasts are just plain freakish is her complete lack of areola. With that much exposed tit, we’d be seeing at least some areola – especially as the “nipple-concealing buttons” are in entirely the wrong place to actually conceal her nipples.

Lastly, her rib cage DOESN’T EVEN CONNECT TO ITSELF. Seriously, check this out:


It’s like the artist realized that without a bra, SOMETHING would need to push the two breasts together and then failed to remember that the arm connects to the shoulder, which connects to the rib cage… I mean, it’s not that hard. Remember the song we all had to learn in kindergarten? Maybe the Wizards artists should have to prove they know the song in the first place to get hired on…

So this is bad enough, but I had to laugh at the image that was pointed out to me at the very bottom of the article:

Were they seriously trying to rip off Crapping Frost Mage? I can’t think of any other explanation for this picture. I mean, honestly. As little sense as the Stripper Pole Dancing school of spellcasting makes to me, it at least makes more sense than the Taking a Dump school of spellcasting. Now, admittedly I might be too jaded to be an objective judge of this sort of thing, but I fail to see how this pose would be attractive on any real woman ever. Even her expression makes her look like she’s trying not to crap more than she’s concentrating on mastering arcane forces.

I never thought I’d see the day when Crapping Front Mage had competition for the most ridiculous crapping pose ever, but it looks like that day is here. I guess, this being the internet and all, I shouldn’t be surprised.

Ennie Awards Cover Nominations: the good, the bad, and the awful

So in the post that I made linking to my interview over on The Id DM, a commenter suggested that I take a look at the cover nominations for the Ennie’s Best Cover Award, which will be announced at this coming GenCon. Those of you who aren’t familiar with tabletop games might not have heard of the Ennies, but they’re a pretty huge deal. Besides the Diana Jones Award, the Ennies are pretty much the most important tabletop RPG awards out there. Sadly, they tend to skew a little too much towards “establishment” companies and ignore the great stuff going on in indie tabletop design, but that’s not terribly relevant so we’ll leave that discussion for another day…

Anyway, the commenter got me curious about the covers being nominated for this year’s Ennies so I took a look. I discovered, much to my chagrin, that most of the covers are… really quite bad. Not in terms of execution – all of the covers that made the list are from large publishers who can afford highly skilled artists. However, many of the covers include what I consider to be highly problematic elements, so I thought I’d throw up a quick post here:

The Good: Eoris Essence

So let me first say that I have absolutely no familiarity with this game. I know nothing of the game, the system, or the publisher. However, considering that this game features the only cover that doesn’t depict humans, it’s also the easiest to deal with. It passes!

Now I will say as an aside that I do hope this book wins best cover art, because it’s honestly the most original of the covers submitted for this award. It takes a lot of guts not to put people on the cover of an RPG, and I think the gamble paid off. These covers are stunning, original, and totally what I’d love to see more of. In a world full of RPGs with large-breasted women on the cover, this title really stands out, and I can guarantee that if I make it to GenCon I’ll be keeping my eye out for this title in the hopes of talking to the brains behind the cover. Kudos, guys. I’m a fan.

The Meh: Song of Ice and Fire & The Laundry

The next two contestants we have are for the Song of Ice and Fire Campaign Guide and for an RPG called The Laundry which seems to be about zombies. I realize that there isn’t much objectionable about these covers in terms of naked boobage, so this will probably seem a bit picky. However, here we have a classic case of Adventures Only Happen to Men. Notice that the focal character of each cover is male, and how only one character on one of the covers (The Laundry) is female:

So while there’s nothing objectionable about the covers themselves, I classify them as Meh because while they don’t have large-chested women not wearing not much clothing, they don’t really show women at all.

I realize that this will lead some people to nod their head sagely and say to themselves (and others) that this clearly illustrates how clearly I hate men and desire superiority of women in all things, and frankly I don’t much care.

The Bad: Shadowrun: Attitude,The Danse Macabre, and Mutants & Masterminds 3rd Edition

Now it’s worth noting that the Danse Macabre (a White Wolf title that is part of their Vampire line) is only an Honorable Mention, and thus not actually in the running for the actual award. Still, it seemed notable to me that half of the titles in the category were clearly problematic and displayed obviously sexist imagery. Hell, these three images were the impetus in me deciding to write this post…

So first off, we have two titles in which the cover is dominated by male characters plus One Female:

Now I’ve written about Green Ronin (Mutants & Masterminds) in the past, specifically about how the covers of their products in various lines have a disappointing but overwhelming trend of depicting women in the vast minority of figures on the covers of their books. Green Ronin covers are disappointing in that they depict MEN having MANLY ADVENTURES and doing MANLY THINGS. The few women that do show up on Green Ronin covers are invariably sexualized or placed in a non-focal position, and this cover is no exception.

While the female character on the cover of the 3rd Ed M&M book isn’t the least focal character, she’s certainly far less focal than the three male characters in front of her. Secondly, while all of the other male characters fit recognizable superhero archetypes design-wise, the lone female character displays no recognizable superhero traits at all. Even worse, she is the only character to be showing any amount of skin at all. (Okay, yes, the beast-man isn’t wearing any clothing. But I’d still argue that’s not the same as actually showing skin, as our female character is doing.)

As far as covers go, frankly it’s pretty mediocre. It’s Male Action Characters in Male Action Poses with a Gratuitously Sexualized Female Character – which is so unoriginal in tabletop RPG art. I will be very disappointed if M&M 3rd Ed actually gets the nod for the Ennies this year.

We also have the Danse Macabre, a Vampire supplement I’m honestly not too familiar with. I won’t dwell too much on this since the fail should be pretty obvious. We have… dude vampire, dude vampire, dude vampire, dude vampire, dude vampire, and…. exsanguinated female victim, probably a corpse.

…really, White Wolf? Really? You’ve been the one RPG company that has at least tried to market its products in a female-friendly manner. So what the hell is with this cover? Five dude vampires and a drained female corpse? Do we really need vampire gang rape scenarios on the cover of RPG books? It’s especially disappointing from a company that made a point of using the female pronoun to refer to Storytellers (GMs) in its second edition books.

So… seriously, White Wolf. Clean up your act. I’ve been a long-time player of your Mind’s Eye Theater (read: LARP) systems, and frankly I expect better from you than this bullshit.

Anyway.

Lastly, we have this complete bullshit Shadowrun cover:

I swear to god, if this cover wins I’m going to hunt down all of the Ennie’s judges and bash their faces in with a longstaff. What the hell is this, and how the fuck did it even wind up on the list of “best covers” nominations without being laughed out of the running? Are gamers just so used to seeing shit-tastic boobular women on the cover of RPGs that the ridiculousness of a cover like this doesn’t even register anymore? I honestly can’t think of any other explanation than that.

Her hips are wrong, her waist is wrong, her ribcage is wrong… And what the hell is with the gravity-defying spherical Picasso-boobs? This anatomy is just terrible, and yet this cover is considered one of the best in the industry for THE PAST YEAR? Honestly, if this cover winds up taking the title, the Ennies will have lost all credibility with me forever. I realize that there’s not a lot of choice when one is looking for art that doesn’t blatantly objectify women and distort female anatomy past the realm of the physically possible, but there’s GOT TO BE something better than this bullshit. There’s just got to be.

Dragon Magazine in 2010: Pictures

Yesterday I got the boring numbers bit out of the way. I won’t spend much time discussing the numbers, since there isn’t anything new or terribly surprising about them. Today I thought I’d go through the art and pick out some interesting points. (As always, none of this art is mine, I own nothing.)

Now I will briefly mention that with regards to numbers, the number of male figures counted as suggestive is probably higher than it should be. Because I was consistent in applying my standards of what constitutes suggestive attire, it led to the classification of figures that are clearly not meant to be sexualized. I realize we’ve had the debate here over whether monstrous races like minotaurs can still be considered sexy, and I won’t rehash that debate again. However, I feel pretty safe in declaring that none of the “suggestively attired” males in these images are sexy:

As none of the goblins are wearing pants, they’re automatically counted as suggestively attired. Am I supposed to think that they’re sexy? No, I don’t think so. The giant also seems pretty clear cut. He isn’t wearing pants, but the artist has definitely taken pains not to make him an appealing figure. It might be a little less safe to say this, but I still feel reasonably confident in declaring that rocks are not sexy, even when they are ambulatory and intelligent. And then there is the dwarf. I recognize that some dwarves can be sexy, but I’m pretty sure that this guy isn’t supposed to be.

So, as with any of my posts of this sort, take the numbers with a grain of salt.

The uneven

One of the most irksome trends I noticed when going through the art was the inequality in class depictions between men and women. All too often female characters were blatantly sexualized while male characters of the same archetype/class were not. For instance, look at these two clerics:

That chainmail practically requires an exotic armor proficiency.

The male cleric is presented as a capable adventurer, seen with the weapons, tools, and implements of his trade. The female cleric is presented as a sex object, posed and costumed for the presumed male viewer. The illustration is especially ridiculous in light of the caption. Twice the training, determination, and grit? Does that outfit and that pose say “grit” to you? Really? I’m having cognitive dissonance here.

One of these cows is not like the other...

The minotaur on the left is, for some reason, wearing only leather armor that leaves her midriff exposed and is about as slender as an athletic human. Why the lack of armor? You can argue that human women might not have the strength to fight in full plate mail, but minotaurs are supposed to be giant, super-strong cow people. With the shield and axe, she’s clearly a melee fighter; with a minotaur’s strength there’s no reason she shouldn’t be able to properly armor herself. Furthermore, the cow head on a waifish human body is just ridiculous – with that slender build she wouldn’t be capable of standing that straight, not with that giant head and neck to support. There’s a reason minotaurs are supposed to be heavily muscled. Cow heads are proportionately large and very heavy – you need a muscular frame to support that kind of a head on a biped.

Anyhow.

As with WoW, the biggest inequalities were mostly with depictions of mages. Male mages are almost universally depicted as wearing robes that completely cover them:

While female mages… not so much:

Cleavage - apparently an important somatic component for female spell-casters.

The only one of these that I would say approaches the amount of coverage of the male mages is the mage on the top right, even if she is wearing some sort of bizarre corset-robe that just barely comes up past her nipples. The amount of coverage that the mage in the lower left is ridiculous when you look at what’s not covered – the boob window exposes her cleavage and the undersides of her breasts, and that weirdo halter top shows her side, including a generous portion of sideboob. What makes that particular illustration even more ridiculous is that she’s an astral deva – a super-powerful angelic being from a higher plane of existence. Apparently cleavage as a somatic component is a law of physics that transcends all planes.

My favorite example of mage inequality, however, was this:

Illustrations within three pages of one another and by the same artist. It really doesn’t get any more blatant than that.

Except wait, it does:

So… tigers are badass animal companions when paired with male adventurers, and some kind of bizarre bedroom accessory when paired with females? This is just plain weird. And sure, some of you might be saying – dark skin, white hair, she’s a drow! Drow are supposed to be sexay! It’s, like, part of their culture and stuff. Or something. But what I don’t understand is if drow women are in charge, why don’t they make the men dress sexy too?

There’s clearly a double-standard going on here. If I was part of a matriarchal society in which being sexy was an important part of my culture, you can be damn sure that I would make the men in my life show just as much skin.

But wait, it gets even worse!

Worse that mages in club outfits? Worse than clerics in chain mail swimsuits with a slit down to their belly button? Worse than almost-naked sexy women with tigers? How can it be?

Every time I think I've found the basement, there's always another level.

The one in the middle is bad. That’s a pretty big mace – clearly she’s going to smack something with it. While wearing armored panties, armored stripper sandals, one armored guantlet (because two just wouldn’t be fashion-forward) and a bustier. As ridiculous as the swimsuit cleric is, she’s wearing about twice the clothing than mace-wielding bikini warrior.

The one on the right is worse. She’s got to be doing several hundred crunches a day, because female abs are rarely that well defined. I’m also impressed that she’s managing to aim a shot while simultaneously thrusting out her tits and her ass. Seriously, with her spine arched like that, she isn’t drawing from a position of strength, so she must be doing lots of lifting to be able to draw that bow. Also, she’s not wearing pants. In the middle of a forest. I hope for her sake she doesn’t have the misfortune to fall into poison ivy – I doubt that there’s anti-histamine creams in the D&D universe.

The worst, however, is the one on the left. What the fuck is she supposed to be? Some kind of magic-sword-wielding bikini luchador? An S&M fantasy superhero? I don’t even know how to mock this, it’s just so bad. Talk about a good artist abusing their powers for evil…

This is not quite so bad as Bikini Luchador

Interestingly, there were some illustrations that were still revealing, but seemed to me to be trying to also present the women as having a real sense of agency or character:

The one on the left is the weakest to me, mostly because of the snow. I now live in Canada, and am going through what feels like the longest winter of my fucking life. When I see anyone in snow, I want to see them wearing clothes. Lots of clothes. Snow is evil and can only be defeated with clothes. The second one is another pet peeve of mine, the pantless warrior. But I do like the strength of her expression and the size of her hammer. (And that she’s holding it correctly and looks like she’s about to use it.)

The two on the right are the best – both of them convey such a strong sense of character. I love the cocky smirk on the rogue’s face, and I love how the dwarf is being shown as a strong defender. Both of them are such great characters and would make excellent avatars. I just wish the artist hadn’t felt the need to put a cleavage window in the dwarf’s armor, or that the rogue had something that covered her to the waist. Why can’t they be allowed to be awesome on their own terms without having to show some skin?

This is what I want. More of this. A lot more.

The assassin? Fucking epic. The bard? So awesome. The ranger is so fierce. And the fighter on the bottom right is exactly the sort of medium armor fighter I’m talking about. I just wish that women like this weren’t so rare. I’d take any of these women over a ridiculous bikini luchador anyday.

Dragon Magazine in 2010. Also, Caesary sinks to new depths.

Hey, folks. Things have been quiet the last several days because I’ve been working on another three-parter. (What can I say? I’m a glutton for punishment.) I’ve been picking on video games a lot lately and was feeling an itch to go back to pen and paper RPGs. In the past, I’ve looked at the D&D 4E core books as well as the D&D press kit so I thought I’d take a look at a year’s worth of Dragon Magazines and see how they stack up against the sources I’ve already looked at. (Get it? Stack up? Magazines? …oh never mind.)

Numbers

It shouldn’t come as a surprise to anyone that the art for Dragon Magazine Issues 383-394 displays clear sexist trends:

CLICK FOR LARGE (MORE READABLE) VIEW

Yep. Women are underrepresented, more likely to be found in neutral poses, comprise the minority of fully-clothed characters, and are far more likely to be suggestively attired. And of course, their chances of being depicted as a fighter are pretty slim when compared to their male counterparts. Again, nothing new or suprising here. I’ll grant, as always, that at least D&D does better in terms of numbers of female depictions when compared to other gaming sources. But women are still consistently under-represented.

What’s interesting is when you take a look at how these numbers compare to the numbers for the 4E core books:

CLICK FOR LARGE VIEW (Again, this one is large.)

The interesting thing is that while the numbers are pretty much the same, the numbers for Dragon Magazine are just slightly worse across most categories – suggestive depictions being a notable exception. There are slightly fewer active women, and slightly fewer women overall. They are a little less fully clothed, a little less likely to be fighters and a little more likely to be thieves.

The suggestive depictions pose an interesting wrinkle. About 70% of all suggestive figures are women, down from 80% of all suggestive figures in the core books. However, a little less than one half of women in the core books are depicted as suggestive while almost three quarters of women in Dragon Magazine are depicted as suggestively attired. So while the number of suggestive male figures has increased, it doesn’t seem to have kept pace with the increase in suggestive female figures.

I’m still working on the other stuff

As mentioned, this will be a three-parter. Next time I’ll do an images post picking out some points of interest. I’ll also be doing an entire post about Shelly Mazzanoble, who will take up too much space to cram into this post.

Since I realize that today’s post is a bit light on content, here for your amusement…

Caesary sinks to new depths

Caesary is a browser-based game owned by the same folks who publish Evony, so it shouldn’t come as a surprise that they use the same tactics in their advertising. Still, this is pretty ridiculous, even for them:

(You can go here to see the page it came from, complete with nifty animations.) I mean, wow. “Real Men”? They do know that the game has absolutely nothing to do with actual women, right?

>Industy artist fail: Wayne Reynolds (at least he’s not as bad as HTK)

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[Preamble and Disclaimer: All of these can be seen at much higher resolution if you click the images. I recommend doing this. And as always, none of this is mine. All of this is copyright Wayne Reynolds and/or whichever company hired him. I don't own a thing!]

I’ve been meaning to write this post for quite a while now – it just kept getting put off every time I spotted more egregious stuff I wanted to post about. But Wayne Reynolds has long been a pet peeve of mine when it comes to fantasy tabletop art, and I thought it was important to highlight his artwork because he is a huge name within the fantasy art industry. I will certainly be the first to admit that skill-wise, his artistic chops far exceed my own; however, Mr. Reynolds is a perfect example of an artist using his powers for evil.

Now when I say “using his powers for evil”, let’s be clear. Wayne Reynolds is no HTK. Even if he has a propensity for stupidly cheesecakey women, his cheesecake women are definitely active and strong characters. Also, for the most part the only anatomy distortion that they suffer from is an over-inflation of the breasts, which is also a far cry from HTK’s barely-human-looking crotch-thrusting figures.

In a way, that is actually part of my frustration with Wayne. I know that he’s capable of producing totally epic, non-sexualized female characters that kick huge amounts of ass when an art director puts their foot down and insists on NO CLEAVAGE WAYNE I MEAN IT. I mean check these women out:

Totally epic, right? Any of these women would be completely badass characters for long-term play. Each of them is strong and has a real sense of character. I mean I’ve talked about how much I love Seelah (paladin, far right) before here. But sadly, I had to look pretty hard to find these examples. For the most part, Wayne prefers his women looking like this:

/sigh

Don’t get me wrong. Tiger lady is pretty badass, for sure. But, you know, does she have to have her tiger bits hanging out like that? Now, it wouldn’t be so bad if Wayne had a habit of doing equally sexualized illustrations of male characters. I’ve long said that I wouldn’t mind a line that just sexified everyone equally regardless of gender; it might not be to my personal tastes, but I could at least get behind it’s existence. And Wayne does occasionally do illustrations of sexy male characters like Seltyiel:

But sadly, Seltyiel is pretty well in the minority for male characters in Wayne’s art. Mostly Wayne’s men tend to look like this:

…covered head to toe in armor and in poses that don’t emphasize their sexy bits. (Okay, maybe not with quite that many weapons. I couldn’t resist the opportunity for a bit of visual hyperbole…)

Now this isn’t exactly new, and it certainly puts Wayne in good company with many other fantasy game artists. The male = fully armored & not sexualized / female = chainmail bikini and heaving bosoms paradigm has been pretty dominant in fantasy game art ever since the creation of D&D. And at least Wayne manages to draw women who look competent while thrusting their scantily clad bosoms out for the rest of the world to see, which is certainly a far cry from women in cages.

Still, it’s pretty discouraging when Paizo hires Wayne to design their iconic sorceress and he comes up with this:

Wow! How distinctive from every other female mage ever! A gorgeous woman with big fake boobs and not enough clothing. I mean, come on – she’s practically walking fanservice. Unless she’s using body glue to hold that top in place, there’s no way that top is going to confine those ta-tas once she starts dodging arrows. But then again, I suppose she could use sorcery to the same effect? Still, it seems like a waste of a spell slot…

And Seoni is far from the only example of Wayne’s stereotypically slutty mages:

Okay, can the female = mage = slutty stereotype please die now and forever please? The female = mage stereotype is bad enough! God knows I get so sick of seeing female characters get railroaded into being magic-users and not being allowed to swing an honest-to-god weapon at people. But it’s DOUBLY frustrating to see the mage = slutty stereotype in action, because it just reinforces the “tits or GTFO” that women in gaming get all the time.

The trap that fantasy women fall into is that if all women are mages and all mages show their tits, then clearly all women show their tits! And Wayne certainly isn’t doing much to dispel that notion either. But then I think that stuff like this:

…makes Wayne’s opinions on the importance of breasts in fantasy art pretty clear. Sure, none of these women are in cages, but it doesn’t exactly feel very progressive to say “sure women can be adventurers” when the clear parenthetical is “as long as they show us (male gamers) their tits”.

And most of these aren’t even NICE tits, which is kind of bizarre given the fact that these figures are otherwise pretty undistorted. (They’re all Barbie, sure, but not too distorted.) All of these women have bizarrely inflated sphere boobs that in some cases aren’t even that appealing. I mean, the gnome and the hook fighter especially have boobs that just kind of freak me out – it looks like someone taped melons to their chests. How is that in any way appealing?

The only one of these women that I in any way appreciate is the fire mage; her chest is actually quite small. Still, body paint =/ clothing and gee it would be great if she HAD SOME DAMN CLOTHES.

The ones that make me the most frustrated though are the ones where the art direction was pretty obviously for a strong, FULLY-COVERED female character and Wayne gave them cleavage anyway:

I mean, Christ, Wayne. Looking at these, I hate to think of what initial drafts of Seelah might have looked like. Did you honestly think that people wouldn’t notice the random cleavage? It’s especially frustrating on these characters because they come SO CLOSE to being every bit as awesome as the first set and then fall flat on her face. Is there ANY reason for us to see Imrijka’s (far left) hugely inflated sphere boobs? No. Does being able to see Merisiel’s (middle) tits somehow make her a better, more compelling avatar? No. Does being able to see the pirate’s tits AND panties make us more able to believe in her strength? Um… no.

The worst part is that I can so clearly see what these characters could have been had they not been gratuitously sexualized. Please – can’t we allow strong female characters to be strong AND female and not have to show their tits to the world? Why do we have to do this? Why do we have to continue to tell women that they can only expect to be strong and competent so long as they agree to dress for the titillation of their male counterparts?

Fuck that. I want women who are badass and not sexualized:

So how about it, Wayne? You’re clearly able. Now are you willing?

>Reaper Miniatures: still a fap-fest, even at 1 inch high

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Okay. So last time I posted this teaser image for a post about Reaper Minis:


Dragon replacing alligator as a fashion accessory?

That’s pretty representative of a lot of minis. As any woman who’s tried to find a mini to represent her character in a D&D game can tell you, it can be really hard to find female minis that are A) wearing clothes AND B) not showing their breasts.

Now Reaper Minis have gotten pretty popular for fantasy minis lately. Partly because of the very high quality of their minis, and partly because of the product lines that they produce minis for. What caught my attention is their line of Pathfinder minis, which I hear sell pretty well. I will definitely admit that the minis I’ve seen that have been based on existing illustrations are impressively sculpted. And they do well enough for themselves to run a convention called Reaper Con every year, so apparently their product is pretty popular.

However, their catalog is pretty similar to pretty much any collection of minis I’ve ever browsed at a con in that it’s light on females, heavy on males, and chock full of naked or mostly naked women. So I thought that I’d go through their catalog and pull out some particularly egregious examples.

So first of all, meet Sophie. Sophie is the Reaper mascot; there are special edition Sophie minis released for Christmas, sometimes Halloween, and each year for Reaper Con. These are concept sketches that were later turned into special edition minis. (Except for the top right – that’s going to be the special mini for this upcoming Reaper Con.)

Riiight. So, instead of releasing special edition minis that are actually interesting they just decided to make a busty demon chick their mascot and make slutty special edition minis. Which are useful in what context other than fap-material? It seems to point out the dearth of women in gaming, and especially in minis-related gaming. I mean, what gamer DOESN’T love cleavagey hot girls?

…oh wait.

Speaking of cleavage… Some of the sculptors need serious anatomy lessons when it comes to the female torso. I found way too many examples of head-sized sphere-boobs – many of them on the same models that also had impossibly tiny waists and no rib cages:

I fail to see how any of these are attractive. Some of them, like The Little Please Have Buttsex With Me Mermaid, are downright freakish. And some of them are just stupid. What is it about the chicks with huge tits, no clothes, and a large weapon?

However, even the misshapen tits are better than the sheer preponderance of models I found that need to PUT ON SOME DAMN CLOTHES.

Half of these models are bare-breasted, and the other half might as well be. How edgy! And by edgy, I mean pathetic. Seriously, isn’t this shit what the internet is for? Why do they need to produce fap material for guys who can just as easily find the real stuff online? It’s especially silly when you consider the scale of these things.

And of course, some of them go beyond stupid and right into WTF:

“Ghostly summons” (top left) my ass. That’s two lesbians having hot ladysex in a cloud of smoke. Don’t try to claim it’s all artistic – her head is in the other woman’s crotch and you folks can’t exactly claim the artistic high ground. And check out Miss Muffet (top right). WTF? Why is she showing that spider her tits?

Even that’s less ridiculous than the witch (bottom left) and the ZOMBIE STRIPPER. I mean, for god’s sake, people. Both of these are supposed to be gross and monstrous, and yet it’s STILL tits or gtfo for these women? What if I don’t WANT to see their tits? Cause that’s kind of gross.

The worst, though, are the two middle images. The chained succubus (bottom) is bad enough, but the VICTIM ON A SPIT is naked folks. Because nothing says “awesome” like tying up a naked woman and hanging her on a spit. In what world is anything like this even remotely appropriate? Gah!

But wait! The WTF doesn’t stop there!

… you’ve got to be fucking kidding me.

The figure on the left is actually a special edition figure, so another example of fanservice to reward their loyal (male) customers? The figure on the left… Gah. So she’s described as a “naughty maid”, but the expression on her face just makes me think she’s surprised. “Holy shit, when did those get so big??”

Can the maid fetish please die now and forever? kthx

Anyway. Not all of the Reaper Minis are complete fail; there are some hidden gems if you look long enough, like this mini from the Pathfinder collection:

I have mixed feelings about this one. The deep cleavage made me roll my eyes at first, but then I re-considered. This is the rare example of a woman who is NOT Barbie and also not monstrous. I think she’s quite attractively rendered. So I’m not sure if the cheesecake is ridiculous, or if I should be happy that they’re presenting a non-standard body type as attractive. (Thoughts?)

And then there are a few that are totally awesome. Why can’t they all be like this??

Okay, so yes, the middle figure has a little cleavage. But she’s awesome! Her tits aren’t huge, she has a waist, and she looks badass! And I love, love, LOVE the knight on the right. And the nun on the left – awesome! Another woman who’s not Barbie, and so completely badass!

Why can’t THIS be how Reaper depicts its women? All of these figures are totally awesome! But no, they’d rather continue to cater to their “safe” market of desperately horny young males, which is disappointing. The quality of their product is clearly pretty high. It’s disappointing that for the amount of work that goes into each mini, there’s a base level of contempt for women as potential customers that clearly isn’t being addressed.

>Some followup: Jim Sterling, Reddit, and DM’s Roundtable

>DM’s Roundtable follow-up interview

Hey, folks. Before I get to the meat of my post, I just wanted to update you all that last night was the followup interview done with the folks on the DM’s Roundtable podcast. After hearing the podcast that originally went up in which I got fairly lambasted, I was pretty wary of going on. But, happily, things went really well and we had a really positive conversation. Those of you who want to give it a listen can find it here. Fair warning, though, it’s long. (A little over an hour, iirc)

Reddit response to yesterday’s post (trigger warning! rape jokes…)

Why do I read the comments on reddit? Whhhhyyyy? After the backlash I got from reddit over my post about gaming not being sexist against men, you’d think that I’d have learned my lesson? But no, I guess I’m just a glutton for punishment.

So, some dude over on reddit called me an “ignorant judgemental cunt”. The fact that all the horrible shit Jim Sterling has said was meant as humor apparently puts me COMPLETELY in the wrong. Of course, given that in THE SAME COMMENT this dude joked that the difference between football and rape is that women don’t like football.

…so, yeah. I guess I should feel vindicated rather than annoyed. But. Wow. Yuck, dude.

Jim Sterling. Sorry? Well….

Okay, so here’s the thing that prompted me to write a followup post, rather than tackling one of the many other things that I’ve been working on entries about. Kaonashi forwarded me the email from Niero that was mentioned yesterday, and the summary was pretty accurate. “Sure Jim crossed a line and he knows it but he’s a nice guy”.

Which, you know, fine. As an apology it kind of sucks. I have yet to see anything resembling an apology that isn’t full of defensive bullshit from either Destructoid or Sterling, but I’m not about to hold my breath since I honestly don’t expect it to get better than that. An acknowledgment that a line was crossed and that it’s not okay to call people feminazi cunts is about as much as I can reasonably expect since Jim Sterling has proved his worth to Destructoid by being able to get pageviews to Destructoid by saying inflammatory things. Is that out of the ordinary in the gaming world? No. Is Kotaku worse? Oh fuck yes.

Still.

I was skulking the Destructoid site yesterday looking to see if there were any editorials offering a more official apology for Jim’s conduct (there weren’t) when I spotted this post by Jim Sterling about a recent “news” segment on FOX in which the recent rise in reported rapes is blamed on sexy scenes in video games. As is to be expected from FOX, the segment offered no supporting evidence or really any reasoning beyond “be afraaaaaaaiiiiiiid! only FOX can saaaave yooooouuuuuu!”.

Now, is this worthy of ridicule? Absolutely. Does this sort of thing deserve coverage on a major gaming site? Sure. Do the people at FOX deserve to be lambasted for making the same groundless accusations that no one has been able to prove for the last thirty years? Right on. As someone who had to promise her mother not to become a serial killer in order to be allowed to buy Mortal Kombat as a child, I get just as tired of the blame that video games get for just about every social ill that exists. So for once I was cheering Jim on, until I got to the last sentence:


Now if you’ll excuse me, there are some vaginas that have not been raped yet, and Kirby told me I need to “get on dat sh*t!”

…really? Really, Jim? Wow. This doesn’t make me all that confident that Jim has, in fact, grasped the nature of the line that was crossed. Calling people feminazi sluts? Not okay. But you know what else isn’t okay? JOKINGLY SAYING THAT YOU’RE GOING TO GO RAPE A BUNCH OF WOMEN.

I’ve come to terms with the fact that hottest chick lists aren’t going away any time soon. Will I mock them? Sure. Are they a staple of “game journalism”? Unfortunately, yes. Ditto with all of the stuff masquerading as “news” that boils down to “hey look! Boobies! We all like boobies, amirite?”. It’s crass, it’s tasteless, and it carries with it an undertone of “tits or gtfo”. But that is still something I can roll my eyes at and walk away from. Jokes about going out and raping a bunch of women? Not so much.

So I’ve just sent the following email to Niero, the editor-in-chief of Destructoid:

Dear, Niero

A commenter on my blog was kind enough to forward the email that you sent him in response to his complaints about Jim Sterling’s comments in the twitter dust-up that occurred last week and I was very happy to see that in that email there was a clear acknowledgment that Jim’s comments were entirely out of line. I want to make it clear that in no way do I support Daphny’s actions – her comments were entirely disgusting and tasteless and I do agree with Jim that no one gets a free pass on discriminatory language just because they happen to be a member of said group.

That being said, I have grave concerns about the larger context of this twitter dust-up when viewed in light of a larger history of things that Jim has said as an official writer on your site. When the flare-up originally occurred, I refrained from taking sides on my blog, but I did put together a chronology of offensive comments that display a consistent trend of denigrating feminists, feminism, women, domestic abuse, and rape. So when I saw your email to Kaonashi, I was very pleased and had every hope that perhaps Jim would be a bit more thoughtful in his official commentary in the future.

Imagine, then, my dismay, when yesterday morning I saw a post by Jim about FOX news blaming Bullet Storm for the increase in reported rapes. Did FOX deserve to be thoroughly lampooned? Absolutely! But Jim ended by saying: Now if you’ll excuse me, there are some vaginas that have not been raped yet, and Kirby told me I need to “get on dat sh*t!”

This makes me very concerned that perhaps there wasn’t any sort of real lesson learned at all and that the apologies were just lip service to win back those publishers that Jim managed to offend with his comments.

Look. I don’t like the boob-centric nature of your website, but I’m not about to start a crusade to take down Destructoid because you folks like boobs. Whatever. I just really hope that you can understand the difference between jokes about liking boobs and jokes about going out and RAPING A BUNCH OF WOMEN. I really do. I’m not trying to be a “humorless feminist here”. I just really hope that you can make it clear to Jim that just as it is never okay to call a woman a feminazi cunt, it’s also never okay to joke about engaging in rape. The fact that it’s a joke does not obviate the fact that Jim is an influential guy within the gaming community who gets a lot of respect for the consistency of his gaming scores and, like it or not, there are people who look up to him.

I do hope that you will relay this message to Jim. And I do very much hope to see Destructoid clean up its act.

Thank you for your time and attention.

I’m not sure if I’ll get a response, or if anything positive will come of it. I mean, I’m not a user on their site and I’m a woman, which already puts me at a disadvantage. But it’s worth a shot, and I hope that those of you that agree with me that rape jokes ARE NOT OKAY in game journalism (or, you know, anywhere) will also send Niero an email and let him know where you stand on this.

That’s all for now

>This just in: women actually aren’t stupid

>Dude, I was going to take a long weekend off from this shit. But then Louis Porter Jr came and posted this comment on my last post, and I’m almost constitutionally incapable of not responding, let alone responding concisely to this nonsense. (It’s a failing.) Hence the new post.

Anyway, before I start off, thanks to the fine folks on Story-Games who helped me refine my arguments. Much appreciated.

So here’s the comment in question (emphasis mine):

This is going to be a two part answer.

First on the racial diversity of Paizo character design: Always a good thing. Being one of the few (if only) African-American (or Black if you like) RPG publishers I think it is a GOOD thing to show ethnic and racial diversity in the artwork. Paizo always kicks ass for that and I hope they continue to!

So, yes, thumbs up to Paizo for not being full of race fail. That’s great. Good for them. It’s so great that they are making efforts not to marginalize men of color. And if women of color feel marginalized, well, they should be used to much worse by now, right? None of this is going to change, so us wimmenz should just learn to suck it up and deal.

Yeah, I call bullshit. As a person of color, I would assume that you have some experience with feeling marginalized. Why then are you excited that Paizo is fighting one type of discrimination (racism) even as they simultaneously embrace another (sexism)? Doesn’t that seem a little hypocritical and more than a little privileged to you?

Second, women and sex appeal. Sorry but you lost me on that one. Paizo knows it market: majority male. And males (and some females) like scantily dressed women (which I am one).

Okay, aside from the issue of your grammar sucking (you just implied you were a scantily dressed woman), your argument sucks too. But I’ll get to that in a minute.

When doing my artwork for many of the females in my products, I over sexualize what they physically look like or what they are wearing. Why? Because it will cause males (my main base of customers) to stop and look and in the gaming of marketing that would be considered a WIN! Now would I over sexualize males and place them on the cover a product I created? ABSOLUTELY if it helped draw interest which in turn would equal additional sales. For me this is an issue of helping me generate sales. Sad but true.

But I do understand where you are coming from and I do support you so saying what you think is right.

Oh, thank you. I’m glad that you support my right to express an opinion on my own blog. That’s very gracious of you. I mean, I’ve been pretty nervous about criticizing large game publishers, so it’s very good to know that I have your permission. It’s quite gracious of you.

So, basically you’re saying I “lost you” with my complaints about Paizo’s sexist Pathfinder art because I’m not a man and therefore not part of Paizo’s target market. Does that mean that only men have the right to complain about Paizo’s art? I call bullshit on that too.

It’s clear that Paizo has made the marketing decision to pursue their “safe” market – horny conservative males – and to not really try to reach out to anyone outside that market. But the lack of success of these “experiments” that Paizo has done with non-sexist representations of women doesn’t prove a damn thing. I know TONS of women who were completely, COMPLETELY geeked about Seela’s design. But then you pick up a Pathfinder book and go, wow, that’s just the exception to the rule. Look at all this cheesecake! Which leads back to ‘meh, this is just like all the rest, I’m going back to FarmVille’.

Do you honestly have so little regard for our intelligence? Why should one character make us satisfied enough to flock to Paizo’s products? Sure it’s better than most other mainstream RPGs out there, but that’s like saying that Justin Bieber is better than Britney Spears. They both suck – it’s just a matter of degree.

But in the long run it’s a short-sighted publishing strategy when you consider that more and more women are getting into gaming. There are somewhere around 62 million active Farmville users, and 69 percent of them are women. That’s a whopping 42,780,000 women all devoted to one game!

Now let’s hypothesize that Paizo actually pulls its head out of its ass and creates a product line completely devoid of sexist representations of women, and let’s say that they somehow managed to find a successful way to advertise to the “women who play FarmVille” market. If only five percent – around 2.1 million – of women who play FarmVille wind up being interested in this new product line that they spend an average of $10 a year on products from this line, that’s a whopping $21,390,000 per year in sales. And if you attract only 2.5 of the women who play Farmville , that’s still $10,695,000 per year in sales.

I’m not sure if you realized this, but women constitute roughly half the population. And these days, they even let us have jobs, which means we have our own money! But given a choice between spending it on roleplaying books splattered with ridiculous cheesecake porn and, say, a new copy of Beautiful Katamari, where do you think my dollars are going? (Hint: Not the cheesecake-laden RPG)

Lastly, as much as I know you find this hard to comprehend, there are men for whom cheesecake art is off-putting and actually creates negative associations with your products. This insistence that splashing breasts on the cover will make a sale is pretty demeaning toward men as well. Do you as a publisher honestly have such a low opinion of your own customers that you think their purchasing decisions are made with their dicks?

Now I’m sure at this point you will have dismissed me as 1) not a customer 2) an over-emotional female or 3) a humorless feminist. And that’s fine. In case you need more reasons to dismiss me, I suggest checking out Derailing for Dummies for more reasons why what I’m saying doesn’t matter.

Now if you’ll excuse me, I have to go make a sandwich.

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