Open Letter to BioWare Part 2: I am a female who wants to give you money for your games. Please stop treating me like shit.

[This is an open letter to BioWare. Like the previous open letter I posted about this topic, this has been sent to the folks at BioWare. Unfortunately, my first letter's only response was an autoresponder promising that it would be forwarded to a human. I have yet to receive a response, and considering that it's been nearly a month I'll assume that one isn't coming.]

Hi, BioWare. This is wundergeek again. I haven’t heard from you since my last letter, but I was really hoping that you might have taken some of what I said to heart about the depth of loathing and betrayal that I feel about this awful Liara statue that Kotobukiya is producing.

You’ve made some pretty positive steps in recent titles. The variety of same-sex relationships in Dragon Age and DA2 was awesome, and I’m thrilled to bits that there will be a gay romance option for both men and women in Mass Effect 3. And while there were some problematic elements to the contest to choose the FemShep on the ME3 Collector’s Edition box, I’m willing to believe that your heart was in the right place and that you really were trying to reach out to the legions of fans, female and male, who love FemShep and want to see her get the love that she deserves.

With all of this positive progress, I really wanted to believe that the backlash that you received would convince you that this awful perversion of a great character by Kotobukiya was a mistake and a cheapening of a great brand. On the facebook page, you said you wanted to know what the fans thought, and we told you. There were thousands of comments posted in less than 24 hours. I would have commented myself had I seen the page before the comments were closed not long after the page was put up.

And I definitely wasn’t alone in my dislike of Kotobukiya’s vision of Liara. Thousands of us voiced our dismay, that you would take one of Mass Effect’s strongest characters – male or female – and turn her into an over-sexualized figure in a cheap grab for a few more bucks. Liara is an adult, a brilliant scientist, a powerful biotic, information broker, and total badass. This reduction of a strong, funny, awesome female character to a collection of sexy bits… this isn’t just a betrayal of your fans. It’s a betrayal of your own writers. I really feel for them, because if Liara was a character I had written, I’d be pretty pissed too.

The backlash was huge, negative, and spread across several fansites – including The Escapist, Daily Joypad, and even Kotaku. There was also a lot of backlash on your own forums – backlash that spread across multiple threads. Hundreds, if not thousands of people spoke out against Kotobukiya’s version of Liara, and most of their comments can be summarized thusly:

DO NOT WANT. This is not my Liara.

So after all of this, I had hoped that your desire to solicit feedback from fans was genuine and that you would take this anger to heart, that you would tell Kotobukiya to modify the design of the statue to at least partially mollify your many, many angry fans. Even after all the times you’ve let me down lately, BioWare, I still hold out hope that you’ll listen to your better nature. You have it in you to be so very good, it really pains me to see this kind of stuff.

But I guess I shouldn’t be surprised that, nope, you weren’t really interested in soliciting fan feedback after all. You never intended to take fan feedback to heart in the first place; this was all a clumsy attempt to generate buzz for licensing tie-in to rake in cash from male gamers who would happily pay $55 bucks to stare at some random Asari with balloons tacked to her chest who happened to have stolen Liara’s Shadow Broker outfit. Because here’s the pre-order for the figure.

Were you trying to slip this under the radar? I hope not. I hope it’s nothing more than a simple case of the many fan sites I read being tired of the story and not picking up on the pre-order. I want to believe that, but after all of the awfulness you’ve put your fans through recently, I’m not sure that I can bring myself to believe in your good intentions anymore, BioWare.

I beg, implore you, even. Please reconsider. Scrap this awful, awful doppleganger of a beloved character. Consign the Kotobukiya statue to the trash heap and get it re-designed right, in a way that honors the spirit of the character. I’m not against a sexy Liara figure, when it comes to it. But I want a figure that honors the strength and intelligence of her character without simply putting her bits on display for horny male gamers.

Don’t just do it for me. Do it for all of your fans that you claimed to want to listen to who have told you that this is something WE DO NOT WANT. Mass Effect is a beloved franchise with thousands, if not millions of fans. We are not the people who think that video games are creating rapists, or making children stupid, or causing the moral decline of our society. We are people who love games, who specifically love your games and want to give you money for your games and merchandise based on your games. Rather than alienating your fans by asking for feedback and then ignoring it when it goes against an established marketing plan, how about you try actually listening to us? Because again, we’re the folks who are prepared to give you money! You have a vested interest in listening to us, right?

And if you decide that even after all of the hurt and anger your fans have expressed over this issue you still want to push forward and bring this godawful Kotobukiya Liara to market, then do us a favor. Next time, be up-front in your pandering. Have the balls to admit that you’re selling boobular figures to horny male nerds because you think they’ll buy anything with breasts and it’s an easy way to make some quick cash without having to do any of the work yourself. As much as I hate the pandering, this dishonest pandering is even more distasteful.

Ever your devoted fan,

wundergeek

Blade and Soul: YOU’RE DOING IT WRONG

I happened to stumble across something in my internet travels that reminded me of an old post that I did about industry game artist Hyung Tae Kim – who gets paid a lot of money to draw freakishly distorted women with flopping distended lemons pinned to their chests, freakishly long legs, and lovingly detailed ladybits. For those of you who haven’t seen the old post, go take a look. (Linked to the blogger version since I still haven’t gone back and fixed the wacky image sizing problems that importing to wordpress caused…)

I kind of forgot about it for a while, but it looks like NCSoft – the publisher of Guild Wars – is picking up Blade and Soul – the MMO that HTK has been hired to design – for publication, formerly referred to by the code name “Project M”. I’ve been having trouble finding details, but I’m assuming this means it will be available for publication in North America, which is about a million different kinds of fucked up. I mean, Blade and Soul makes Tera look like they’re not even trying:

So I’ve pretty much promised myself that if I find out that any of my friends express a desire to play this game, I will either stop talking to them or smack them repeatedly in the head until they come to their senses. Seriously, every female model has lovingly modeled cameltoe, which is just… disturbing. And about every third screen shot I found makes sure to show it off.

Clearly this is not a game aimed at women, or anyone who sees women as anything other than pieces of meat.

And you know, whatever. Once upon a time I would have ranted and raved, but really -what else is there that I can say? Hey, look. It’s yet another game coming out of Korea that treats women even more like shit than North American-developed games do, and yet tons of North American dudes are falling over themselves to play this game when it’s released. I’ve kind of lost my ability to be surprised at this shit anymore.

So instead, I thought I’d take a look at the incredibly fucked-up anatomy of the Blade and Soul character models to point out just how freakishly inhuman these women are. Now last time I took on HTK, I got many, many comments along the lines of OMG ITS JUST THE STYLE WTF U DON’T KNOW WHAT UR TALKING ABOUT or U R JUST JEALOUS HTK IS MORE AWSUM THAN U!!!1!eleventy1!! And, yes, I’m aware that HTK is not illustrating using a North American style. However, there’s a huge difference between even vanilla “anime” style and the distorted freak-shows that HTK creates.

To whit: Here is a Blade and Soul character model with almost no foreshortening:

Oh my god, people. I swear if I could punch HTK through the internet, right now I would. I realize that the model had to be created by the game studio, but this is pretty faithful to the proportions that HTK uses in all of his illustrations. Now, the many and varied ways the figure is distorted can be a little confusing, so first of all let’s start with vertical proportions:

For those of you who have seen me do these posts before, I hope you’ll remember me pointing out that the average human is around 7 heads tall, plus or minus half a head. Now, it’s pretty common for comic book artists and many video game studios to use 8 heads as a standard female proportion to give characters a more “statuesque” look. (Again, I prefer that women look like actual women and not goddamn statues, but that’s just me.) But this freak of nature here is 9 heads tall. NINE. That’s not even remotely possible in nature. Furthermore, she’s more than half leg. Really – check this out:

If you take her legs and add one head height to them, you have a normal human being. (And now I’m thinking about just a head prancing around on bizarrely stretch legs and it’s kind of freaking me out. Brr.) So first things, first, let’s take Gumbi here and correct her vertical proportions a little:

Now, yes. This does create a few more problems that it solves, particularly with the torso. But notice how when you look at the legs, they look a lot more like human legs? Now it doesn’t completely solve things, because you still have some fundamental proportions problems:

(Let's just take it as given that the boobs are fucking terrible and move on to less obvious things.)

So you have the problem that her torso has been shrunk in order to make her legs as long as possible. This has resulted in her having a microscopic rib cage and a waist only just wider than her head. Now there’s nothing wrong with having your shoulders be narrower than your hips, or vice versa. But there’s just no freaking way that you’re going to get this much of an hourglass figure without enough corseting to cause internal bleeding in the unprepared.

Her legs are also a huge problem, even after one adjusts for their impossible length. The way HTK draws his women (and the way the model is constructed), the hips and ass are so exaggerated that the legs become cylinders that are tacked on to the front of the hips. Which is so very wrong and not how real people actually work. The hips and buttocks are not separate from the legs – they are part of them. And legs aren’t cylinders pinned on to the front end of the lower torso. They attach, via the hips, on the sides of your body, like so:

So with all of this in mind, what would a corrected figure in the same pose look like? Well, let’s take a look:

(Looking at this now I think the hips might be a little off. Drawing on top of HTK’s super-distorted figure was really hard; it kept throwing me off and I kept having to make corrections to my corrections.)

When you have the corrections on top of the original lines of the figure, you can really see how exaggerated the figure is from the waist down. Aside from the shortening of the torso and the clearly problematic breasts, the torso is actually far more normally proportioned than the legs. The legs are where most of the problems are: they’ve been elongated unnaturally and the hips and buttocks have been stretched horizontally to ridiculous proportions until the torso and lower body look like they should belong to two different figures.

And you know what, having hips this wide and curvaceous? Not necessarily wrong. But it is wrong on a body with a torso this compacted and waifish. You’ll see hips this wide on full-figured women, sure. But not on freakish HTK women without even enough space in their torsos to keep all their internal organs, much less space for them to eat meals that don’t come through a straw.

The thing that makes all of this the most disturbing is that all of these problematic distortions were an obvious, conscious choice. Because here’s the thing – HTK’s understanding of human anatomy is quite clear from the rendering of musculature in his illustrations. I can’t speak to the understanding of the people working from his illustrations, but I can definitely state that HTK understands just what he’s doing when he mutilates these poor women’s bodies.

Someone please explain to me why we’re paying this man the big bucks?

New Liara Figure: DO NOT WANT

Or – An Open Letter to BioWare – Why this blatant pandering to the (straight) male portion of your audience represents a betrayal of your female fans.

(I realize the second title isn’t as catchy.)

Dear BioWare,

I think it’s no secret that I’m a huge fan, and that I’m slightly obsessed with the Mass Effect series. I’ve been a fan since the Baldur’s Gate days, but I think you guys really found your voice with the KOTOR series and have continued to hone your craft more and more with each game. Dragon Age: Origins snags the honor of the first PC game that made me cry, and I am so in love with the Mass Effect series that I’ve finished 3 games of ME1 and 2 games of ME2 and I cannot freaking wait for ME3. (Seriously. Hurry up, please.)

One of my favorite things from Mass Effect 2 (that wasn’t FemShep) was the Lair of the Shadow Broker DLC. At the time, here’s what I had to say about Liara:

Okay. So I’ll confess that Liara wasn’t exactly my favorite character in the first Mass Effect. … But I couldn’t escape the feeling that she was a bit fetishized for male audiences since her innocence and youth were constantly played up and the dialogue between her and Shepard is decidedly awkward in many places.

So I was definitely pleasantly surprised at the transition Liara had apparently undergone between the first Mass Effect and ME2. Rather than being some awkward innocent pining after Shepard, Liara had come into her own as an independent character with her own goals – goals that didn’t necessarily align with Shepard’s. That was great in and of itself – it’s always refreshing to encounter female characters who have goals of their own rather than just being like I WANT WHATEVER THE HERO WANTS TEE HEE.

Even now that the afterglow of having finished my first ME2 playthrough has faded (at least as much as it’s ever going to), the Lair of the Shadow Broker DLC remains one of my favorite parts of the game. Liara is an awesome, competent, not-sexualized female character who has her own agenda – which is exactly what I have been asking for by writing this blog. I can’t emphasize how important the not-sexualized aspect of that is, either. See, Liara should look like this:

See? Awesome sci-fi female character in a non-sexualized pose displaying emotion that’s not OH GOD PLZ SAVE ME HALP or I AM TEH SEX.

But that doesn’t mean that she shouldn’t also look like this:

Again, awesome. Again, non-sexualized. Competent? Definitely. Badass? Yup. This, too, is acceptable.

But not this. Never ever this:

WHAT THE CRAPPING CRAP. THIS IS NOT MY LIARA AT ALL.

Seriously, what the hell is it? What is this pose? Her back is arched, her ass is thrust out, and she’s squeezing her tits together to make her cleavage look huge – none of which, I might add, will help you aim better. In fact, I’m going to go on a limb and say that it would present a bit of a handicap.

Honestly, let’s do a little comparison between Liara in the game and this b.s. Liara statue:

Let’s review. You didn’t do so hot when it came to female crew in Mass Effect 2. There was Miranda of the ridiculous ass cleavage, Jack of the absurd leather nipple-strap, and Samara the Space MILF. Besides Tali, Liara was the only female who wasn’t Shepard who got to wear some damn clothes without having to fork out extra cash for a DLC that would fix their various wardrobe issues.

So what happened? Were your male fans upset that Liara wasn’t sexy enough? Because I just don’t understand this blatant pandering. Even after you said that FemShep would only be on the collector’s edition cover of ME3, I was still encouraged and elated that you were making such a step at all. You’ve been talking with your fans this time around – letting us choose the FemShep we wanted on the cover, promising a FemShep trailer… It made me think that you were maybe, finally turning over a new leaf.

And then this. I feel upset. I feel angry. I feel betrayed.

I mean, come ON! You guys aren’t Atlus, here.

You said on your facebook page that you wanted to know what we thought of this statue? Well comments are closed, otherwise I would have commented, but I hate it. I hate the design, I hate the concept, I hate everything it represents.

I think the most upsetting part of all is that I can’t refuse to vote with my dollar because there’s nothing else to vote for. This kind of pandering is the sort of bullshit that tells us female fans that we do not count, that we are not welcome. This Others us, pushes us to the margins. And I can’t even ‘take my ball and go home’, because there’s nothing to go home TO. As angry as you make me, as upset as I am with you, you’re the folks who make games that insult me the least.

So, come on, BioWare. I don’t want to be this angry with you. You guys are masters of your craft. The art, the writing, the game play – you guys are industry leaders in all of these things. When are you going to see that you don’t need bullshit sexism to push your titles? Your games sell because they’re good games, and anyone who says that they’re not going to buy ME3 if it doesn’t have enough hawt T&A in it is lying. Anyone who has played ME1 and ME2 is going to buy ME3 because we know it will be awesome and we want more Shepard.

Please, I implore you, if you sell a Liara statue – make it something true to the design and the character that you created, not this dumbed down, sexualized version of an awesome character just so you can make a quick few bucks. BioWare, you’re so much better than this.

Sincerely,

~wundergeek

From the mail bag: Mostly fail, with a little win on the side

Okay, I’ll admit that I’ve been lazy this week. After my fast-and-furious post-GenCon posting spree, I needed a bit of a rest. And sure, posts like this are a bit of a cop-out, but I promise I’ll make it up to you next week with a new gender swap.

Anyhow, during the last week people have been sending me a lot of stuff to look at, and much of it was stuff I thought deserved attention and/or ridicule. So let the mocking commence!

In which entitled gamers put their privilege on display

Now it may have escaped your notice – as it did mine – that there is a video game in development called Lollipop Chainsaw that features a scantily-clad chainsaw-wielding cheerleader named Juliet who kills zombies:

Oh, hey look. It’s a scantily clad nubile young woman who will kill lots of stuff while wearing next to nothing. A thinly veiled platform for a combination of fanservice and violence – how original! Unsurprisingly, some people have taken exception to such a ridiculous character and pointed out that this game concept just might be a little sexist. Which is where gamer entitlement comes in.

Sure, Juliet isn’t exactly the most tasteful portrayal of a woman, but who cares? She’s a character in a video game that boasts an absolutely ridiculous premise. Are the actions of a fictitious girl truly detrimental to the image of females everywhere?

Ah, right. The “it’s just fantasy” argument. Yes, because really – everyone knows that humans are completely independent creatures and are never influenced by any of the media they consume ever. EVAR. End of story.

Perhaps we should focus our attention not on a video game character, but on real men and women that are sending the wrong messages, or even parents that let their children leave the house dressed like Paris Hilton. Turn on the MTV, or just about any channel these days, you’ll see what I’m talking about. Video games are the least of our worries.

Yes, because sexism in video games is such a trivial concern and don’t we have more important things to worry about? There are starving children in Africa, people. Since it is inherently true that people are incapable of caring about more than one kind of injustice simultaneously, being bothered by sexism in gaming reveals what a petty and shallow person I am for taking time away from being sad about starving children, war refugees, and sad puppies. Clearly, I am a terrible person.

Moving on…

Exhibit B begins with this article over on IGN by Emma Boyes asking whether LA Noire is sexist. It’s a pretty thoughtful and objective piece, definitely free of the vitriol and hyperbole that I like to fling around over here. She makes some pretty good points, and if anything understates how sexist the game industry itself is. Overall, it’s a pretty solid piece that is only minimally controversial, in that a woman dared to accuse teh awesome menz at RockStar of being sexist.

But you’d never guess that from the comments, which are a veritable tidal wave of scorn and entitlement:

They should have had a main, woman character in LA Noire. Her duty: to better LA from HQ, the kitchen, one sandwich at a time. LOL

its supposed to be a 50s cop show procedural as a videogame. they were sexist back then so YES… is ign writing articles sheerly for the sake of asking stupid questions?

IGN gets more and more retarded every day

who wrote this article? – a women . . .

…and so on and so forth.

But then, I guess I shouldn’t be too surprised since this is IGN, the website that has a dedicated “Babeology” section of their site:

Charming.

Stupid visuals

I’ve raged plenty of times here about the stupidity of “play now” advertisements for free MMOs. Well, this one takes that stupidity to an impressive level.

Nothing too unusual here. We’ve got gravity-defying sphere-boobs the size of her head. Her “corset” must also be made of some very hard metal to contain those titanic breasts of hers, because there’s no way that a construction of mere cloth and leather could contain breasts that large and that gravity-defying. Now I will admit that her anatomy (aside from the ridiculous breasts) looks like it might be physically attainable… by a vanishingly small percentage of the human population. However, the ridiculous bikini is… well… ridiculous. And let’s not overlook that the key phrase of the ad describing the game is RIGHT OVER HER CROTCH.

And now for the win

So first up, a bit of visual win to counter the visual fail:

These are character class designs from the upcoming Namco/Bandai title – Dark Souls. And I feel like I literally cannot express how much I love these designs and want this game to be a good game. I mean, holy shit, people! The women are wearing exactly the same outfits as the men. THE SAME. When does that happen? Never. Or almost never. I’m over the moon.

For that matter, I’m delighted that the one class that does run around naked has the male iteration just as naked as the female. Equal opportunity nudity. I love it! So please, Namco/Bandai, for the love of god – I’m begging you! Don’t fuck this up!

Lastly, I’m going to link to my new favorite thing on the internet since Boobs Don’t Work That Way – a new tumblr devoted entirely to pictures of women fighters in reasonable armor. It’s a delightful collection of images of female fighters in totally badass and not sexualized armor. I LOVE IT SO MUCH.

[And that's enough of that. Next time - gender swap!]

From the mailbag: Heartbreak & Heroines win, M:TG wtf

I’ve gotten a fair number of emails recently and things have been piling up faster than I’ve had time to blog about them; I still have notes lying around for that post about Shelly Mazzanoble I’ve been meaning to write, and I still do want to do a roundup of all of the LoL characters… But these are things that deserve mention, so I thought I’d shove two half-posts together about things I think deserve some attention but wouldn’t ordinarily fill out an entire blog post of their own.

Win: Heartbreak & Heroines Kickstarter:

Amusingly, here’s the part where I have to disclose that I do have a sort of tenuous non-connection with Heartbreak & Heroines. Back at a much earlier stage in the game’s development, the author actually originally approached me asking if I would be willing to do the illustrations. At the time I was very burned out on illustration and had several other creative projects that were consuming all of my energy, so I regretfully passed. Still, the concept was interesting to me, so I’m glad to see that it’s close to turning into a finished product.

What is the concept? Well here are some key paragraphs from the Heartbreak & Heroines Kickstarter:

Heartbreak & Heroines is a fantasy roleplaying game about adventurous women who go and have awesome adventures — saving the world, falling in love, building community, defeating evil. It’s a game about relationships and romance, about fairy tales and feminism.

Heartbreak & Heroines is first and foremost a fantasy adventure game. It’s not preachy and it isn’t a textbook about feminism, but it’s written from a feminist point of view. It challenges some of our assumptions about the role of gender in gaming but at the heart of H&H, it’s about being a heroine (or hero) and finding your way to happiness in a dangerous world.

This is the kind of stuff that makes me happy, and honestly the sort of angle that I wish more mainstream companies would at least consider when writing games – telling stories from the female point of view. Roughly half of humans are female, so it does seem to make a sort of sense that one would create games that would explicitly seek to encourage storytelling from a female perspective.

But all of this sounds like crazy-talk to quite a lot of gamers. So, you know, predictably a bunch of people over on RPGnet freaked out about the game and started flailing at strawmen. Because, you know, HOW DARE someone suggest that gaming isn’t the most inclusive hobby out there. And HOW DARE someone have the gall to write a game that attempts to tell stories from a feminist perspective. Didn’t they know that gaming is THE MOST INCLUSIVE HOBBY EVAR? What a bitch.

…ahem. [/sarcasm]

Anyhow, I could write more about why inclusiveness in RPGs is important, and why RPGnet is (as usual) a wretched hive of scum and privilege, but the fine folks over on The Designer Monologues already beat me to it with a very well reasoned and well articulated post which I hope you’ll go read.

I do want to take a moment here to mention, however, that Heartbreak & Heroines isn’t the first game ever to tackle storytelling from a female perspective. While mainstream RPG companies seem to have their collective heads very far up their asses, indie tabletop gaming offers quite a wide diversity of games that allow stories to be told from pretty much any perspective you can think of. For that matter, while the world of indie RPG design is still a world in which male designers outnumber female designers, you don’t see the kind of tokenism that you do in mainstream game companies.

So specifically I want to mention that if the idea of a game that encourages feminist-friendly storytelling from a female perspective is one that interests you but Heartbreak & Heroines doesn’t seem to appeal to your personal preferences, don’t be discouraged. If you’re into period romances without the fantasy adventure bits, might I recommend Kagematsu as another game that is explicitly designed to tell stories about female characters, albeit with a bit of a gender-bending twist.

And if that doesn’t float your boat, there are so many good indie titles out there by great female designers. I could try to list them, but I’d leave awesome people off the list and that would make me sad, so I’ll just say that as full of fail as companies like Wizards, Paizo, Green Ronin, White Wolf et all are… there’s some good stuff to be had out in indie land. (And bad stuff too – no one’s perfect. But much less bad stuff overall.)

Fail: some M:TG wtf

A reader sent me a link to this blog post about Azure Mage over on the official Wizards site. As you might have guessed, the post features prominently the Azure Mage, from the Magic 2012 card gallery:

What the… but… she isn’t… those don’t… ARG!

Okay, so clearly the artist has not been reading Boobs Don’t Work That Way. Boobs are sacks of flesh attached the chest, not whatever the hell this guy is drawing. Without a bra, there is no way she would have this much cleavage. Cleavage just isn’t natural without some sort of support pushing breasts together; as sacks of flesh and fat, breasts tend to hang separately. They’re not magically attracted to each other like magnets.

Also, one assumes that those stupid silver buttons are meant to cover her nipples, which is just so very wrong. Nipples are not ON TOP of the breasts, they are generally toward the underside. Another reason her breasts are just plain freakish is her complete lack of areola. With that much exposed tit, we’d be seeing at least some areola – especially as the “nipple-concealing buttons” are in entirely the wrong place to actually conceal her nipples.

Lastly, her rib cage DOESN’T EVEN CONNECT TO ITSELF. Seriously, check this out:


It’s like the artist realized that without a bra, SOMETHING would need to push the two breasts together and then failed to remember that the arm connects to the shoulder, which connects to the rib cage… I mean, it’s not that hard. Remember the song we all had to learn in kindergarten? Maybe the Wizards artists should have to prove they know the song in the first place to get hired on…

So this is bad enough, but I had to laugh at the image that was pointed out to me at the very bottom of the article:

Were they seriously trying to rip off Crapping Frost Mage? I can’t think of any other explanation for this picture. I mean, honestly. As little sense as the Stripper Pole Dancing school of spellcasting makes to me, it at least makes more sense than the Taking a Dump school of spellcasting. Now, admittedly I might be too jaded to be an objective judge of this sort of thing, but I fail to see how this pose would be attractive on any real woman ever. Even her expression makes her look like she’s trying not to crap more than she’s concentrating on mastering arcane forces.

I never thought I’d see the day when Crapping Front Mage had competition for the most ridiculous crapping pose ever, but it looks like that day is here. I guess, this being the internet and all, I shouldn’t be surprised.

Ennie Awards Cover Nominations: the good, the bad, and the awful

So in the post that I made linking to my interview over on The Id DM, a commenter suggested that I take a look at the cover nominations for the Ennie’s Best Cover Award, which will be announced at this coming GenCon. Those of you who aren’t familiar with tabletop games might not have heard of the Ennies, but they’re a pretty huge deal. Besides the Diana Jones Award, the Ennies are pretty much the most important tabletop RPG awards out there. Sadly, they tend to skew a little too much towards “establishment” companies and ignore the great stuff going on in indie tabletop design, but that’s not terribly relevant so we’ll leave that discussion for another day…

Anyway, the commenter got me curious about the covers being nominated for this year’s Ennies so I took a look. I discovered, much to my chagrin, that most of the covers are… really quite bad. Not in terms of execution – all of the covers that made the list are from large publishers who can afford highly skilled artists. However, many of the covers include what I consider to be highly problematic elements, so I thought I’d throw up a quick post here:

The Good: Eoris Essence

So let me first say that I have absolutely no familiarity with this game. I know nothing of the game, the system, or the publisher. However, considering that this game features the only cover that doesn’t depict humans, it’s also the easiest to deal with. It passes!

Now I will say as an aside that I do hope this book wins best cover art, because it’s honestly the most original of the covers submitted for this award. It takes a lot of guts not to put people on the cover of an RPG, and I think the gamble paid off. These covers are stunning, original, and totally what I’d love to see more of. In a world full of RPGs with large-breasted women on the cover, this title really stands out, and I can guarantee that if I make it to GenCon I’ll be keeping my eye out for this title in the hopes of talking to the brains behind the cover. Kudos, guys. I’m a fan.

The Meh: Song of Ice and Fire & The Laundry

The next two contestants we have are for the Song of Ice and Fire Campaign Guide and for an RPG called The Laundry which seems to be about zombies. I realize that there isn’t much objectionable about these covers in terms of naked boobage, so this will probably seem a bit picky. However, here we have a classic case of Adventures Only Happen to Men. Notice that the focal character of each cover is male, and how only one character on one of the covers (The Laundry) is female:

So while there’s nothing objectionable about the covers themselves, I classify them as Meh because while they don’t have large-chested women not wearing not much clothing, they don’t really show women at all.

I realize that this will lead some people to nod their head sagely and say to themselves (and others) that this clearly illustrates how clearly I hate men and desire superiority of women in all things, and frankly I don’t much care.

The Bad: Shadowrun: Attitude,The Danse Macabre, and Mutants & Masterminds 3rd Edition

Now it’s worth noting that the Danse Macabre (a White Wolf title that is part of their Vampire line) is only an Honorable Mention, and thus not actually in the running for the actual award. Still, it seemed notable to me that half of the titles in the category were clearly problematic and displayed obviously sexist imagery. Hell, these three images were the impetus in me deciding to write this post…

So first off, we have two titles in which the cover is dominated by male characters plus One Female:

Now I’ve written about Green Ronin (Mutants & Masterminds) in the past, specifically about how the covers of their products in various lines have a disappointing but overwhelming trend of depicting women in the vast minority of figures on the covers of their books. Green Ronin covers are disappointing in that they depict MEN having MANLY ADVENTURES and doing MANLY THINGS. The few women that do show up on Green Ronin covers are invariably sexualized or placed in a non-focal position, and this cover is no exception.

While the female character on the cover of the 3rd Ed M&M book isn’t the least focal character, she’s certainly far less focal than the three male characters in front of her. Secondly, while all of the other male characters fit recognizable superhero archetypes design-wise, the lone female character displays no recognizable superhero traits at all. Even worse, she is the only character to be showing any amount of skin at all. (Okay, yes, the beast-man isn’t wearing any clothing. But I’d still argue that’s not the same as actually showing skin, as our female character is doing.)

As far as covers go, frankly it’s pretty mediocre. It’s Male Action Characters in Male Action Poses with a Gratuitously Sexualized Female Character – which is so unoriginal in tabletop RPG art. I will be very disappointed if M&M 3rd Ed actually gets the nod for the Ennies this year.

We also have the Danse Macabre, a Vampire supplement I’m honestly not too familiar with. I won’t dwell too much on this since the fail should be pretty obvious. We have… dude vampire, dude vampire, dude vampire, dude vampire, dude vampire, and…. exsanguinated female victim, probably a corpse.

…really, White Wolf? Really? You’ve been the one RPG company that has at least tried to market its products in a female-friendly manner. So what the hell is with this cover? Five dude vampires and a drained female corpse? Do we really need vampire gang rape scenarios on the cover of RPG books? It’s especially disappointing from a company that made a point of using the female pronoun to refer to Storytellers (GMs) in its second edition books.

So… seriously, White Wolf. Clean up your act. I’ve been a long-time player of your Mind’s Eye Theater (read: LARP) systems, and frankly I expect better from you than this bullshit.

Anyway.

Lastly, we have this complete bullshit Shadowrun cover:

I swear to god, if this cover wins I’m going to hunt down all of the Ennie’s judges and bash their faces in with a longstaff. What the hell is this, and how the fuck did it even wind up on the list of “best covers” nominations without being laughed out of the running? Are gamers just so used to seeing shit-tastic boobular women on the cover of RPGs that the ridiculousness of a cover like this doesn’t even register anymore? I honestly can’t think of any other explanation than that.

Her hips are wrong, her waist is wrong, her ribcage is wrong… And what the hell is with the gravity-defying spherical Picasso-boobs? This anatomy is just terrible, and yet this cover is considered one of the best in the industry for THE PAST YEAR? Honestly, if this cover winds up taking the title, the Ennies will have lost all credibility with me forever. I realize that there’s not a lot of choice when one is looking for art that doesn’t blatantly objectify women and distort female anatomy past the realm of the physically possible, but there’s GOT TO BE something better than this bullshit. There’s just got to be.

Short post: a bit of League of Legends silliness

[Aside: This is not a terrible serious, hard-hitting, thought-provoking, or otherwise important post. However, it amuses me. So there.]

On a recent trip home, my brother and I were laughing about a ridiculous piece of official League of Legends artwork that he’d emailed to me:

Soraka the Star Child (I believe?)

The costume is terrible; large portions of that outfit must be secured with industrial quantities of body glue, because I can’t conceive how we’re not seeing even a hit of nipple with the construction of those garments. She also has ridiculous sphere-boob going on, which is par for the course for a free MMO. But the worst aspect of the picture is that ridiculous pose. Look at how far her spine is arched, and how far back the arm farthest from the “camera” is. I’m not sure that’s even possible without double-jointed shoulders.

Anyway, we were feeling silly and decided to see if real humans could replicate the impossible spine arch of this pose. …okay, actually I bullied my brother into seeing if he could replicate the impossible spine arch of this pose – that is on the condition that turnabout was fair play. One thing we both agreed on, however, is that we were not under any circumstances going to attempt to replicate the outfit. No way, no how.

As you can see, the results were… well… amusing:

CLICK FOR LARGER VIEW (& MORE LEGIBLE CAPTIONS)

We didn’t get the angle quite right, and we mis-remembered the tilt of the head. But we did manage to prove that yes, real human beings can achieve that level of spine arch. However, holding that pose for even the ten seconds needed to take the picture was excruciating for both of us. I used to do (CLOTHED!) portrait modeling back in university and I can pronounce with some authority that if this character were sitting for a traditional portrait, there’s no effing way she’d be able to hold that pose long enough for her portrait to be painted.

I’d also like to point out that my brother’s upper arm is thrown back at the correct angle while mine is not. I attribute this to the fact that he has double-jointed shoulders and I do not, so I’m going to flag that back arm as “implausible” but not “impossible”.

So much for League of Legends not being “as bad” as other MMOs, however. Man. I’ll probably do a future post about the design of Champion characters. They’re just awful.

GMMaS returns with a look at Forsaken World

The hiatus

Hi, folks. It’s been about two weeks since you heard from me. I was off dealing with a death in the family. Now that I’m home again, I can get back to blogging – though the schedule might be a bit unpredictable while I’m catching up on all the real-life stuff I’ve been ignoring since dropping everything to deal with other stuff.

On to the mocking: Clothing disparity

Forsaken World is a new offering from Perfect World Entertainment that is either in closed beta or newly released (the few sites I bothered checking out disagreed and I don’t really care enough to spend time verifying that particular detail). Some of you may remember that I posted previously about Perfect World and its freakish body customization. Thankfully, Forsaken World does seem to be free of that particular feature, although it’s chock full of other problems.

The first and most obvious of these problems is the classic fully-covered male versus wearing-almost-nothing female that plagues so many free Chinese and Korean MMOs. Forsaken World doesn’t disappoint in that department:

The top left image is disappointing in particular because the armor is so great from the waist up. It has the same coverage (again, from the waist up), has a lot of visual interest, and her boobs aren’t humungous. It’s almost like she’s a completely different person from the waist down, what with the spread legs, plate mail stripper boots, and Inexplicable Codpiece. (What purpose do codpieces serve on women? To call attention to the fact that they’re not wearing pants?)

On the bottom we also have a classic example of how female vampire = SEXAY while male vampire = modestly attired, which is another stereotype that I wish would die in a fire. What is it about vampirism that makes women dress in as little clothing as possible? I mean, I get tired of men staring at my boobs when I go to conventions and I’m dressed normally. You’d think that after a few centuries the lady vampires would be about ready to kill anyone who stares at their tits when talking to them, but maybe they’re newly undead and playing around with the stereotypes. Who knows.

Anyway.

The worst comparison is this official wallpaper here:

Seriously? What the hell is this? Okay, sure, the guy on the right isn’t wearing pants. And he’s even showing some nipple, that is, if I could FIND the nipple. (Srlsy, where is it? Does everyone have weird Barbie/Ken-doll anatomy in Forsaken World? And if so, how do they reproduce?) But you know what, that’s a far sight from the chick on the right who’s got a thong and some art-deco nipple pasties. Wtf.

Then again, I’d have trouble taking any game seriously that had this character as a quest-giver:

Additional fail: creepy sexless breasts

Something else I found irksome is the prevalence of creepy sexless breasts like one would find on a Barbie doll. Now a lot of artists do try to ride that fine line of just barely covering up the nipple with some cleverly placed hair or a strap or some such, but there’s something else you asshats are forgetting about. THE F*CKING AREOLA.

In both of these outfits, there should be partially visible areola on at least ONE tit. So please, for the love of god male artists out there, learn how breasts work, okay? And don’t use porn as reference because, guess what? WE CAN TELL. (Try consulting this awesome Tumblr for examples of shit NOT TO DO when drawing breasts, too.)

A (lengthy) aside: artists aren’t the only problem

I just wanted to mention that I pulled the screenshot on the right from a blog hosted on IGN.com. It doesn’t appear to be an official IGN blog, so I won’t link, but suffice to say that the post in question described how they rolled up a new female vampire character and promptly got harassed by two morons who followed them around and yelled “BOOBIES” for approximately half an hour, making enough of a nuisance of themselves that they had trouble questing. And yet, at the end of the post the author concludes that they want to see more skimpy armor and cleavage because the art style is JUST SO PURDY.

/facepalm

A lot of the time I reserve judgement for the artists who, frankly, should really know better. If you’re getting paid to draw tits for a living, you should know how they work. But at the same time, I can’t deny that some users really are part of the problem.

/end aside

The worst fail of all

I found this gem while going through the wallpaper section of the Forsaken World website. Originally I had only intended to do some comparisons and mock screenshots, but I was stupefied by how bad the anatomy in this photo is. I mean, sure you have a mostly naked mage doing some Butt Wiggling Spell Casting, and sure the naked chick ON HER SPELL BOOK is a “nice” touch, but the anatomy is just so bad that even Crapping Frost Mage just can’t compete. I realized that I simply had to do an anatomy correction on her to point out just how terrifying she is.

So here in green (without the underlying image, since the colors are too varied to make it show up well) is a trace of the figure as it would be underneath the clothes/hair:

Oh my god, people. Had I ever turned in anything this bad, I would have been failed out of art school. I know I harp about artists who refuse to draw breasts as objects affected by gravity, but this poor woman has the breasts of an 80 year old. Even worse, she has 80 year old breasts on an anorexic torso, an obese butt and thighs, and freakily distorted Dhalsim arms.

Just to make my point, let’s throw our freaky fat/anorexic/elderly Dhalsim-elf up next to what is surely a photoshopped photo of Selma Hayek:

Now look at how absolutely perfect Selma Hayek’s abs are, free from any wrinkles, ripples, or hints that she might have fat cells anywhere other than her boobs. (Like I said, photoshopped.) And even our artificial Selma Hayek has a waist that is MUCH WIDER than her head. I’m not sure why this is so hard for artists to grasp, but if your waist is skinnier than your head YOU ARE NOT SEXY. You’re just a freak. Also, the human arm is approximately the same length from shoulder to elbow as it is from elbow to wrist. There’s variance, sure, but not that much.

The hips I’m going to make a bit more of a tentative note. Hip width as compared to shoulder width varies quite a bit in humans, especially in women. However, it is entirely impossible for our freakish elf to have these proportions and be a living person rather than a Barbie doll. You can’t go from a waist narrower than your head to hips that are 1.2 times the width of your shoulders without enough corseting to risk serious internal injury. It’s just not anatomically possible.

So let’s look at the original traced figure with corrections:

On second viewing, I think I may have made her boobs slightly gravity-defying, but other than that I’m pretty happy with how this turned out. not only does she have room for organs, she also has enough arm muscles to lift things heavier than a newspaper. And happily, she has normal human proportions. Granted, the pose is still complete garbage, but you can’t exactly make a silk purse out of a sow’s ear.

TERA followup: no, male castanics are not “as bad” (lots of pictures)

Over the weekend, someone must have linked my old TERA post to the official TERA forums as I got a flood of troll comments on that post. Most of the comments really weren’t really more than a waste of space and many of them repeated each other, since trolls often seem to lack in originality. The responses I got can be roughly summarized as follows:

  • hurr hurr you’re ugly (3 comments)
  • it’s just a game/it’s just fantasy (5 comments)
  • I’m a woman and I’m not bothered by it (1 comment)
  • you feminist bitches are so silly (3 comments)
  • you’re making this all about you (2 comments)
  • nonsensical slurs (1 comment)
  • games are for men (1 comment)
  • talking about discrimination is stupid and makes people feel bad (2 comments)
  • omg ur biased for not showing male castanics who are just as bad (2 comments)

Now it’s worth pointing out that I did get one comment from a TERA user who wasn’t comfortable with the others trolling my blog:

While we may disagree with some of the author’s points, can we avoid the personal attacks?

So, thekillerangel, thank you for trying to inject a little sanity into the flood of outraged temper tantrums.

Now ordinarily I wouldn’t bother dignifying this sort of thing with too much of a response besides dropping some pertinent links in the comment thread for people who stumble across the post in the future. However, the whole charge that male castanics are “just as bad” and that not showing them was “revealing my bias” or some such really stuck in my craw.

For one thing, they’re completely ignoring all of my points about the promotional art that centers on nearly naked women next to fully covered men. Not one of the commenters even tried to address that, I’m guessing because it didn’t fit into their comfortable knee-jerk reactions. But even ignoring that point, I can say that I’ve seen screenshots of male castanics, and sure they’ve got rippling abs and low cut pants. But that is NOT THE SAME as two spangles and a cork. It’s just not. So I want to debunk this publicly.

A brief side note before I continue

In my previous TERA post, I used problematic language when talking about the women of TERA. In a subsequent post and discussion, I repented of my use of the word slut, so for those of you following this link who missed out on that discussion, please don’t rake me over hot coals for my use of the word slut. I’m aware it was terrible, and it’s kind of tangential to the point I’m trying to make today. (Thanks.)

Back to business: some pictures

So the first order of business when examining these claims that male castanics are just as sexualized as female castanics is to round up a shit ton of screen shots. So here, for your edification, is a collection of male castanics showing some skin:

CLICK FOR LARGE VIEW

Now sure, they’re all showing a fair amount of skin. And yes several of them are wearing some low-cut pants. But you know what all of them have that none of the TERA women do? F*CKING PANTS:

CLICK FOR LARGE VIEW

Not a single one of these models is wearing anything that could be called pants. Many of them are exposing portions of thigh, which the male models don’t do. Many are also exposing portions of buttock, which the male models don’t do. And while male castanics might have low-cut pants, that’s a far sight from the dental floss that half of the female castanics seem to be wearing.

Furthermore, it is possible to find male armor sets for castanics that fully cover the male model:

Do you know how many armor sets exist that fully cover female castanic models? NOT ONE. Don’t believe me? Check out the armor sets for yourself: female armor sets here, male armor sets here.

The following is the most conservative female castanic armor I could find:

And you know what? That’s really not so bad. That is until you consider that the most conservative armor set I could find still consists of a micro-minidress with a cleavage window and stripper boots.

So really, all of you trolls complaining that male castanics are “just as bad” are helping to make my point for me. When you line male and female castanics up next to each other, it is patently obvious that female castanics are consistently more sexualized than male castanics. The fact that six armor options exist for male castanics to be covered completely and not one exists for females is a compelling fact that needs to be considered as well.

This insistence that the treatment of male and female castanics is equal is yet another illustration of how sexualization of women in games is seen as normal while sexualization of men is seen as “extreme”. The male castanics, while definitely sexay, are still only mildly sexualized. The female castanics are extremely sexualized – after all, I have yet to see any screen shots used as promo that show a male castanic greased up with two nipple pasties and a sock to go fight monsters. And yet there is a subset of gamer who has gotten so desensitized to the oversexualization of women in their games that they read these two groups as being treated equally. It’s kind of a sad statement of the state of gaming when you think about it.

Bayonetta and the Male Gaze

Bayonetta is hands-down my least favorite character in any type of gaming ever. I hate her more than Ivy, more than Princess Peach, more than Other M Samus put together. She is one of the most blatantly sexualized and objectified characters in all of gaming. So it never fails to baffle me that she manages to generate a fair bit of controversy. That might sound counter-intuitive, but controversy is something that requires fervor on both sides of an argument, and I really don’t see how anyone could possibly defend Bayonetta as a positive role model. And yet, people do. So I’m going to take a look at both sides of the argument, and then weigh in with what I feel is some compelling evidence.

Pro

This is an issue I feel strongly enough about that I don’t trust myself to accurately summarize the arguments for Bayonetta as a positive character, so I’m going to let some other people do the talking for me for a moment. First, a defense of Bayonetta as a male fantasy:

She’s sexy, sexUAL, funny, ungodly strong,supremely confident, always composed, fiercely independent and often (chidingly) protective of others.

She’s on top of every situation, kicks an apocalyptic amount of ass and, though sexual, does not (as far as I can see) ever use her sexuality in an instrumental way. Instead, she relies on a personal power that would make Satan himself wet himself.

Are women actually offended that the modern man fantasizes about a woman like that? Are these poor qualities to put on a pedestal? If we think Bayonetta is an awesome character, are we somehow hurting the collective female consciousness? (Gamepot forum thread: Granted, B is a male fantasy…but is she a bad one? Are women offended?)

Also, an argument that Bayonetta is an empowering figure for women:

Bayonetta takes the video game sexy woman stereotype from object to subject, and it’s tremendously empowering. The title character uses the mantle of her sexuality as a power source. Between Bayonetta and her equally fierce rival, Jeane, it’s a women’s world — the boys just play in it. The Umbra Witches aren’t to be messed with. With this unique theme, the game itself is an artistic representation of the concept that female sexuality is its own kind of weapon. (Bayonetta: empowering or exploitative?)

Lastly, we’ll throw in a dose of “people who hate Bayonetta are just slut-shaming” for good measure:

I’ve learned something from this. If you are a God of war that wants to screw 2 concubines at once for red orbs it’s kosher. If you are a game designer that wants to include the function of jiggling the tits of the supporting female protagonists in a ninja game it’s okay. (Ninja Gaiden Sigma 2) If you are a shirtless devil hunter doing a rant about your newest thrusting and penetrating weapon you’re fine! Yet heaven forbid if a woman in a game is the main heroine and expresses she is comfortable with her sexuality!

Up until this point I thought we were making progress. I believed we could accept games as the enjoyable unrealistic fantasies they were, not compare them to reality, and let females have just as much mature rated kinky fun in video games as men did. (Bayonetta at her witch trial(It’s not feminists trying her by the way) – How some people take stuff [sic]to seriously and don’t realize how sexist they are being)

Those are generally the three main points that pro-Bayonetta advocates like to hit when they’re arguing for Bayonetta as a positive character in gaming. I don’t agree with any of these points, but I wanted to give the pro-Bayonetta camp a chance to speak for itself rather than trying to put words in their mouth.

Con

First of all, I think it’s important to consider the context in which Bayonetta was created. Bayonetta is not a real person, and as such we have to consider the source as well as the character herself in considering whether she is a positive figure. Bayonetta is the brainchild of Hideki Kamiya, a Japanese game designer who has been pretty open about describing Bayonetta as his idea woman. Furthermore, in reference to Bayonetta, Kamiya has said some pretty sexist things:

Well, if I had to pick one, I would say it is the scene where Joy first appears in the game, with Bayonetta and her impostor getting into a pose battle. That was my way of expressing the feminine notion that, to one woman, all other women are enemies. Even women walking by each other will check out what the other is wearing, and might smolder a bit with antagonism. Women are scary. (source: Bayonetta dev: to one woman, all other women are enemies)

Hair attacks are something that only a woman can do, it’s a woman’s beauty. So that’s why I came up with the hair idea. (1up.com: Bayonetta developer interview)

I strongly feel that women outside should dress like her. Like, when she does a hair attack, you’d see the skin. I want women to wear fashion like that. (1up.com: Bayonetta developer interview)

[in reference to Devil May Cry sequel being done by someone else] I wanted to do the sequel. I used to want to do the sequel, but now it’s like, some other guy’s chick. It’s not my chick anymore. And my chick got fooled, and played all around from all over, so I don’t want her anymore. I’m only concentrating on my current chick. (1up.com: Bayonetta developer interview)

But anyway that’s how we’re creating Bayonetta’s moves and all that, and that’s actually the most fun part of this game, thinking about all that stuff. So you will be able to see what everybody in the team likes in a girl from the finished project. (1up.com: Bayonetta developer interview)

[On whether her outfit really is just hair] Yes, completely hair. That means that she’s actually naked, but naked because that’s just hair, that’s not clothing. She has strong magical powers, she’s using her strength, her magical power to keep her hair on her body, to make it form an outfit. So when she gets weak or something, she might just lose her magical power, and if that happens…you know what that means. (1up.com: Bayonetta developer interview)

So. Bayonetta is a sexy character who technically goes around naked designed by a guy who is pretty sexist and coded by a studio of men who are all spending their time thinking about the types of sexy moves they want to see Bayonetta do. This for me is the biggest nail in the coffin.

If Bayonetta were an actual person, then it would make sense to proclaim that her sexuality is a choice and that she’s an empowering female figure. But she’s not a real woman. Everything about her was designed to be sexually appealing by a man who in his own words thinks that all women should strive to be as sexual as Bayonetta. These are not the words of someone who was looking to create a character that would turn stereotypes on their head, nor are they the words of someone who is genuinely interested in creating empowering female characters. Kamiya’s sole concern in creating Bayonetta was to create an action character who was his ideal woman and designing her for maximum sex-appeal for the straight male viewer.

It all comes back to the male gaze. (Seriously, please visit that link if the male gaze is a concept you’re not familiar with.) When looking at fictional characters like Bayonetta, you can’t disregard the creator. It’s not enough to say that she embraces her sexuality, because at no point did Bayonetta ever get to make a choice. Her creators made the choices for her. So I totally agree with Jonathan Holmes in his assessment of Bayonetta:

she’s an empty shell of a character; a shell made from here creators’ sexual fantasies, negative stereotypes, and misconceived notions of the female gender.

As for the people who claim you are somehow sexist or slut-shaming when you hate on Bayonetta, the same point applies. Bayonetta is not a person with agency, she’s a fictional creation devoid of any free will or choice. It is not slut-shaming to decry Bayonetta as a hollow stereotype whose sexuality is nothing more than a harmful perpetuation of the stereotypes surrounding female sexuality. It is a judgement on the designers and writers who created her to be what she is. Bayonetta is not for women, plain and simple. She is designed by men for men. As such, I feel no need to pretend that she’s a positive role model.

The compelling evidence

Sometimes, a picture is worth 1000 words. Moving pictures can be worth even more than that. So I took it upon myself to edit some clips together that illustrate Bayonetta at her most sexual and pair it with some appropriate music. (Although I realize that my choice in songs will date me, alas.) Therefore, I submit the following as an argument for why Bayonetta typifies the male gaze:

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